
Originally Posted by
dahli.llama
My 4+ cover save argument was alluding to the fact that you need to hit with the pathfinders before you can even fire the Seeker Missile. So basically you have a 4+ Hit roll, a 2+ hit roll, and then a 2+ wound roll. It is little different from a 2+ hit roll, a 2+ wound roll, and a 4 + cover save, except that you essentially know how many save before you fire.
It might be a bit of a stretch, but essentially there are still 3 separate dice rolls that must pass in order to have a successful shot.
As for the 150 points, when you said 6 Seeker Missiles, I immediately assumed a Skyray. If you're putting them on other vehicles, then that's a bit more understandable.
I still prefer using Pathfinders to boost the shooting of more reliable and shootier units, but I can understand adding some Seeker Missiles into the army if the points are available. Pathfinders are going to be present in most lists, so really it's just a matter of finding points for the Missiles, and in many cases an extra suit, Piranha or Kroot is going to be more useful to me than a bunch of one use missiles.