Results 1 to 11 of 11

Thread: 1850 Goffs! orks orks orks

  1. #1

    1850 Goffs! orks orks orks

    Here is my 1850 list of Goffs I am working on, although I am using the Codex, not the White Dwarf Clanz list. This list is still being worked on, so any advice is greatly appreciated!

    110 Warboss--Mega Armor, Cybork Body, Iron Gob, More Dakka
    Cheap and effective!
    320 Nob Bodyguard (5)--Mega Armor, Cybork Body, More Dakka
    Ork Terminators!

    ELITE
    192 Stormboyz (10)--Nob with Big Horns, Power Claw
    192 Stormboyz (10)--Nob with Big Horns, Power Claw
    These units give me mobility and the Nob can crunch armor with ease.

    TROOPS
    215 Slugga Boyz (20)--3 Burnas, Nob with Big Horns
    215 Slugga Boyz (20)--3 Burnas, Nob with Big Horns
    215 Slugga Boyz (20)--3 Burnas, Nob with Big Horns
    215 Slugga Boyz (20)--3 Burnas, Nob with Big Horns
    The core of my force, equipped with burnas so they can deal with anything.

    HEAVY SUPPORT
    87 Dreadnought--2 Big Shootas, Searchlight
    87 Dreadnought--2 Big Shootas, Searchlight
    Support for the Slugga Boyz!

    1848 right now!

  2. #2

    Re: 1850 Goffs! orks orks orks

    Killa kans are much better than dreads anre are much cheaper. I suggest you use squads of 2x kans instead of 1x dread. Also your nobs won't be making it across the field because they take difficult terrain the entire way through. Consider getting mekboys with kustom forcefields instead to let your boys survive their trekk to the enemy. Also you can then mount your warboss on a bike and probably buy him some HTH bikers to go with him. If you do that, it lets him get up the field to tie up the enemy with your storm boys and takes a lot of enemy fire off of your boys.

  3. #3

    Re: 1850 Goffs! orks orks orks

    Quote Originally Posted by Inferno0429
    Killa kans are much better than dreads anre are much cheaper. I suggest you use squads of 2x kans instead of 1x dread. Also your nobs won't be making it across the field because they take difficult terrain the entire way through. Consider getting mekboys with kustom forcefields instead to let your boys survive their trekk to the enemy. Also you can then mount your warboss on a bike and probably buy him some HTH bikers to go with him. If you do that, it lets him get up the field to tie up the enemy with your storm boys and takes a lot of enemy fire off of your boys.

    I am on the fence about the Dread/Kan debate, do you have anything more?

    I wont use any bikes or meks, sorry--not my (Goff) style.

  4. #4

    Re: 1850 Goffs! orks orks orks

    I'm really not liking the Power Claw on the Stormboy model-wise...
    He looks like he'd fly corkscrew!

    I am considering adding Killer Kans/dropping dreadnoughts.

  5. #5
    Chaplain AngryGrot's Avatar
    Join Date
    Apr 2005
    Location
    Finland,Jokela
    Posts
    168

    Re: 1850 Goffs! orks orks orks

    Take some grotz to protect your boyz.Some anti-tank would be nice.
    maybe rokkits?

  6. #6
    Commander CarlostheCraven's Avatar
    Join Date
    Jun 2005
    Location
    Kitchener, Canada
    Posts
    571

    Re: 1850 Goffs! orks orks orks

    I like the concept of a Goff Army, but your current list lacks in somewhat in fluff (No Skarboyz = Not Goff) and, quite frankly, any competitive edge. The problem with your army is that it lacks in speed and has nearly no anti-tank at range. The only phase you can hope to dominate is Close Combat, but I can assure you not many boys would make it across the field for a likely turn 5 engagement.

    Here are some tweaks I would offer
    1.) the Warboss and retinue need one of two things - either a trukk or mega- boostas (remember that retinue members are allowed 60 pts of wargear, not the usual 40) to compensate for the difficult terrain rolls. Either way your really need to spend another 40-60 pts on the unit, for them to be effective. It si amazing how often double 1s can be rolled when you really need this unit to assault. There is one other thing you need - a mek with Kustom force field to either shield the trukk or provide some protection for the slugga boys marching around them.

    An aside for Inferno0429: Only a Evil Sunz Clan Warboss or KoS warboss can ride a bike.

    Elites
    1.) Goffs need Skarboyz to be Goffs. Without them you are merely pretending to be a Goff player. I am usually not a fluff nut, but when it comes to orks, my first and favorite 40k army, if you want your army to be known in a Clan specific manner you should have at least one unit that represents the Clan.
    Upgrade one unit of Slugga boyz to Skarboyz just for the sake of fluff.

    2) The Stormboyz - I like them, but as they are merely powerclaw transports I would use aslightly different method to get them up the field. As it is you are relying on the table to have adequate terrian, which is not always the case. I would recommend reducing the size of the units to 5 and take 4 Buggies equipped with either scorchas or T-L Rokkits and use them as "Mobile terrian" - screening for your Stormboyz. If you take the rokkits this will add to your anti-tank at range. The buggies will draw heavy fire away from your dreads and absorb the small arms fire that would obliterate your Stormboyz. Personally I would model the buggies to have look like an interlocking brick wall on the side that will be facing the enemy.

    Troops
    1) The Slugga Boyz - Burnas are excellent but are not the weapon of choice in 4th edition. Orks need to be able to put out dice at range to compensate for the new rapid fire rules, which put the screws to Orks IMO. You need Big Shootas and Rokkits to do some damage before you get to the attrition line of 12". A good opponent can keep manipulate orks in such a fashion as to kill everything that is within 12" each turn, denying the orks an assault in their turn - A ten man marine squad armed with bolters is averaging 6.5 ork kills per turn at 12". If I was playing the marines I would position myself in such a fashion that only 5 orks were within 12", killing them and taking a few slugga rounds (and possible flame templates) in return. Only a truely horrendous shooting round would allow the orks to ever successfully charge. You can mitigate this somewhat by softening your opponent up in the initial 2 turns of the game.

    2.) The Nobs - at least two of them should have boss poles for mobbing up and at least two, if not all, should have powerclaws - the hidden powerfist is one of the most powerful (and perhaps broken) dynamics in 4th ed 40k, and Orks as a Close Combat oriented army should take advantage of this rule to full effect.

    3.) Grots could be very helpful in providing a screen for your boyz, though they are weedy for a Goff Army...

    Heavy Support
    The Dreads are fine, but I prefer Kans personally. Perhaps one Dread and 2-3 Kans would be a better mix... but really do what you want with your heavy slots. It is good to see you did not loot a vehicle in an un-Goff like manner.

    Cheers,
    Last edited by CarlostheCraven; 16-11-2005 at 14:37.

  7. #7
    Chapter Master Dakkagor's Avatar
    Join Date
    Mar 2005
    Location
    North Kent.
    Posts
    1,247

    Re: 1850 Goffs! orks orks orks

    I would concentrate the burnaz into 2 burna mobz, give both meks with kff fields, and then give the boyz big shootaz. Take lotz of kanz with rokkitz and some tankbustaz too. Dump the warboss into a trukk (with a mek with kff) and give him a mobile screen: buggies with rokkits are good tankhuntaz.

    Stormies are cool, sluggaz are cool, but you really want pklawz in the slugga mobz too. It garunties kills which will win you combat.
    In Service to Xana!
    An Adeptus Mechanicus log with a decidely evil feel: updated 15/6/10!!

    There are no wolves on Fenris

    (Now wears a dressing gown)

  8. #8

    Re: 1850 Goffs! orks orks orks

    if you don't like PK on stormy nobs give them tankbusta bombs. Orks can handle themselves against meqs without PKs, especially if you charge (which should be the situation, with jump packs and all)

  9. #9

    Re: 1850 Goffs! orks orks orks

    Quote Originally Posted by Dakkagor View Post
    I would concentrate the burnaz into 2 burna mobz, give both meks with kff fields, and then give the boyz big shootaz. Take lotz of kanz with rokkitz and some tankbustaz too. Dump the warboss into a trukk (with a mek with kff) and give him a mobile screen: buggies with rokkits are good tankhuntaz.

    Stormies are cool, sluggaz are cool, but you really want pklawz in the slugga mobz too. It garunties kills which will win you combat.
    I like all of this advice. Probably lose one or both Storboyz mobs and dreadnoughts to give boss a trukk, PK's in slugga mobs, add Kans and rokkit buggies, maybe add a unit of trukk boyz(with PK and burna, rokkit on trukk) and probably put rokkits in a couple of those slugga mobs.
    You can make a lovely hat out of previously-used aluminum foil. -GMail recycling tip

  10. #10

    Re: 1850 Goffs! orks orks orks

    I think you should throw in a squad of Tankbustas. S8 + 1d6 + 1 on the AP rolls is like a squad of guys with lascannons. Very useful for busting tanks.
    d20 Warhammer 40,000: Roleplaying in the Dark Millenium
    Ikkaan's Awesome WH40K Starmap

    Its gonna be a green Christmas this year. The orks are back!

    I'm Warlord Gazghkull Mag Uruk Thraka an' I speak wiv da word of da gods. We iz gonna stomp da 'ooniverse flat an' kill anyfing dat fights back!
    Graffiti on Titan Wreckage at
    Westerisle, Piscina IV

  11. #11
    Chapter Master Krootman's Avatar
    Join Date
    Oct 2005
    Location
    Doylestown PA
    Posts
    4,257

    Re: 1850 Goffs! orks orks orks

    imo you need alot more anti tank, the burnas are nice but where are your rokkets?
    I help run the gaming grp at Stomping Grounds in Warminster PA (We have 6 4x8 tables setup at all times!!) Pm me if your looking for a game!
    Quote Originally Posted by AngryAngel
    Why did ya pick the name krootman ? You a kroot supporter by chance ? I just ask because everytime I see ya post I think of a rather intellectual kroot wearing glasses debating something.

Similar Threads

  1. What should the new orks be like?
    By Lite in forum Warhammer 40,000 General Discussion
    Replies: 151
    Last Post: 04-12-2006, 19:58
  2. Da Orks
    By Khorn on the march in forum Warhammer 40,000 Tactics
    Replies: 12
    Last Post: 28-02-2006, 15:37
  3. Blood Axe orks
    By Insane Psychopath in forum M, P&T General Discussion
    Replies: 8
    Last Post: 11-10-2005, 06:07
  4. Orks do this?
    By Ordo Hereticus in forum Warhammer 40,000 Tactics
    Replies: 3
    Last Post: 23-04-2005, 06:39

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •