Looks like FW has recently put up their new Deathstorm Drop Pod conversion kits up for pre-order/sale. Deathstorm being the new name for Deathwind that was sort of .. hijacked by the normal pods with the name of their small missile launcher upgrade.
Anyhoo, the models look great...
Thats not what I am taking issue with. They released an update PDF for IA2 containing a bunch of marine stuff and the new pod rules. Heres where it gets gnarly.
Feel free to look for yourself, but the long and short of it is that the rules for the new pods are... Ludicrously overpowered.
For 75 pts you get a Missile armed Deathstorm. For 20 more pts you can "upgrade" (if you can call it that) the missile launchers to Assault Cannons.
Now I am a little disappointed that they A. Do not come stock with Locator beacons and B. Cannot buy them as upgrades. However - again, back to the point, If youre using the missile variant this little puppy deepstrikes in (following the normal rules for pods...) when it lands it fires off "most" of its missiles. It fires off D3 whirlwind style S5 Ap4 Ordinance Barrage 5" templates at every single unit (friend or foe...) within 12" (What?!) The assault cannon variant does pretty much the same thing, D3 x4 S6 ap4 Rending shots to every unit within 12". Additionally in the following turns both weapons can fire (once! but at normal ranges) as normal.
Up until now, everything Ive seen come out of forge world has been, relatively speaking, well thought out and balanced within the rest of the game. So what gives?
EDIT : I left out that the pods are now BS4, not BS2 - although this is fairly unimportant for the template Death-blossom variant.