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Thread: Building the medieval city

  1. #1001
    Chapter Master Urgat's Avatar
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    Re: Building the medieval city

    Well, it's awesome. Since some people were wishlisting before, I'm waiting for a church here
    Since you're talking about cheaper buildings, do you ^plan on making interiorless versions of your current buildings? I admit to being more interested in "cheaper" than "detailed interiors", I'm not playing any kind of game that would need them (sadly. Always wanted to play Mordheim, but it never caught locally).
    Last edited by Urgat; 01-05-2012 at 10:00.

  2. #1002

    Re: Building the medieval city

    I think I church would be cool although I would really like to see an Inn with attached stables. A place for weary travelers to lay their heads.

  3. #1003
    Chapter Master Braad's Avatar
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    Re: Building the medieval city

    Very, very nice!
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  4. #1004
    Brother Sergeant ResuHellspawN's Avatar
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    Re: Building the medieval city

    Okay.
    Bridges. Church. Windmill. Inn. Various houses.
    What else?
    Fountain? Jail? Gibbet? Garden walls of various sizes? Marketplace? Stores (with misc goods)? ... err... building with rentable women (sorry)?
    Please, Lord, transplant four or eight arms more to the TTW contributors to give them an opportunity to produce one new building a week!
    We need moooooooooooooooooooooooooooore!

    Sorry...

  5. #1005
    Commander DAGabriel's Avatar
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    Re: Building the medieval city

    Quote Originally Posted by ResuHellspawN View Post
    Okay.
    Bridges. Church. Windmill. Inn. Various houses.
    What else?
    Fountain? Jail? Gibbet? Garden walls of various sizes? Marketplace? Stores (with misc goods)? ... err... building with rentable women (sorry)?
    Please, Lord, transplant four or eight arms more to the TTW contributors to give them an opportunity to produce one new building a week!
    We need moooooooooooooooooooooooooooore!

    Sorry...
    Don`t forget me, I will need those extra arms to paint!
    currently active in the Tale of Fantasy Painters!
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  6. #1006
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    Re: Building the medieval city

    Fantastic. Wouldn't some military earthworks, pallisades or castle walls be in order now? And later on perharps even a cannon star fort? The civilian stuff is outstanding, but I'm sure a pretty small but high quality castle would attract buyers yearning for a siege.
    Chaos Dwarfs

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  7. #1007

    Re: Building the medieval city

    Quote Originally Posted by I3uLLioN View Post
    What are your future plans?
    Next we are probably going to make 3 medieval town houses which will be available as a set (better price) or individualy.

    Quote Originally Posted by Urgat View Post
    Well, it's awesome. Since some people were wishlisting before, I'm waiting for a church here
    Since you're talking about cheaper buildings, do you ^plan on making interiorless versions of your current buildings? I admit to being more interested in "cheaper" than "detailed interiors", I'm not playing any kind of game that would need them (sadly. Always wanted to play Mordheim, but it never caught locally).
    For now, I don't think we are going to do interiorless versions of our current buildings.

    Quote Originally Posted by ResuHellspawN View Post
    Okay.
    Bridges. Church. Windmill. Inn. Various houses.
    What else?
    Fountain? Jail? Gibbet? Garden walls of various sizes? Marketplace? Stores (with misc goods)? ... err... building with rentable women (sorry)?
    Please, Lord, transplant four or eight arms more to the TTW contributors to give them an opportunity to produce one new building a week!
    We need moooooooooooooooooooooooooooore!

    Sorry...


    Quote Originally Posted by DAGabriel View Post
    Don`t forget me, I will need those extra arms to paint!


    Quote Originally Posted by Karak Norn Clansman View Post
    Fantastic. Wouldn't some military earthworks, pallisades or castle walls be in order now? And later on perharps even a cannon star fort? The civilian stuff is outstanding, but I'm sure a pretty small but high quality castle would attract buyers yearning for a siege.
    We plan to do bigger projects like castles and forts after we expand our range with buildings smaller in size which we can produce faster.

  8. #1008
    Chapter Master Jericho's Avatar
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    Re: Building the medieval city

    New building is looking good... but it's still not the Abandoned Factory

    Sets (with a bit of discount) would be a cool thing to offer. Do you guys have any distribution in North America yet?

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    So can Allies Of Convinience score?
    Only if dinner and the movie were both of a high quality...

  9. #1009
    Chapter Master Daniel36's Avatar
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    Re: Building the medieval city

    Castles... You guys, seriously...
    Well.... Now that I am more interested in skirmish tabletop roleplaying, houses and buildings and castle walls suddenly become a whole lot more interesting to me.
    And no, I am not happy about that... Actually, I am, it's just my wallet being mad.

    Can I make a suggestion? If you decide to do castle walls the same way as GW's castle walls, you should also create a set of just the lower part of the walls, so that they can also be used as dungeon walls.
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  10. #1010
    Chapter Master mweaver's Avatar
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    Re: Building the medieval city

    My blacksmith's forge arrived yesterday, and it is another brilliant piece of work from Tabletop World. For anyone who hasn't purchased one of their buildings yet, you can see the details and character in the photographs - but what might not be so obvious is that they are so well designed that they fit together flawlessly. My wife assembled pretty much all of the forge, minus one of the windows, without gluing anything. As she noted then, and I observed when assembling and painting the tower, it is virtually impossible to assemble one of their buildings incorrectly. I am finishing a church from another manufacturer for a game, and next on deck is Tabletop World's graveyard set, which is all primed and ready to go (a big Mordheim game in a cemetery is coming). But then I think it is going to have to be this blacksmith's forge.

    I must respectfully disagree with Urgot. There are some other manufacturers doing nice resin buildings with no detailed interiors, which work nicely as obstacles/scenery for larger-scale battles - what sets Tabletop World apart is the level of detail and character in their buildings, and that they do have exquisitely-detailed interiors. There are no better buildings for RPGs and skirmish games. For those of us in the U.S., they are a little pricey due to the fairly high shipping costs. But the basic price of the buildings is very reasonable for what you receive (just look at all of the interior furnishings the blacksmith's forge comes from, included in the basic price for the forge itself).

    Incidentally, we own some, although not (alas) all of the out-of-production buildings. The newer buildings are even better than their very impressive earlier works. The spousal unit and I have lamented the fact that we failed to purchase the original blacksmith's forge before it was discontinued - but this new one is even more detailed (we are still scouting around for the original, of course). I hope that eventually the abandoned factory or something similar will be updated, and the ruined coaching inn as well (which I may also tackle this summer... although it is intimidating!), since I know many people were unable to purchase the originals before they were discontinued, and they are unique pieces.

    I am happy next up are more houses. A nice variety of basic houses are important when building a city table for play. Specialized shops and buildings are fun too, but you need more homes than anything else, and having distinct houses will be very nice.

    If, eventually, Tabletop World does do a church/temple, I hope that the Christian iconography isn't built into it in such a way it can't be left off. The nice small church I have been painting has a cross molded on the side - doesn't at all fit into the fantasy world we are campaigning in, or in our Mordheim games!

    Tabletop World - keep it up!!

  11. #1011

    Re: Building the medieval city

    Just worked through the whole thread, like everyone else I'm very impressed.

    I would love to see a ruined watchtower with the current hill base and ground floor, but next floor up being wrecked. Seems like you could make a new product with minimal work. Keep it up!

  12. #1012
    Brother Sergeant ResuHellspawN's Avatar
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    Re: Building the medieval city

    Quote Originally Posted by ptail View Post
    Just worked through the whole thread, like everyone else I'm very impressed.

    I would love to see a ruined watchtower with the current hill base and ground floor, but next floor up being wrecked. Seems like you could make a new product with minimal work. Keep it up!
    Sounds like the GW way to work...
    I'm not sure TTW is the kind of society using this kind of strategy. But it's a smart way to see business, for sure!
    It's already possible to convert the watch tower like this right now! But you have to pay the full price for it... that's true.

  13. #1013
    Marine
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    Re: Building the medieval city

    Quote Originally Posted by Inquisitor Kallus View Post
    quick question, sorry i couldnt find it but why did you stop producing the old models such as the ruined Coaching Inn, Medieval Inn and such? While I think the new style of builds are stunning I prefer the older right angles and straight sections as opposed to the bowed areas on things such as rooves.
    I'm selling my old unpainted and unassembled Medieval Inn. Check ebay if you are interested.
    Agalard

  14. #1014

    Re: Building the medieval city

    Hello from Texas!!

    I just received my first purchase from Table Top World yesterday (The Merchant's House), and I am beyond impressed. Though it's clear from the photos how beautifully textured the stone walls are, I'd like to mention that the wooden sections and roof tiles are equally impressive. Each plank and shingle appears to have been added, one by one, rather than just sculpted onto the surface! Absolutely stunning. I WILL be buying more of your products. You guys are true artists, and craftsmen in the best sense of the word.

  15. #1015

    Re: Building the medieval city

    Quick question: what's the best glue/adhesive to use when assembling these kits?

    Also, do you generally assemble them then paint them, or is it better to paint the pieces first and then assemble?

  16. #1016

    Re: Building the medieval city

    Quote Originally Posted by Jericho View Post
    New building is looking good... but it's still not the Abandoned Factory

    Sets (with a bit of discount) would be a cool thing to offer. Do you guys have any distribution in North America yet?
    A lot of people are asking for Abandoned Factory...I gues we will have to remake it soner or later
    No, curently we don't have distribution in North America.

    Quote Originally Posted by Daniel36 View Post
    Castles... You guys, seriously...
    Well.... Now that I am more interested in skirmish tabletop roleplaying, houses and buildings and castle walls suddenly become a whole lot more interesting to me.
    And no, I am not happy about that... Actually, I am, it's just my wallet being mad.

    Can I make a suggestion? If you decide to do castle walls the same way as GW's castle walls, you should also create a set of just the lower part of the walls, so that they can also be used as dungeon walls.
    Sure thing

    Quote Originally Posted by mweaver View Post
    My blacksmith's forge arrived yesterday, and it is another brilliant piece of work from Tabletop World. For anyone who hasn't purchased one of their buildings yet, you can see the details and character in the photographs - but what might not be so obvious is that they are so well designed that they fit together flawlessly. My wife assembled pretty much all of the forge, minus one of the windows, without gluing anything. As she noted then, and I observed when assembling and painting the tower, it is virtually impossible to assemble one of their buildings incorrectly. I am finishing a church from another manufacturer for a game, and next on deck is Tabletop World's graveyard set, which is all primed and ready to go (a big Mordheim game in a cemetery is coming). But then I think it is going to have to be this blacksmith's forge.

    I must respectfully disagree with Urgot. There are some other manufacturers doing nice resin buildings with no detailed interiors, which work nicely as obstacles/scenery for larger-scale battles - what sets Tabletop World apart is the level of detail and character in their buildings, and that they do have exquisitely-detailed interiors. There are no better buildings for RPGs and skirmish games. For those of us in the U.S., they are a little pricey due to the fairly high shipping costs. But the basic price of the buildings is very reasonable for what you receive (just look at all of the interior furnishings the blacksmith's forge comes from, included in the basic price for the forge itself).

    Incidentally, we own some, although not (alas) all of the out-of-production buildings. The newer buildings are even better than their very impressive earlier works. The spousal unit and I have lamented the fact that we failed to purchase the original blacksmith's forge before it was discontinued - but this new one is even more detailed (we are still scouting around for the original, of course). I hope that eventually the abandoned factory or something similar will be updated, and the ruined coaching inn as well (which I may also tackle this summer... although it is intimidating!), since I know many people were unable to purchase the originals before they were discontinued, and they are unique pieces.

    I am happy next up are more houses. A nice variety of basic houses are important when building a city table for play. Specialized shops and buildings are fun too, but you need more homes than anything else, and having distinct houses will be very nice.

    If, eventually, Tabletop World does do a church/temple, I hope that the Christian iconography isn't built into it in such a way it can't be left off. The nice small church I have been painting has a cross molded on the side - doesn't at all fit into the fantasy world we are campaigning in, or in our Mordheim games!

    Tabletop World - keep it up!!
    WOW! Thank you so much Michael for your kind words! We really appreciate the support you guys are giving us, it means a lot!!!

    Quote Originally Posted by ptail View Post
    Just worked through the whole thread, like everyone else I'm very impressed.

    I would love to see a ruined watchtower with the current hill base and ground floor, but next floor up being wrecked. Seems like you could make a new product with minimal work. Keep it up!
    Belive me, there is a lot of work to make it look right...but interesting idea. We'll think about it

    Quote Originally Posted by Humongous Hobbit View Post
    Quick question: what's the best glue/adhesive to use when assembling these kits?

    Also, do you generally assemble them then paint them, or is it better to paint the pieces first and then assemble?
    Thank you very much for your compliments Humongous Hobbit!

    Any kind of Super Glue should work.
    Well it depends. If I can easily reach all areas, I glue the pieces together. Otherwise I glue them after painting

  17. #1017
    Chapter Master Daniel36's Avatar
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    Re: Building the medieval city

    PVA glue! While you wouldn't expect it, it works wonders. Use some greenstuff to tack the pieces together a bit, and then use PVA glue and it just doesn't ever break off again.
    Just my two cents.
    My Project Log of Everything - Fun stuff for everyone!
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  18. #1018

    Re: Building the medieval city

    Wishlisting:
    A small church
    A large cathedral

  19. #1019
    Chapter Master Braad's Avatar
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    Re: Building the medieval city

    Good news from me! I finally started painting my first tabletop world building!

    It's the old inn. I bought it nearly 3,5 years ago, and it sat somewhere on my desk for all that time, just being a very daunting project and me being hesitant to start working on it, a problem I often have with larger models. But now that I started it, it's actually not so bad at all! Finished the stucco and the stone wall bits where the stucco is broken away, and now working on the wooden parts. After that, the stone work, the roof and some details. I just still need to decide on the colour for the roof...
    Pictures when it's done.

    After that, the merchants house!
    Tale of Fantasy Painters hall of fame: 2008/09 edition, 2009/10 edition, 2010/11 edition, 2011/12 edition

    Even I have a Blog nowadays...

  20. #1020
    Chapter Master Scythe's Avatar
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    Re: Building the medieval city

    Bought the Timbered House, and I am more than impressed with your works! The amount of detail and eye for design is something I've never seen before in any such model, simply amazing! The casting is of great quality, and everything fits together like a dream. Worth every cent. One of the best model products I've ever seen, and you will definitely receive more business from me in the future!

    More town houses definitely sound nice, can't wait to see future releases! To add to the 'suggestions' list, I would love to see more complete buildings. An inn (perhaps even a non-ruined coaching inn? one can dream), a water mill, a wind mill, market stalls, a bakery or some other shop...

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