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Thread: The Zanatorian Machine Cult Project Log

  1. #21
    Librarian Lord Zso Sahaal's Avatar
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    Re: Renegade Mechanicus Army Project Log

    yeah seriously try casting it first, these are becoming hard to find. The idea is a good one but it would break allot of peoples hearts including mine to see one of them cut up, (I myself own a few rogue trader models and am loathed to do more than paint them).
    Great army and ideas keep this up!

    Sahaal
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    "The Enemy wishes to fight brothers. Let us indulge them!!!"

    My Heresy-Era Ultamarines Project Log

  2. #22
    Commander Proiteus's Avatar
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    Re: Renegade Mechanicus Army Project Log

    Quote Originally Posted by Chris_Lancaster View Post
    Would it be possible for you to make a resin cast of the dreadnought to leave the original intact? (I don't know much about casting, myself, but I think it might be possible)
    Sadly I've tried casting and it really takes away a level of quality and detail and i feel using that technique on these dreads would be a bad idea.

    However I also have a respect for old models and would never take a saw to such a model and bastarise it like some people: http://www.heresy-online.net/forums/...aptain_035.jpg

    All I plan to do is a simple mix and match job with the arms, trust me if I could get a decent resin cast version I would but I've tried resin before when GW discontinued individual bits and it came out horrible.
    Last edited by Proiteus; 22-02-2009 at 22:57.

  3. #23
    Chapter Master Pekel's Avatar
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    Re: Renegade Mechanicus Army Project Log

    Those Warriors are great conversions - I don't much care what army you use as long as you keep working at it! The end result will be extremely impressive. As for the Immortals, I like the white. Might be tough to paint but it's definitely worth it.

  4. #24
    Commander Proiteus's Avatar
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    Army List Production


    I'm now currently working on an army list that I can use that features most of my conversions, feel free to check it out and give me some feedback on it...


  5. #25
    Commander whitewookiee's Avatar
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    Re: Renegade Mechanicus Army Project Log

    sweet models dude
    GLORY IN DEATH IS LIFE ETERNAL
    check out my templars please leave comments. cheeres wookiee.
    http://warseer.com/forums/showthread.php?t=165412
    KRIEG 131st ENFORCER SIEGE DETATCHMENT.
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    warriors of chaos nurgle army

  6. #26
    Commander Proiteus's Avatar
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    Iron Guard Improvements & Alterations

    Iron Guard Improvements

    I've been improving my painting skills and I decided to update the old model with a brighter base and some blending highlights to really improve the quality of the model.

    [SORRY FILE LOST!]
    I hope to repeat this level of quality with all my models.
    Last edited by Proiteus; 02-10-2009 at 21:45.

  7. #27

    Re: Renegade Mechanicus Army Project Log

    You, sir, are an artisan.

  8. #28

    Re: Renegade Mechanicus Army Project Log

    Hmm what about some sort of anti-grav rhino variant? Don't make it look too clearly like a Rhino, but you could use that model as a basis.
    My blog: CONTEMPLATIONS OF THE HERETICAL MIND

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  9. #29
    Commander Proiteus's Avatar
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    Boltgun Improvements

    Boltgun Improvements

    The current boltgun was too thin to use on the model so I instead tried using a storm bolter but that look very good, luckily I have a good amount of old ork bolters so I tried using on of them on the robot replacing the large magazine for the current Boltguns. The result is a vast improvement on the last weapon.


    But to be honest I still much prefer using the Necron codex for these guys, I just hope I’m not forced to resort to using another codex for them in ‘plan B’.

  10. #30
    Brother Sergeant taaln's Avatar
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    Re: Part Three: The Warriors Emerge

    Quote Originally Posted by Proiteus View Post
    Part Three: The Warriors Emerge
    Some people also noticed how it looked similar to the robot from Lost in Space which is correct; he has always been my favourite robot so he has had a lot of influence on the army’s design such as the blue metallic color scheme
    will you be making a model with tracks like the lost in space robot?

  11. #31

    Re: Renegade Mechanicus Army Project Log

    Great plog and a great theme for an army!

    However, I must correct your idea that Inquisitor is in recession. In fact, there's a campaign day at Warhammer World in just a few weeks on 28 March. Come on over to the Conclave for details:

    http://www.the-conclave.co.uk/

    R.

  12. #32
    Commander Proiteus's Avatar
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    Re: Renegade Mechanicus Army Project Log

    Quote Originally Posted by precinctomega View Post
    Great plog and a great theme for an army!

    However, I must correct your idea that Inquisitor is in recession. In fact, there's a campaign day at Warhammer World in just a few weeks on 28 March. Come on over to the Conclave for details:

    http://www.the-conclave.co.uk/

    R.
    I'd love to however uni work comes first so I don't have any time for it.

  13. #33

    Re: Renegade Mechanicus Army Project Log

    Very, very cool. Personally I think the designs look better the further you move from the necron feel. I really like the look feel of the last Iron guard: It's got imperial influences but with a mix of more advanced tech but an older looking weapon.

  14. #34
    Chaplain Silentexile's Avatar
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    Re: Renegade Mechanicus Army Project Log

    I demand the Tesla Coil!
    You know you want to pretend your giant forge is floating around frying people like this:

    http://cache.kotaku.com/assets/resou...tesla_coil.jpg

    Anyways, this army is looking pretty awesome. Keep up the good work!
    Last edited by Silentexile; 12-03-2009 at 22:10.

  15. #35
    Commander Proiteus's Avatar
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    Re: Renegade Mechanicus Army Project Log

    Final Decision On The Codex Issue

    I’ve finally come to a decision on what codex I should for the theme, now I’ve had a lot of people suggesting that I ditch the Necron codex and adopt a more effective one for my Mechanicus army.
    Now I thought long and hard about it and decided that I would still build my Necron army but at the same time build another more effective army along side it to use until the Necrons get a re-release.

    I was going to choose a small lash list from the chaos codex, but then a better solution appeared. The Deamon Codex seems the perfect choice for my 2nd list as most of the robots I’ve built to represent Necron units can easily represent the Tzeentch daemons as well without having to edit anything on them…

    Machine Avatar: Keeper Of Secrets Or Fateweaver
    Dragoons: Flamers
    Iron Guard: Horrors
    Steel Scorpions: Nurglings
    Tomb Spyders: Deamon Princes
    And I’ve got an interesting conversion idea for Screamers.

    I will still use the Necron list from time to time but till the new codex comes out this codex will do perfectly.
    Last edited by Proiteus; 17-03-2009 at 21:35.

  16. #36
    Commander Proiteus's Avatar
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    The Zanatorian Golem

    The Zanatorian Golem

    The Rogue Trader Dread and Spyder came through the post today and I decided to assemble it and get an idea on what it would look like when it was completed.


    It's a simple conversion: replace the arms with that of a Tomb Spyder however I felt I had to cover up the ball joints with crusader shoulder pads (I'll have 2 soon). I feel it will fit right in with the rest of the force when it is completed but for now I'm looking for feedback on it and if any improvement can be made?
    Last edited by Proiteus; 02-10-2009 at 21:47.

  17. #37
    Chapter Master synapse's Avatar
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    Re: Renegade Mechanicus Army Project Log

    the immortal robot is the best! great conversions and GS work here too

  18. #38
    Commander Proiteus's Avatar
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    The Zanatorian Golem Part 2

    The Zanatorian Golem Part 2

    The 2nd Rogue Trader Dreadnought came through the post today and since he was unpainted I immediately snapped the arms of the previous dread and placed them on him.


    He’s a bit taller than the 1st dread which makes him look even meaner and tougher plus his the arm sockets were a bit higher making the arms look a lot better. Now I looking to get a another dreadnought the same height to replace the shorter dread.

    Hopefully I know someone with 2 Rogue Trader Dreads and with luck I maybe able to persuade him to trade it for one of his taller models.

  19. #39
    Chapter Master Deamon-forge's Avatar
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    Re: Renegade Mechanicus Army Project Log

    Looking good here. im likeing the conversions, i be watching this thread.

  20. #40

    Re: Renegade Mechanicus Army Project Log

    Looking beautiful!
    I love the concept, especially the weapons platform made from the destroyer.
    As for which codex to use, I'd say the Daemon codex is far more competitive than the current Necron codex, so you won't be disappointed on the battlefield. Though I think it would be cool to be able to use both codice, so the idea of inter-changeable weapons, while a lot of work, would definitely be worth it. Anyways, my two cents!
    Keep up the jaw-dropping stuff; I want to see more!

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