I currently have a BFG gothic rulebook (which has been in my garage for a number of years) and the armada edition.
How out of date are my books and which ones do i need to have the fully updated rules. (Official ones)
I currently have a BFG gothic rulebook (which has been in my garage for a number of years) and the armada edition.
How out of date are my books and which ones do i need to have the fully updated rules. (Official ones)
Armada is still right. Get your updated (V2) rulebook here - games-workshop.com/gws/content/article.jsp?community=&catId=cat1290319&categoryId =1100007&aId=4300022
WARP RIFT - The Battlefleet Gothic online fanzine.
Available for download here:
http://www.tacticalwargames.net/arch...mag/index.html
GothiComp Hall of Fame
Horizon's New Blog
Ah, thanks.
Is there anywhere i can see a changelog of the rules?
Just so i can use my normal rulebook + changelog rather than looking through an entire new set of rules and trying to "unsee" the rules i already know lol.
http://www.games-workshop.com/
Go here. Go to Specialist Games. Go into Battlefleet Gothic on the left. Get Battle Fleet Gothic Resources. Click the link.
There were good summary threads, but I can't find them. Let me see what I remember.
1) Nova cannon scatter further. They don't guess (but haven't for some time.)
2) Attack craft on the board are limited (unless you're Tyranid) to the number of launch bays you have.
3) Ships in base contact add 1 turret per extra ship for shooting down ordnance. These additional turrets do not suppress bombers. Watch out for direct fire.
4) Boarding ignores brace for impact.
5) Fighters can CAP.
6) A few cost changes. Emperors are 365, Retributions 345, Styx 275.
Core rules are basically the same. Remember BFG allows premeasuring.
What have I missed?
Yep, ordnance no longer runs out.
It's at the bottom of the Fighter entry in the Rulebook. Fighters can now move with ships (but may not move during your ordnance phase) and automatically intercept all ordnance attacking the ship before turrets, attacks etc.
Ok, so what is the best way to deal with close air patrols then? Seeing as one of them wipes out a whole torpedo wave...
Best and most reliable i could come up with is to use 3 cobras to fire 3 waves of torpedoes at them before the big ships launch.
On another note, can you spilt your torpedoes into waves like fighters/bombers? Or must you fire all of your torpedoes in one go?
The best way? Fire a disposable torp salvo, or send some disposable attack craft in. Or just shoot the ship and torpedo something else.
With a single ship, you can fire up to the maximum number of torpedoes - you don't have to fire all of them, but regardless you will need to reload before you can fire again. With squadrons you combine torpedoes into larger salvos from ships which are in base-to-base, and you can choose not to fire at all from certain ships, which will allow them to fire later. Remember that cobras in base-to-base are extremely vulnerable.
Sorry new player here, who is in the process of buying a FW Tau fleet.
Just wondering about the CAP, surely it's the death of the Tau who rely on massive quantities of ordnance, and as one fighter token takes out a whole torpedo salvo, it can cause problems.
So is the solution to just launch mass squadrons of Barracudas to take out the CAP first?
Or as said use a small salvo to get rid of the CAP to pave the way for the larger salvos?
Well, Mantas take out CAP easier than Barracudas, unless you need the extra 5cm speed. Small torpedo salvos are also effective.
Correct, a Manta which survived its resilient save can still attack the capital ship.
The Castellans with their 2 torps are also good at taking out fighters on cap.
And if you play it good with Tau you'll stretch the enemy fighter capability so much that you'll overwhelm the cap's with ease.
WARP RIFT - The Battlefleet Gothic online fanzine.
Available for download here:
http://www.tacticalwargames.net/arch...mag/index.html
GothiComp Hall of Fame
Horizon's New Blog
I'm listing the changed pages in this thread, if anyone's still confused.