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Thread: Tyranid points values.

  1. #21

    Re: Tyranid points values.

    1. yes. pg. 85 Tyranids rules specifically says that when an enemy gets gets into btb with the Tyranid ships. There is no specifcation as to who initiates it or at what point they come together.

    2. Collapsed shields are still shields. when the shields suffer a crit, then they're in trouble

    3. no. pg. 85 Tyranids rules state that no dice is rolled for holofields

    4. Pg. 84 in both cases says that the 'Nid ship ship must inititiate contact.

  2. #22

    Re: Tyranid points values.

    Thanks a lot.

    Your answer to 1. would also mean: even if an enemy ship only passes a tyranid ship during his movement, then, on the way, a blastmarker would be placed, reducing the speed of the passing ship by the usuall 5 cm and... will leave the tyranid ship behind with one sporeshield knocked down. Am I correct?

    with greetings - Noir

  3. #23
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    Re: Tyranid points values.

    Don't underestimate tha value of nid torps as they get a +1 to their boarding attack, meaning any torp getting past turrets always do something and even fires. An S8(4+4 as they can't combine) bording torp is quite likely to achieve 1-2 fires and multiple weapons damage against a normal cruiser.

  4. #24

    Re: Tyranid points values.

    Gron, boarding torpedoes need to roll to hit before they can roll their H&R!

    Noir, correct.

  5. #25

    Re: Tyranid points values.

    So if a squad of enemy escorts moves over a hiveship, it may remain without spores? Interesting. Although, if the hiveship is that close to the enemy fleet, the tyranid will consider this as good, I suppose...

  6. #26
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    Re: Tyranid points values.

    Quote Originally Posted by Volandum View Post
    Gron, boarding torpedoes need to roll to hit before they can roll their H&R!
    At first I also assumed this was the case, but as I just looked in the rulebook p28 "Boarding torpedoes attack if they come into contact with an enemy ship's base. Conduct a Hit-and-run raid against the ship immediately."

    As i plowed through the FAQ 1.5 and found nothing at all on boarding torpedoes this raises doubt to wether they have to roll hit at all as this does not seem to be consistent to what is written. Normal torpedoes are described just prior to boarding torpedoes and there are clear differences in how they resolve their attacks.

    I believe this is actually reasonable as the bording torps doesn't cause damage points unless an engine damage critical is rolled.

    Nid torps have a 15cm move this is just barely faster than the speed of a standard cruiser and it should not be a matter of high momentum (or similar) to steer them to the target. The torp are "manned" and can turn, so if feels plausible to me that they autohit just like a-boats would.
    Last edited by Gron; 10-05-2009 at 06:46.

  7. #27

    Re: Tyranid points values.

    Ah, you should actually have read the Hit and Run attacks section under the Advanced Rules, which is where it tells you this. Page 35 Rulebook, middle column. "If boarding torpedoes move into contact with a ship's base, they attack just like ordinary torpedoes..."

  8. #28

    Re: Tyranid points values.

    Boarding torpedoes still have to get through the armour of the target. They don't have the engines to slow down or the manouverability to find and land in weak spots; they either hit or zoom right past and don't have the turning radius to try again.

    The rules Gron quoted in fact directly refer the reader to p38, which Volandum quoted.
    Awesome. Awesome to the head.

  9. #29
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    Re: Tyranid points values.

    I stand corrected, my bad

  10. #30

    Re: Tyranid points values.

    Quote Originally Posted by Noir View Post
    Thanks a lot.

    Your answer to 1. would also mean: even if an enemy ship only passes a tyranid ship during his movement, then, on the way, a blastmarker would be placed, reducing the speed of the passing ship by the usuall 5 cm and... will leave the tyranid ship behind with one sporeshield knocked down. Am I correct?

    with greetings - Noir
    If you read the FAQ this rule has been changed so that when you place the blast marker, you only place it in base to base with the enemy ship, not the tyranid ship.

    So the ship would:

    A: come into contact with the tyranid ship
    B: blast marker placed in contact with enemy ship only
    C: enemy ship movement reduced by 5cm
    D: Tyranid ship unaffected

    And gron, dont forget that boarding torps that do not get past the armour still get to keep moving, seeing as they can turn the enemy will stil have to deal with them or they will get to another ship. They are still pretty good in my opinion.
    Last edited by Spirit; 10-05-2009 at 17:40.
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  11. #31

    Re: Tyranid points values.

    Ay please confirm this, it's quite a change.

    Until now I took the blastmarker-FAQ only for the case of boarding. Otherwise it would be a strong difference to Armada, because the rulebook text makes it very clear that a spore-born blastmarker affects both ships, is placed base to base and effectively knocks one spore down.

    You want to express that whenever a tyranid ship with spores comes into touch with an enemy ship - during the movement or in the end of movement, in his or the enemy players movement phase - a blastmarker will be placed that only affects (=touches) the enemy ship and leaves the tyranid back with full spores?

  12. #32

    Re: Tyranid points values.

    Quote Originally Posted by Noir View Post
    Ay please confirm this, it's quite a change.

    Until now I took the blastmarker-FAQ only for the case of boarding. Otherwise it would be a strong difference to Armada, because the rulebook text makes it very clear that a spore-born blastmarker affects both ships, is placed base to base and effectively knocks one spore down.

    You want to express that whenever a tyranid ship with spores comes into touch with an enemy ship - during the movement or in the end of movement, in his or the enemy players movement phase - a blastmarker will be placed that only affects (=touches) the enemy ship and leaves the tyranid back with full spores?
    Ah, i see what you mean, that is a tough one now i have read it in a bit more depth.
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