Hive Ship, Ld9
-Prow/Thorax pyro acid (FP16)
-6x launch bays
Hive ship, Ld8
-Prow/Thorax pyro acid (FP16)
-6x launch bays
Cruiser
-Prow/Thorax torpedoes (S8)
8 torpedos per turn and as long as i keep it within 16-90 cm of the enemy, it will reload without needed a Ld test, not bad for 100 points.
Cruiser
-Prow pyro acid (fp8, fires L/F/R)
-Port/Starboard pyro acid (FP 8 per side)
7x Kraken
-Pyro acid batteries (FP 6x7=42)
6xEscort Drones
- Bio plasma (Fp 2x6=12, ignores shields)
although slow and short ranges, they are 15 points each! the enemy must deal with them or face taking a lot of hits!
6x Vanguard Drones
- Feeder tendrils
i like the idea of causing masive amouts of critical hits and 5 blast markers on a battleship!
1500 points total, 2 re rolls, but no hive mind imperative.
Ok, some background to the list.
- Not playing particularly competative, so i do not like the idea of "take only hive ships with 6 spores"
- will be building the fleet up in points as i make the models
- my local store is to run a 3000 point campaign, this will be the basis of the list, so i would like some good ways of upgrading a tyranid fleet to 3000
- Because of the above reason, i cannot add refits to my ships, they will be added as they "level up"
- however, i will be playing non campaign games for a while yet, so some constructive criticism on what i should include to make it better in a one off game would also be good
Thanks a lot guys!




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