
Originally Posted by
Infinitium
I'm somewhat partial to having a single panic test at the end of each turn (at which point you tally all the separate instances, such as taking casualties (regardless source), fleeing friendlies, magic effects, commander within X inches etc and apply suitable modifiers. This somewhat tidies up the magic/shooting/combat casualties issue, and makes it harder to break a unit on purpose by making it test in each and every phase and is faster since it only has to be resolved once for every unit.
Obvious disadvantage is that it ups the variance in morale checks some more what with it depending on a single roll rather than the three or four you suggested. Thoughts?