And that whole comparison makes me think of Forge World: theirs are supposed to be the much pricier kind of models, there as a premium option if you can afford it and want something special, but always with GW there as the conventional and more reasonably priced option that most will go for. At least until recently, as the gap between the two seems to be lessening, removing that distinction of choice between cheap mass market and expensive luxury.
Which in turn brings me to a thought that I find commonly coming up with GW's price direction. They're moving closer and closer to FW, and from what statements they've made they do indeed seem to be aiming for a "premium product" style as a whole: Charging higher prices for higher quality miniatures. Which isn't an entirely unfair argument (depending on just what you think of their quality, and ignoring the rises on unchanged items of course), but I can't see how they can continue to dominate the market if they go in that direction.
I'm not saying Forge World wasn't/isn't successful, but it's never been about mass consumption. It's a rarity, something you buy as a very occasional treat or for a centrepiece, and extremely rarely for whole armies. Forge World illustrates the point that no matter how good the models are, if you charge very high prices you -will- rule out a lot of people, and you -won't- sell in big volumes or across wide ranges of gamers, certainly not on the scale of whole armies.
Yet that appears to be exactly what GW are trying to do. They emphasise larger armies and games, yet at the same time seem to be moving towards the model of a "rarely seen luxury" company. To me, that can't work. If you go for Forge World quality and Forge World prices, then you will get Forge World sales volumes.
Just my rambling, hope it makes sense to
someone else
