Years ago, when GW were still enjoying consistent turnover growth, they used to publish a chart in their financial report that compared per capita turnover in the UK with per capita turnover in the US and continental Europe. The implication was that there was the clear potential for them to massively grow their turnover if they managed to increase their per capita US and continental European turnover to the same level as in the UK.
I am also confused by the GW strategy, which seems to be based around a high volume future - plastics, large fixed costs in a retail chain, increasing size of each game (eg Apocalypse) - but the pricing seems directed to a low volume.
Business can, and do, make a success of either strategy, and to an extent as a niche hobby GW will never reach the high volumes and low prices of some parts of the economy, but it's odd that their strategy seems to be self-contradictory.



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Druchii Monkey
