
Originally Posted by
Lord Humongous
Ah, looks like you changed those now. Looks solid. You could probably even live without the autopistols on the juves.
Tactics wise, I'd split up you long range shooters into two groups; its to easy to avoid fire if its all coming from one direction. I'd also put one juve and one ganger each with the flamer heavy / leader, so that the two groups are more balanced. 4 units, all of them with at least 2 "ganger level" fighters, makes for good flanking fire, even if its short range shooting, and gives you a better chance in HtH.
Post game, I'd suggest picking up swords for those pistol gangers ASAP, especially if they get sprint / leap / ws / attack advances. Of course, hand flamers for fast moving guys are also good.