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Thread: Tactica Imperial Guard

  1. #821
    Chapter Master isaac's Avatar
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    Re: Tactica Imperial Guard

    I think the point where mass tanks become possible, you have reached apoc, where FOC restrictions don't matter

    1350 for full bare LRBT, 900 for full valk. You still have to equip them with accessories and squadrons cut back on usefulness.
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  2. #822
    Chapter Master Vaktathi's Avatar
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    Re: Tactica Imperial Guard

    Tank heavy lists are common. in 2000pts I field 15 vehicles and 76 infantry (9 chimeras, 3 LRBT's, and 3 Vendettas) or 56 infantry with 7 chimeras and 3 LRBT's & 3 vendettas in 1750pts.

    It's a lot of armor, not a lot of heavy armor, but far in excess of what most opponents can be capable of dealing with in most games.
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  3. #823

    Re: Tactica Imperial Guard

    Quote Originally Posted by Griffin View Post
    Here's a question: You are playing a 1500 points against your opponent, He's playing nidzilla. What is your dream army that you'll use to fight him. It's also a really dense urban table.
    For me? I would probably take a pair of colossus. Some flamers, loads of Sniper weapons, and a few Suicide Vet squads (ideally 2 or 3).

    Of course Animals such as the Banewolf and Devil Dog are likely to make an appearence as well in such an environment.

    Basilisk vs Manticore: Personally I favor the Manticore. Generally for me it does well on the amount of Templates I can lay down. The Str10 gives me more AT fire (as it is Ordnance after all) which my army typically lacks in a truly dedicated fashion. The Manticore is also good because it Instant Deaths T5 units which is useful. The Ap4 I don't sweat very much because of the sheer amount of saves it can force if fired correctly. I feel though that the Bassie is the second weakest Artillery piece over all, but it being the Second Weakest, it's still usable and formidable. It's just I feel the other pieces do the job better.

    The worst of course, being the nigh unusable Deathturd.

    Sekmet: for me at least my Ig Roster hasn't changed much conceptually. (Just I got more of everything since I don't have Doctrines sucking away 200+ points anymore)

    I run a Hybrid Armor, Infantry list in most games. I suspect most people do run a Hybrid list of some kind right now. For me my Russes are the Stars of the show. Everyone wants a piece of them, but my Supporting Cast is what really gets the job done. Just like a typical movie . The other Ig guy is more loving of his Infantry than I am fielding over 100 guys at 1500. Myself I field 65-95, with anywhere from 4-7 Vehicles in a given list.
    Last edited by Captain Micha; 27-08-2009 at 21:06.

  4. #824
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    Re: Tactica Imperial Guard

    Quote Originally Posted by Vaktathi View Post
    Tank heavy lists are common. in 2000pts I field 15 vehicles and 76 infantry (9 chimeras, 3 LRBT's, and 3 Vendettas) or 56 infantry with 7 chimeras and 3 LRBT's & 3 vendettas in 1750pts.

    It's a lot of armor, not a lot of heavy armor, but far in excess of what most opponents can be capable of dealing with in most games.

    Yeah even if its not the best armour there is no chance your opponent will have enough to kill it all!
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  5. #825
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    Re: Tactica Imperial Guard

    I got pantsed last night by a beginner Ork player - he had 2 big boys mobz, a nobz mob (in trukk) and 2 mobs of lootas (1 in trukk), 2 squads of kopters and 2 killa kans. Seemed like all the boyz and nobz had 4+, 5++ (cybork body?) and FNP. It was like trying kill terminators every shot. Didn't help that I lost a demolisher round 1 and my Russ couldn't shoot for most of the game...
    The only bright spot was his Nobz mob losing 3 nobz in a shooting phase (you have no idea how hard that was...) failing their morale and re-roll, falling back, and getting escorted off the board by a shaken Chimera.
    I even cranked out dirty tricks (firing my veterans' 2 melta and heavy flamer at a kan, through the squad of boyz, and just clipping the base of the kan with a girffon round to hit the boyz as well). Just couldn't kill enough of the skumbos. I manipulated morale checks to fall back squads that got shot by pistols to deny the charge/ multiple charge ("they killed Kenny" on the sergeants), tried tank shock with shaken tanks, charged kopters with sentinels to tie them up [darn Hit and Run]
    Oh yeah, and it was kill points... Urgh.
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  6. #826
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    Re: Tactica Imperial Guard

    You could go the easy way and bring a psyker battle squad to reduce their leadership to 2 and then having them take a morale check (you can even bring a withchunter inquisitor to ensure they need to take that morale check as well).

    Anyone using nob bikers deserve to have them reduced in Ld and run of the board anyway... or hit by a solid demolisher shell and having 3-4 of them instant killed by poor saves. My personal favourite though, would be to do the silly Callidus Assassin + PBS combo, and just instantkill 2/3 of them.

    In case you didn't catch on, I don't like nob bikers (and I play orks as well)...
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  7. #827

    Re: Tactica Imperial Guard

    Your Russ couldn't shoot? Maybe you should use Lumbering Behemoth as a Machine Spirit then.

    Only one Boyz mob may take the 4+ save.

    Big powerful Nob mobs can have Chimeras sacrificed at them to draw them into position for S8+ fire. Manticores, Demolishers, Battlecannon, whathaveyou.

  8. #828

    Re: Tactica Imperial Guard

    Do the chimeras have heavy flamers? If they do make sure they are used to take out the hordes. Also your basic russ should cause some headaches aswell.

    I tried to start a conversation about this but in his situation heavy flamer as a hull weapon on his russ would be alot better then the heavy bolter.
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  9. #829

    Re: Tactica Imperial Guard

    Agreed.

    Personally when my tanks are Silent, I thank my lucky stars that it was my Russes and not my Artillery. I then proceed to blast things into the stone age.

    I hate Nob Bikerz (who doesn't amirite?) and they hold a special fire of Micha Hate (yah my usual brand of Haterade isn't adequate for Nob Bikerz scary huh?) burning deep in the depths of my soul. Coincidentally, that's when I start breaking out the Cheese whenever I think I'll be playing against Orks that day.

    Suicide Demolition Vets, with Chimeras triple meltas, shotguns and Democharges.

    Marbo.

    And sometimes a Psyker Battle Squad. (strong enough to make them Ap1 and Str 8+) Of course my PSB is always in a Chimera too.

    Some people use fire to kill them some orks. Personally I break out the Melta guns and Demolition Charges for my Heat.
    Last edited by Captain Micha; 27-08-2009 at 21:51.

  10. #830
    Chapter Master isaac's Avatar
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    Re: Tactica Imperial Guard

    Chimeras can take HB or HF as hull and ML or HB as turret. (Not sure, I don't have the codex at hand)
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  11. #831
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    Re: Tactica Imperial Guard

    Quote Originally Posted by Volandum View Post
    Stacking 5+ Officers of the Fleet just means your opponents know everything they put in reserve will arrive turn 5.
    Quote Originally Posted by RCgothic View Post
    Infinite in Apocalypse.
    I thought strategic reserves arrived automatically in apoc? If so, multiple fleet officers wouldn't do anything.
    It's been a while since I read the book. Can someone enlighten me?

  12. #832

    Re: Tactica Imperial Guard

    Quote Originally Posted by Angelwing View Post
    I thought strategic reserves arrived automatically in apoc? If so, multiple fleet officers wouldn't do anything.
    It's been a while since I read the book. Can someone enlighten me?
    Half your reserves rounded up arrive on turn two automatically without rolling. All remainng reserves arrive automatically after that, again without rolling.

  13. #833

    Re: Tactica Imperial Guard

    @Sekhmet - I'm probably taking a 4 Vendetta/2 Valkyrie List to the UKGT heats this year. I doubt 9 is viable below 2k, as you need something to ride in them, really.

    My other two regular lists are a mech army with 7 Chimeras and 3 Russ in 1500pts, and an all infantry list with 150 well equipped models in 1500pts.

    All of these perform pretty well; I have seen people trying Griffon/MoO spam, but it wasn't very effective. Equally, I saw a very good mech list in 1500pts with HQ in Chimera, 4 Veteran Squads in Chimeras, 3 Hellhounds and 3 Basilisks.

    The guard metagame is mechanised to some extent now; 55 point chimeras are undercosted and we know it, basically. Infantry squads with 30 man combined platoons are common too, as are veterans with 3 special weapons.
    Last edited by Steel Legion for Life; 27-08-2009 at 22:41.

  14. #834
    Chapter Master freddieyu's Avatar
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    Quote Originally Posted by decker_cky View Post
    Wait...wha? No russes? That draws a lot more attention to the soft AV12 (much of it open topped) doesn't it?
    In my 16 games so far I've played with a russ just once..av12 spam really helps in target saturation, and good deployment and movement grants cover saves, which REALLY helps a lot. In addition, manticores and hydras are NOT open topped, so with a penetrating hit you get only 33% chance of dying.

    The ability to grant multiple hits with the hydra and manticore have sold them to me. The 3rd HS slot is still open though..up for experimentation

    Quote Originally Posted by Steel Legion for Life View Post
    @Sekhmet - I'm probably taking a 4 Vendetta/2 Valkyrie List to the UKGT heats this year. I doubt 9 is viable below 2k, as you need something to ride in them, really.

    My other two regular lists are a mech army with 7 Chimeras and 3 Russ in 1500pts, and an all infantry list with 150 well equipped models in 1500pts.

    All of these perform pretty well; I have seen people trying Griffon/MoO spam, but it wasn't very effective. Equally, I saw a very good mech list in 1500pts with HQ in Chimera, 4 Veteran Squads in Chimeras, 3 Hellhounds and 3 Basilisks.

    The guard metagame is mechanised to some extent now; 55 point chimeras are undercosted and we know it, basically. Infantry squads with 30 man combined platoons are common too, as are veterans with 3 special weapons.
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  15. #835

    Re: Tactica Imperial Guard

    In a 1750 point game, would you guys recommend 3 squads of 20 infantry or 2 squads of 30?

  16. #836
    Brother Sergeant Anton Gorodetsky's Avatar
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    Re: Tactica Imperial Guard

    3 squads of 20, for target saturation. Then again, I have very specific targets for orders, so I tend to baby the other stuff.
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  17. #837
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    Re: Tactica Imperial Guard

    Quote Originally Posted by hangnail View Post
    Oh yeah, and it was kill points... Urgh.
    What do you do against terminator Orks boyz in an all-comers list?
    I think Manticores and Demolishers are the order of the day against the tougher Ork units. My preference would be for the Manticore. Consequently, I believe Orks to be one of the Guards toughest opponents.

    Strength 10 Ordnance is the shiz against the fabled Biker Knobz because it negates the Mad Doc re-roll, and insta-deaths in most cases.
    Last edited by Logarithm Udgaur; 28-08-2009 at 18:56.
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  18. #838
    Chapter Master Vaktathi's Avatar
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    Re: Tactica Imperial Guard

    Quote Originally Posted by Logarithm Udgaur View Post
    I think Manticores and Demolishers are the order of the day against the tougher Ork units. My preference would be for the Manticore. Consequently, I believe Orks to be one of the Guards toughest opponents.

    Strength 10 Ordnance is the shiz against the fabled Biker Knobz because it negates the Mad Doc re-roll, and insta-deaths in most cases.
    battlecannons work for this however too. It also allows only the 4+ cover and inflicts ID as they are still only T4 base.
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  19. #839
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    Re: Tactica Imperial Guard

    does instant death make it so you cant use the feel no pain rule also cause everytime i play orks thats what gets me
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  20. #840
    Chapter Master Vaktathi's Avatar
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    Re: Tactica Imperial Guard

    Quote Originally Posted by Shas'o Brightsword View Post
    does instant death make it so you cant use the feel no pain rule also cause everytime i play orks thats what gets me
    You do not get FNP against weapons that cause instant death or that are power weapons or AP1 or AP2.
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