I think the point where mass tanks become possible, you have reached apoc, where FOC restrictions don't matter
1350 for full bare LRBT, 900 for full valk. You still have to equip them with accessories and squadrons cut back on usefulness.
I think the point where mass tanks become possible, you have reached apoc, where FOC restrictions don't matter
1350 for full bare LRBT, 900 for full valk. You still have to equip them with accessories and squadrons cut back on usefulness.
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Tank heavy lists are common. in 2000pts I field 15 vehicles and 76 infantry (9 chimeras, 3 LRBT's, and 3 Vendettas) or 56 infantry with 7 chimeras and 3 LRBT's & 3 vendettas in 1750pts.
It's a lot of armor, not a lot of heavy armor, but far in excess of what most opponents can be capable of dealing with in most games.
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For me? I would probably take a pair of colossus. Some flamers, loads of Sniper weapons, and a few Suicide Vet squads (ideally 2 or 3).
Of course Animals such as the Banewolf and Devil Dog are likely to make an appearence as well in such an environment.
Basilisk vs Manticore: Personally I favor the Manticore. Generally for me it does well on the amount of Templates I can lay down. The Str10 gives me more AT fire (as it is Ordnance after all) which my army typically lacks in a truly dedicated fashion. The Manticore is also good because it Instant Deaths T5 units which is useful. The Ap4 I don't sweat very much because of the sheer amount of saves it can force if fired correctly. I feel though that the Bassie is the second weakest Artillery piece over all, but it being the Second Weakest, it's still usable and formidable. It's just I feel the other pieces do the job better.
The worst of course, being the nigh unusable Deathturd.
Sekmet: for me at least my Ig Roster hasn't changed much conceptually. (Just I got more of everything since I don't have Doctrines sucking away 200+ points anymore)
I run a Hybrid Armor, Infantry list in most games. I suspect most people do run a Hybrid list of some kind right now. For me my Russes are the Stars of the show. Everyone wants a piece of them, but my Supporting Cast is what really gets the job done. Just like a typical movie. The other Ig guy is more loving of his Infantry than I am fielding over 100 guys at 1500. Myself I field 65-95, with anywhere from 4-7 Vehicles in a given list.
Last edited by Captain Micha; 27-08-2009 at 21:06.
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I got pantsed last night by a beginner Ork player - he had 2 big boys mobz, a nobz mob (in trukk) and 2 mobs of lootas (1 in trukk), 2 squads of kopters and 2 killa kans. Seemed like all the boyz and nobz had 4+, 5++ (cybork body?) and FNP. It was like trying kill terminators every shot. Didn't help that I lost a demolisher round 1 and my Russ couldn't shoot for most of the game...
The only bright spot was his Nobz mob losing 3 nobz in a shooting phase (you have no idea how hard that was...) failing their morale and re-roll, falling back, and getting escorted off the board by a shaken Chimera.
I even cranked out dirty tricks (firing my veterans' 2 melta and heavy flamer at a kan, through the squad of boyz, and just clipping the base of the kan with a girffon round to hit the boyz as well). Just couldn't kill enough of the skumbos. I manipulated morale checks to fall back squads that got shot by pistols to deny the charge/ multiple charge ("they killed Kenny" on the sergeants), tried tank shock with shaken tanks, charged kopters with sentinels to tie them up [darn Hit and Run]
Oh yeah, and it was kill points... Urgh.
What do you do against terminator Orks boyz in an all-comers list?
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You could go the easy way and bring a psyker battle squad to reduce their leadership to 2 and then having them take a morale check (you can even bring a withchunter inquisitor to ensure they need to take that morale check as well).
Anyone using nob bikers deserve to have them reduced in Ld and run of the board anyway... or hit by a solid demolisher shell and having 3-4 of them instant killed by poor saves. My personal favourite though, would be to do the silly Callidus Assassin + PBS combo, and just instantkill 2/3 of them.
In case you didn't catch on, I don't like nob bikers (and I play orks as well)...![]()
Your Russ couldn't shoot? Maybe you should use Lumbering Behemoth as a Machine Spirit then.
Only one Boyz mob may take the 4+ save.
Big powerful Nob mobs can have Chimeras sacrificed at them to draw them into position for S8+ fire. Manticores, Demolishers, Battlecannon, whathaveyou.
Do the chimeras have heavy flamers? If they do make sure they are used to take out the hordes. Also your basic russ should cause some headaches aswell.
I tried to start a conversation about this but in his situation heavy flamer as a hull weapon on his russ would be alot better then the heavy bolter.
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Agreed.
Personally when my tanks are Silent, I thank my lucky stars that it was my Russes and not my Artillery. I then proceed to blast things into the stone age.
I hate Nob Bikerz (who doesn't amirite?) and they hold a special fire of Micha Hate (yah my usual brand of Haterade isn't adequate for Nob Bikerz scary huh?) burning deep in the depths of my soul. Coincidentally, that's when I start breaking out the Cheese whenever I think I'll be playing against Orks that day.
Suicide Demolition Vets, with Chimeras triple meltas, shotguns and Democharges.
Marbo.
And sometimes a Psyker Battle Squad. (strong enough to make them Ap1 and Str 8+) Of course my PSB is always in a Chimera too.
Some people use fire to kill them some orks. Personally I break out the Melta guns and Demolition Charges for my Heat.
Last edited by Captain Micha; 27-08-2009 at 21:51.
Chimeras can take HB or HF as hull and ML or HB as turret. (Not sure, I don't have the codex at hand)
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@Sekhmet - I'm probably taking a 4 Vendetta/2 Valkyrie List to the UKGT heats this year. I doubt 9 is viable below 2k, as you need something to ride in them, really.
My other two regular lists are a mech army with 7 Chimeras and 3 Russ in 1500pts, and an all infantry list with 150 well equipped models in 1500pts.
All of these perform pretty well; I have seen people trying Griffon/MoO spam, but it wasn't very effective. Equally, I saw a very good mech list in 1500pts with HQ in Chimera, 4 Veteran Squads in Chimeras, 3 Hellhounds and 3 Basilisks.
The guard metagame is mechanised to some extent now; 55 point chimeras are undercosted and we know it, basically. Infantry squads with 30 man combined platoons are common too, as are veterans with 3 special weapons.
Last edited by Steel Legion for Life; 27-08-2009 at 22:41.
In my 16 games so far I've played with a russ just once..av12 spam really helps in target saturation, and good deployment and movement grants cover saves, which REALLY helps a lot. In addition, manticores and hydras are NOT open topped, so with a penetrating hit you get only 33% chance of dying.
The ability to grant multiple hits with the hydra and manticore have sold them to me. The 3rd HS slot is still open though..up for experimentation
variety is the spice of life...at least we can keep the opposition guessing...
Last edited by Captain Brown; 30-07-2010 at 17:52. Reason: Merged Double Post
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In a 1750 point game, would you guys recommend 3 squads of 20 infantry or 2 squads of 30?
3 squads of 20, for target saturation. Then again, I have very specific targets for orders, so I tend to baby the other stuff.
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I think Manticores and Demolishers are the order of the day against the tougher Ork units. My preference would be for the Manticore. Consequently, I believe Orks to be one of the Guards toughest opponents.
Strength 10 Ordnance is the shiz against the fabled Biker Knobz because it negates the Mad Doc re-roll, and insta-deaths in most cases.
Last edited by Logarithm Udgaur; 28-08-2009 at 18:56.
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does instant death make it so you cant use the feel no pain rule also cause everytime i play orks thats what gets me
"We are going to have to use the bodies of the 233rd as cover!" "But sir! Aren't we the 233rd?"
For every Guardsman in the world, there are fifty Space Marines. If you are one of the few and the proud - copy and paste this in to your signature.
IRON WITHIN, IRON WITHOUT.
57th Krieg Panzerpionier (Mechanized Imperial Guard Death Korps of Krieg Grenadier IG army, Infantry, Tanks, Army)
IV Astartes Legion: Iron Warriors Chaos Space Marines 7th Grand Company. (Log-Updated Feb 13!)
9th Haalvak Legion. Mechanized Infantry Log
Heavy Gear Log!