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Thread: Tactica Imperial Guard

  1. #1041

    Re: Tactica Imperial Guard

    Hey guys.

    Im finding that im needing some sort of close combat unit to counter charge. In my previous games, my opponent was undaunted, rushing into my lines and causing all kinds of havoc. My rough riders are going to be a hell of a modeling project and ogyrns price tag is just too steep for me.

    I was thinking of taking a CCS with a twin fisted CC, Carapace and two bodyguards. The medic is also a possibility. With a chimera that runs a hefty 215 pts. Exactly the same as an ogyrn squad w/o trans. What other options do you guys see for some kind of CC combat unit that does break the bank?

  2. #1042

    Re: Tactica Imperial Guard

    Rough Riders. Much better at CC than your CCS, or Ogryn.

    Easily the best CC unit in the dex.

  3. #1043

    Re: Tactica Imperial Guard

    If your units aren't breaking in the enemy turn, I'd throw a cheap squad at the problem to try and hold them for another turn, say an infantry squad with commissar. Use the commissar to hold the squads in place during your turn, then allocate wounds to kill the commissar off in the enemy's turn. Your units will probably break, leaving the assault squad free to be hosed down with retribution.

    You've lost 170ps or so, wheras the opponent has lost a 200pt+ assault squad.
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  4. #1044

    Re: Tactica Imperial Guard

    Not a bad idea RC. Maybe ill take an extra infantry squad w/ commissar. Problem is that many of these units get ridiculous amounts of attacks. Many of my opponents are space wolves who get counter attack and can burn through a 10 man squad w/ ease. Maybe I'll beef it up to a 20 man squad w/ flamers and commissar and use it as a mobile screen/forlorn hope.

  5. #1045

    Re: Tactica Imperial Guard

    Quote Originally Posted by Glocknal View Post
    Hey guys.

    Im finding that im needing some sort of close combat unit to counter charge. In my previous games, my opponent was undaunted, rushing into my lines and causing all kinds of havoc. My rough riders are going to be a hell of a modeling project and ogyrns price tag is just too steep for me.

    I was thinking of taking a CCS with a twin fisted CC, Carapace and two bodyguards. The medic is also a possibility. With a chimera that runs a hefty 215 pts. Exactly the same as an ogyrn squad w/o trans. What other options do you guys see for some kind of CC combat unit that does break the bank?
    Rough Riders

    Trying to make guard good in cc is like going to the dark side. Like RC mention the only true cc tactic we have is blob squads with commissars. If you are having trouble with cc units take one or two banewolfs keep them in reserve and come in where ever the cc unit is and flame them. This should be easy if you keep your infantry units within 12 of your board edge.
    Phil Kelly is Tzeentch!

  6. #1046

    Re: Tactica Imperial Guard

    As Space Wolves only have I4, use Rough Riders. If anything is left after all the lancing, they will kill the Cavalrymen, and then they'll be easy meat for your guns. (Especially if the sergeant has a power weapon. They may even survive then...)
    Now just doing Battle Reports.

    http://www.warseer.com/forums/showthread.php?t=191378 for the Red Guards

    http://www.warseer.com/forums/showthread.php?t=196677 for my Imperial Guard.)

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  7. #1047

    Re: Tactica Imperial Guard

    How many will the rough riders kill on average?

    My idea with the banewolf, would just roll in and say bye bye(cheaper $ wise).
    Phil Kelly is Tzeentch!

  8. #1048

    Re: Tactica Imperial Guard

    Yeah banewolf is not a bad idea, considering that my plan for my roughriders makes them a couple month modelling project.

  9. #1049
    Chapter Master Rhaivaen's Avatar
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    Re: Tactica Imperial Guard

    Quote Originally Posted by Glocknal View Post
    Yeah banewolf is not a bad idea, considering that my plan for my roughriders makes them a couple month modelling project.

    I am halfway done with 6 RR, mixing empire and imperial guard bits to create a nice new cavalry squad should not take you so long really?
    Have a look at my Combined Krieg/ Ryzan Husarz-Grenadiers attempt: http://www.warseer.com/forums/showthread.php?t=177393
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  10. #1050
    Chapter Master Kurisu313's Avatar
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    Re: Tactica Imperial Guard

    Quote Originally Posted by Rhaivaen View Post

    I am halfway done with 6 RR, mixing empire and imperial guard bits to create a nice new cavalry squad should not take you so long really?
    FYI, dark green text is almost impossible to read.

    IF you can get the charge, rough riders will almost always do enough damage to justify their points cost.

    A banewolf fulfills a similar niche of marine killing, but is relatively short ranged and vulnerable to being shaken and stunned.

    If you can keep the rough riders in cover or out of LOS of your opponent, they should do okay. It's useful to keep them in reserve to protect them. By the time they come on, there should be a dangerous unit rampaging through your lines for them to deal with.

  11. #1051

    Re: Tactica Imperial Guard

    Quote Originally Posted by Rhaivaen View Post

    I am halfway done with 6 RR, mixing empire and imperial guard bits to create a nice new cavalry squad should not take you so long really?

    Well I'm still trying to assemble all the old nemesis force weapons from the old Grey knight terminators. I have 6 as of now, just need 3 more. Then to order my horses and lower torsos. The now I need to find decent arms to hold the lances in.

  12. #1052

    Re: Tactica Imperial Guard

    Hmm, maybe ill use the SM scout bikes....I like the look of those.

  13. #1053

    Re: Tactica Imperial Guard

    Is this for a tourney or just for fun games?
    Phil Kelly is Tzeentch!

  14. #1054

    Re: Tactica Imperial Guard

    Mainly for fun games. Im still trying to get my army fully WYSIWYG for tourneys. Harder than you think considering ive been collecting my IG for about 8 years. I even have the girl catachan GL model, and the venerable Power axe/Flamer Commissar.

  15. #1055
    Chapter Master Walls's Avatar
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    Re: Tactica Imperial Guard

    Sweet, I have the catachan female too. She's in my Command HQ for my catachan army. And WYSIWYG is indeed tougher then I thought. I am about to enter my first tourney and am having a helluva time.

  16. #1056
    Chapter Master Logarithm Udgaur's Avatar
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    Re: Tactica Imperial Guard

    Straken, or barring that, Penal Legion.

    Straken will make your entire army decent at CC if you place him/them right.
    Penal Legion are relatively cheap, and 2/3 of the time get a CC orientated ability, plus they are stubborn, so no need for a Commissar.
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  17. #1057
    Chaplain teufel55's Avatar
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    Re: Tactica Imperial Guard -- Manticore

    Folks just a short question. Why is nearly everyone advertising the Manticore if it suffers from the multiple barrage rule (multiple barrage = roll to hit for 1st template and place it, then roll additional templates and place them adjacent to the first at a random direction)?

    Barrage might be good since it always hits side armour, but it doesn'T take away cover saves from a unit in area terrain (= terrain with a base or a ruin) which is very often the case...

    Am I missing something?

    Thanks,
    Teufel.

  18. #1058
    Chapter Master Walls's Avatar
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    Re: Tactica Imperial Guard

    You can also throw a priest in with Straken or the Penal Legion, which makes them even better, plus get an eviscerator to add!

  19. #1059

    Re: Tactica Imperial Guard -- Manticore

    Quote Originally Posted by teufel55 View Post
    Folks just a short question. Why is nearly everyone advertising the Manticore if it suffers from the multiple barrage rule (multiple barrage = roll to hit for 1st template and place it, then roll additional templates and place them adjacent to the first at a random direction)?

    Barrage might be good since it always hits side armour, but it doesn'T take away cover saves from a unit in area terrain (= terrain with a base or a ruin) which is very often the case...

    Am I missing something?

    Thanks,
    Teufel.
    It doesnt use the multiple barrage rule as its one weapon.
    Phil Kelly is Tzeentch!

  20. #1060

    Re: Tactica Imperial Guard

    Because if you fire it directly it's not a multiple barrage. And the Manticore isn't trying to negate cover, it's trying to compensate for that by doing a lot of hits.

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