Chimeras trump the hell out of raiders. Granted, if your opponent doesn't use any raiders (or venom), this point isn't very valid....but other than WWP I'm not thinking foot DEldar are much to worry about.
Wouldn't griffons be amazing in this setting? S6 to ignore FNP, rolling 2 dice to penetrate AV on Raiders, accurate bombardment from out of sight, hull heavy flamer just in case...
In theory, there is no difference between theory and practise. In practise, there is.
"If you're not familiar with the Warhammer table-top gaming franchise, then there's every chance you have a girlfriend." [from a review of the BloodBowl XBox game]
Unrelatedly, I tested out the FW Scanner (the one that had 40k approved rules released in a PDF a while back) over the weekend and think that it's going to be a very tough decision between it and a second CCS in a lot of my lists. His rolls worked out at exactly average (3 successful 4+ rolls over 6 turns) and were the cause of a great deal of destruction from my plasma/melta squads with those re-rolls.
Whether he's worth replacing the 2nd HQ slot really depends on your army. If you're running a gunline or anything else with large blobs he wont be worth it (FRF!SRF! works out basically the same as re-rolls to hit and has a better success chance) due to the CCS' other orders and additional WS4 firepower. In an army of Vets or something, though... I don't know, I just like the idea of hitting with virtually all of my plasma shots
I love them.
IG: 6th Company/9th Hohenstaufen Rgt.: W/D/L 0/0/0() (Apoc. game)
GK: W/D/L 2/0/3; SoB: W/D/L 0/0/4
GW spent:'11:958;'12:921; '13: 328 (last:162.5 5 BL Books + T-shirt)
FW spent:'12:1000; '13: 44 (last:2xAC's Sabre Platforms)
Ancients spent:'13: 748 (last: 66 Aventine Seleucid models+1 elephant, 32 Foundry Macedonians models + 16 Norman infantry)
Well the campaign manager informed me that I am actually against tau so that chances things
As we are going to be fighting in a Hive for most of the campaign (joy) I think I have to invest in a couple griffons and some hydras as their vehicles are skimmers. I usually run an infantry heavy list (about 100 men in normal size battles) so I think I will stick with that plan. I could use a hellhound as well I suppose.
Griffons are good, pretty much no matter what you're playing against (okay, not so good against Draigowing or Deathwing, but that's about it).
Link to my army list
Last edited by blurrymadness; 05-04-2012 at 19:17.
Pardon my ignorance, but what does "Draigowing" stand for?
10 Paladins (2 Wound Terminators granted FNP by upgrades) all tricked out for wound allocation sillyness
1 Solo Paladin for objective camping usually held in reserve
As many Psyfleman (Dreanoguhts - each has 2 TL autocannons that fire at strength 8) as you can fit with the remainder of your points upto 6
Cheers, thanks for the answer
@Rhaivaen: an army based on Draigo a.k.a Chuck Norris and a retinue of paladins; and a link for your joy. http://www.belloflostsouls.net/2011/...ctica-101.html
In my opion the pinnacle of rules abuse.
Yes, Im a lawyer, a liar and a scavenger it all comes whit the territory and the dislexia.
The Reds are coming!!! Group of Imperial Forces Germanica, the Fulda Incident
It's fun fighting a Paladin army with IG because you can outnumber them 8 or 9 to 1. Then you watch them actually try to kill enough of your Guardsmen to matter... and they can't!
blurry...as a DE player I love raiders (and venom), and not knocking them at all. Was just trying to make a suggestion to someone who asked earlier about how to take on DE as a guard player. Chimera are cheaper, better armored, armored in a manner that voids the benefit of lance weapons, and have weapons that work well against raiders.
Yeah, plague marines should be on the list of things that don't care about griffons. I play deathguard (or did before I got fed up with the current chaos codex), and seeing mid str crappy ap template weapons is very nice.
I remember when i first started off with 6 Grotzookas I got tired of them because my primary opponent at the time was a Death Guard army. 12 templates *might* get 2 or 3 guys, but felt like they took ages to roll, count the hits etc.. and all to get the effect of a few big shootas ya know? lol, I imagine now I'd feel differently again... but they're so zoggin' tough I lack the incentive to care.
But you just have to get a successful wound to cause pinning, (and that's *before* FnP IIRC) so it's not *that* unlikely that if you had a Sniper/Mortar styled army that you'd be able to cause 2-3 pinning checks (or more) a turn. I'd say ratlings almost guarantee it; if expensive to try out.
Last edited by blurrymadness; 06-04-2012 at 05:39.
The 75th Logres Prime Ice Drakes:
WAAAGHHH GORTEEF_ my Orks:
\m/ Another Metalhead on Warseer \m/