Chimeras trump the hell out of raiders. Granted, if your opponent doesn't use any raiders (or venom), this point isn't very valid....but other than WWP I'm not thinking foot DEldar are much to worry about.
Chimeras trump the hell out of raiders. Granted, if your opponent doesn't use any raiders (or venom), this point isn't very valid....but other than WWP I'm not thinking foot DEldar are much to worry about.
Wouldn't griffons be amazing in this setting? S6 to ignore FNP, rolling 2 dice to penetrate AV on Raiders, accurate bombardment from out of sight, hull heavy flamer just in case...
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Unrelatedly, I tested out the FW Scanner (the one that had 40k approved rules released in a PDF a while back) over the weekend and think that it's going to be a very tough decision between it and a second CCS in a lot of my lists. His rolls worked out at exactly average (3 successful 4+ rolls over 6 turns) and were the cause of a great deal of destruction from my plasma/melta squads with those re-rolls.
Whether he's worth replacing the 2nd HQ slot really depends on your army. If you're running a gunline or anything else with large blobs he wont be worth it (FRF!SRF! works out basically the same as re-rolls to hit and has a better success chance) due to the CCS' other orders and additional WS4 firepower. In an army of Vets or something, though... I don't know, I just like the idea of hitting with virtually all of my plasma shots
Lots of medium strength firepower--autocannons, heavy flamers, grenade launchers, etc.--backed up by one of my favourite units; the...
Yes. Griffons. S6 AP4 will go through virtually anything the DE will take (there are large MCs and such, but my local gaming groups' *cough*perverted bastard*cough*... Dark Eldar player... never takes them) and they're more accurate than most units in the Guard.
I love them.
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a blog of Wood Elves and Warhammer
I would go for AC HWS and maybe some infantry blobbs coupled with 2-3 Hydra's and 1-2 Plasma/Melta Vet Chimeras. I play recently against a DE army (ok at 1850 pts) and I find that Venoms are useless against blobs in cover; AC's just eat their vehicles easily and being twin-linked (Hydra's or BiD) it's almost scaring for them and 20-30's infantry blobs squads with commies can take some 50 attacks from witches and survive and then slowly grind those beasties down. And since you'll have plenty of cover your chances or surviving will be bigger. Just my impressions...
IG: 6th Company/9th Hohenstaufen Rgt.: W/D/L 0/0/0() (Apoc. game)
GK: W/D/L 2/0/3; SoB: W/D/L 0/0/4
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Ancients spent:'13: 748 (last: 66 Aventine Seleucid models+1 elephant, 32 Foundry Macedonians models + 16 Norman infantry)
Well the campaign manager informed me that I am actually against tau so that chances things
As we are going to be fighting in a Hive for most of the campaign (joy) I think I have to invest in a couple griffons and some hydras as their vehicles are skimmers. I usually run an infantry heavy list (about 100 men in normal size battles) so I think I will stick with that plan. I could use a hellhound as well I suppose.
Griffons are good, pretty much no matter what you're playing against (okay, not so good against Draigowing or Deathwing, but that's about it).
"Ember of Dreams"
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Link to my army list
I think Raiders are an excellent transport still. Being highly mobile, open topped, and coming with AT weapons that effect even AV14 somewhat reliably is a good set of skills even if it's... perfectly poppable :P
True; is Draigowing fearless too? I imagine Plague Marines + Oblits fit on here as neither die easily to S6 low-ROF fire and are fearless. I love pinning checks personally. My meta-game has been including more and more armies that aren't fearless 100% of the time and it's a beautiful thing to cause pinning when you wreck a transport, cause LD tests right after, etc.. If they take LD OHH mama it'd be fun to troll with an army of snipers and mortars.
Last edited by blurrymadness; 05-04-2012 at 19:17.
"Ember of Dreams"
http://www.amazon.com/Ember-Dreams-C...0408773&sr=1-1
Pardon my ignorance, but what does "Draigowing" stand for?![]()
Have a look at my Combined Krieg/ Ryzan Husarz-Grenadiers attempt: http://www.warseer.com/forums/showthread.php?t=177393
Originally Posted by Juggalo
Grey Knight list usually comprising of:
Kaldor Drago
10 Paladins (2 Wound Terminators granted FNP by upgrades) all tricked out for wound allocation sillyness
1 Solo Paladin for objective camping usually held in reserve
As many Psyfleman (Dreanoguhts - each has 2 TL autocannons that fire at strength 8) as you can fit with the remainder of your points upto 6
Cheers, thanks for the answer![]()
Have a look at my Combined Krieg/ Ryzan Husarz-Grenadiers attempt: http://www.warseer.com/forums/showthread.php?t=177393
Originally Posted by Juggalo
@Rhaivaen: an army based on Draigo a.k.a Chuck Norris and a retinue of paladins; and a link for your joy. http://www.belloflostsouls.net/2011/...ctica-101.html
In my opion the pinnacle of rules abuse.
Yes, Im a lawyer, a liar and a scavenger it all comes whit the territory and the dislexia.
The Reds are coming!!! Group of Imperial Forces Germanica, the Fulda Incident
It's fun fighting a Paladin army with IG because you can outnumber them 8 or 9 to 1. Then you watch them actually try to kill enough of your Guardsmen to matter... and they can't!![]()
"Ember of Dreams"
http://www.amazon.com/Ember-Dreams-C...0408773&sr=1-1
blurry...as a DE player I love raiders (and venom), and not knocking them at all. Was just trying to make a suggestion to someone who asked earlier about how to take on DE as a guard player. Chimera are cheaper, better armored, armored in a manner that voids the benefit of lance weapons, and have weapons that work well against raiders.
Yeah, plague marines should be on the list of things that don't care about griffons. I play deathguard (or did before I got fed up with the current chaos codex), and seeing mid str crappy ap template weapons is very nice.
I remember when i first started off with 6 Grotzookas I got tired of them because my primary opponent at the time was a Death Guard army. 12 templates *might* get 2 or 3 guys, but felt like they took ages to roll, count the hits etc.. and all to get the effect of a few big shootas ya know? lol, I imagine now I'd feel differently again... but they're so zoggin' tough I lack the incentive to care.
@ColShaw
But you just have to get a successful wound to cause pinning, (and that's *before* FnP IIRC) so it's not *that* unlikely that if you had a Sniper/Mortar styled army that you'd be able to cause 2-3 pinning checks (or more) a turn. I'd say ratlings almost guarantee it; if expensive to try out.
Last edited by blurrymadness; 06-04-2012 at 05:39.
elves in the snow
a blog of Wood Elves and Warhammer
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