Page 524 of 546 FirstFirst ... 24 424 474 514 522 523 524 525 526 534 ... LastLast
Results 10,461 to 10,480 of 10912

Thread: Tactica Imperial Guard

  1. #10461
    Chapter Master FraustyTheSnowman's Avatar
    Join Date
    May 2006
    Location
    The cold windy part of hell.
    Posts
    1,958

    Re: Tactica Imperial Guard

    Chimeras trump the hell out of raiders. Granted, if your opponent doesn't use any raiders (or venom), this point isn't very valid....but other than WWP I'm not thinking foot DEldar are much to worry about.
    Nightmare Craft: Chaos Daemons (5/4/13)

    Other: Imperial Guard

  2. #10462
    Librarian
    Join Date
    Jan 2008
    Location
    Christchurch, NZ
    Posts
    453

    Re: Tactica Imperial Guard

    Wouldn't griffons be amazing in this setting? S6 to ignore FNP, rolling 2 dice to penetrate AV on Raiders, accurate bombardment from out of sight, hull heavy flamer just in case...
    In theory, there is no difference between theory and practise. In practise, there is.
    (Yogi Berra)

    "If you're not familiar with the Warhammer table-top gaming franchise, then there's every chance you have a girlfriend." [from a review of the BloodBowl XBox game]

  3. #10463
    Commander
    Join Date
    Jan 2012
    Location
    Australia
    Posts
    617

    Re: Tactica Imperial Guard

    Unrelatedly, I tested out the FW Scanner (the one that had 40k approved rules released in a PDF a while back) over the weekend and think that it's going to be a very tough decision between it and a second CCS in a lot of my lists. His rolls worked out at exactly average (3 successful 4+ rolls over 6 turns) and were the cause of a great deal of destruction from my plasma/melta squads with those re-rolls.

    Whether he's worth replacing the 2nd HQ slot really depends on your army. If you're running a gunline or anything else with large blobs he wont be worth it (FRF!SRF! works out basically the same as re-rolls to hit and has a better success chance) due to the CCS' other orders and additional WS4 firepower. In an army of Vets or something, though... I don't know, I just like the idea of hitting with virtually all of my plasma shots


    Quote Originally Posted by Commissar Merces View Post
    Which brings me to my next point, so I got a little screwed over in my upcoming campaign and I got selected to defend the Hive city (which is good) but I am either up against Dark Eldar (very bad) or Tau (blah). Hydras have become a must, as are flamers. Our first game is 1,500 points of planet strike (me defending) any advice for playing against Dark Eldar? I have actually only played the new DE once and ran them off the board in three turns... but it was a new player. How would you recommend dealing with them as well as taking into account the vast amounts of cover on the board.
    Lots of medium strength firepower--autocannons, heavy flamers, grenade launchers, etc.--backed up by one of my favourite units; the...

    Quote Originally Posted by hangnail View Post
    Wouldn't griffons be amazing in this setting? S6 to ignore FNP, rolling 2 dice to penetrate AV on Raiders, accurate bombardment from out of sight, hull heavy flamer just in case...
    Yes. Griffons. S6 AP4 will go through virtually anything the DE will take (there are large MCs and such, but my local gaming groups' *cough*perverted bastard*cough*... Dark Eldar player... never takes them) and they're more accurate than most units in the Guard.

    I love them.
    Quote Originally Posted by Azazyll View Post
    I've been wanting a fighter mage for years, and what we get is a model whose tripping over his feat trying to catch an octopus.
    elves in the snow
    a blog of Wood Elves and Warhammer

  4. #10464
    Chapter Master
    Join Date
    Aug 2008
    Location
    Now Terra...Soon HOLY...Eastern fringes of Europe
    Posts
    2,411

    Re: Tactica Imperial Guard

    Quote Originally Posted by Commissar Merces View Post
    Our first game is 1,500 points of planet strike (me defending) any advice for playing against Dark Eldar? I have actually only played the new DE once and ran them off the board in three turns... but it was a new player. How would you recommend dealing with them as well as taking into account the vast amounts of cover on the board.
    I would go for AC HWS and maybe some infantry blobbs coupled with 2-3 Hydra's and 1-2 Plasma/Melta Vet Chimeras. I play recently against a DE army (ok at 1850 pts) and I find that Venoms are useless against blobs in cover; AC's just eat their vehicles easily and being twin-linked (Hydra's or BiD) it's almost scaring for them and 20-30's infantry blobs squads with commies can take some 50 attacks from witches and survive and then slowly grind those beasties down. And since you'll have plenty of cover your chances or surviving will be bigger. Just my impressions...
    IG: 6th Company/9th Hohenstaufen Rgt.: W/D/L 0/0/0() (Apoc. game)
    GK: W/D/L 2/0/3; SoB: W/D/L 0/0/4
    GW spent:'11:958;'12:921; '13: 328 (last:162.5 5 BL Books + T-shirt)
    FW spent:'12:1000; '13: 44 (last:2xAC's Sabre Platforms)
    Ancients spent:'13: 748 (last: 66 Aventine Seleucid models+1 elephant, 32 Foundry Macedonians models + 16 Norman infantry)

  5. #10465

    Re: Tactica Imperial Guard

    Well the campaign manager informed me that I am actually against tau so that chances things

    As we are going to be fighting in a Hive for most of the campaign (joy) I think I have to invest in a couple griffons and some hydras as their vehicles are skimmers. I usually run an infantry heavy list (about 100 men in normal size battles) so I think I will stick with that plan. I could use a hellhound as well I suppose.

  6. #10466
    Chapter Master ColShaw's Avatar
    Join Date
    Mar 2010
    Location
    The Frozen Hell of the North
    Posts
    3,507

    Re: Tactica Imperial Guard

    Griffons are good, pretty much no matter what you're playing against (okay, not so good against Draigowing or Deathwing, but that's about it).
    Quote Originally Posted by Atrahasis View Post
    Ours is not to reason why, ours is but to glue and buy.
    Quote Originally Posted by FraustyTheSnowman View Post
    Anything else I have to say has already been said by Col Shaw...listen to the lego man, he's wise.
    "Ember of Dreams"
    http://www.amazon.com/Ember-Dreams-C...0408773&sr=1-1

  7. #10467

    Re: Tactica Imperial Guard


  8. #10468

    Re: Tactica Imperial Guard

    Quote Originally Posted by FraustyTheSnowman View Post
    Chimeras trump the hell out of raiders. Granted, if your opponent doesn't use any raiders (or venom), this point isn't very valid....but other than WWP I'm not thinking foot DEldar are much to worry about.
    I think Raiders are an excellent transport still. Being highly mobile, open topped, and coming with AT weapons that effect even AV14 somewhat reliably is a good set of skills even if it's... perfectly poppable :P

    Quote Originally Posted by ColShaw View Post
    Griffons are good, pretty much no matter what you're playing against (okay, not so good against Draigowing or Deathwing, but that's about it).
    True; is Draigowing fearless too? I imagine Plague Marines + Oblits fit on here as neither die easily to S6 low-ROF fire and are fearless. I love pinning checks personally. My meta-game has been including more and more armies that aren't fearless 100% of the time and it's a beautiful thing to cause pinning when you wreck a transport, cause LD tests right after, etc.. If they take LD OHH mama it'd be fun to troll with an army of snipers and mortars.
    Last edited by blurrymadness; 05-04-2012 at 19:17.

  9. #10469
    Chapter Master ColShaw's Avatar
    Join Date
    Mar 2010
    Location
    The Frozen Hell of the North
    Posts
    3,507

    Re: Tactica Imperial Guard

    Quote Originally Posted by blurrymadness View Post
    True; is Draigowing fearless too?
    Nope; but you won't kill any of them, so it hardly matters.
    Quote Originally Posted by Atrahasis View Post
    Ours is not to reason why, ours is but to glue and buy.
    Quote Originally Posted by FraustyTheSnowman View Post
    Anything else I have to say has already been said by Col Shaw...listen to the lego man, he's wise.
    "Ember of Dreams"
    http://www.amazon.com/Ember-Dreams-C...0408773&sr=1-1

  10. #10470
    Chapter Master Rhaivaen's Avatar
    Join Date
    Oct 2008
    Location
    United Kingdom,Billingham
    Posts
    1,065

    Re: Tactica Imperial Guard

    Pardon my ignorance, but what does "Draigowing" stand for?
    Have a look at my Combined Krieg/ Ryzan Husarz-Grenadiers attempt: http://www.warseer.com/forums/showthread.php?t=177393
    Quote Originally Posted by Juggalo
    If my post comes across as angry/aggressive/offensive/whatever, it is not intended as such. At worst, it is merely incredulity, conveyed through the inflexible format of an internet forum.Don't flatter yourself thinking anything to the contrary

  11. #10471
    Commander stereynolds's Avatar
    Join Date
    Nov 2011
    Location
    Margate, Kent, UK
    Posts
    661

    Re: Tactica Imperial Guard

    Quote Originally Posted by Rhaivaen View Post
    Pardon my ignorance, but what does "Draigowing" stand for?
    Grey Knight list usually comprising of:

    Kaldor Drago
    10 Paladins (2 Wound Terminators granted FNP by upgrades) all tricked out for wound allocation sillyness
    1 Solo Paladin for objective camping usually held in reserve
    As many Psyfleman (Dreanoguhts - each has 2 TL autocannons that fire at strength 8) as you can fit with the remainder of your points upto 6

  12. #10472
    Chapter Master Rhaivaen's Avatar
    Join Date
    Oct 2008
    Location
    United Kingdom,Billingham
    Posts
    1,065

    Re: Tactica Imperial Guard

    Cheers, thanks for the answer
    Have a look at my Combined Krieg/ Ryzan Husarz-Grenadiers attempt: http://www.warseer.com/forums/showthread.php?t=177393
    Quote Originally Posted by Juggalo
    If my post comes across as angry/aggressive/offensive/whatever, it is not intended as such. At worst, it is merely incredulity, conveyed through the inflexible format of an internet forum.Don't flatter yourself thinking anything to the contrary

  13. #10473
    Librarian Ariobarzanes's Avatar
    Join Date
    Dec 2006
    Location
    Mexico
    Posts
    379

    Re: Tactica Imperial Guard

    @Rhaivaen: an army based on Draigo a.k.a Chuck Norris and a retinue of paladins; and a link for your joy. http://www.belloflostsouls.net/2011/...ctica-101.html

    In my opion the pinnacle of rules abuse.
    Yes, Im a lawyer, a liar and a scavenger it all comes whit the territory and the dislexia.

    The Reds are coming!!! Group of Imperial Forces Germanica, the Fulda Incident

  14. #10474
    Commander stereynolds's Avatar
    Join Date
    Nov 2011
    Location
    Margate, Kent, UK
    Posts
    661

    Re: Tactica Imperial Guard

    Quote Originally Posted by Ariobarzanes View Post
    @Rhaivaen: an army based on Draigo a.k.a Chuck Norris and a retinue of paladins; and a link for your joy. http://www.belloflostsouls.net/2011/...ctica-101.html
    Thats a REALLY poor example of a draigowing though.

  15. #10475
    Chapter Master ColShaw's Avatar
    Join Date
    Mar 2010
    Location
    The Frozen Hell of the North
    Posts
    3,507

    Re: Tactica Imperial Guard

    It's fun fighting a Paladin army with IG because you can outnumber them 8 or 9 to 1. Then you watch them actually try to kill enough of your Guardsmen to matter... and they can't!
    Quote Originally Posted by Atrahasis View Post
    Ours is not to reason why, ours is but to glue and buy.
    Quote Originally Posted by FraustyTheSnowman View Post
    Anything else I have to say has already been said by Col Shaw...listen to the lego man, he's wise.
    "Ember of Dreams"
    http://www.amazon.com/Ember-Dreams-C...0408773&sr=1-1

  16. #10476
    Chapter Master FraustyTheSnowman's Avatar
    Join Date
    May 2006
    Location
    The cold windy part of hell.
    Posts
    1,958

    Re: Tactica Imperial Guard

    blurry...as a DE player I love raiders (and venom), and not knocking them at all. Was just trying to make a suggestion to someone who asked earlier about how to take on DE as a guard player. Chimera are cheaper, better armored, armored in a manner that voids the benefit of lance weapons, and have weapons that work well against raiders.

    Yeah, plague marines should be on the list of things that don't care about griffons. I play deathguard (or did before I got fed up with the current chaos codex), and seeing mid str crappy ap template weapons is very nice.
    Nightmare Craft: Chaos Daemons (5/4/13)

    Other: Imperial Guard

  17. #10477

    Re: Tactica Imperial Guard

    I remember when i first started off with 6 Grotzookas I got tired of them because my primary opponent at the time was a Death Guard army. 12 templates *might* get 2 or 3 guys, but felt like they took ages to roll, count the hits etc.. and all to get the effect of a few big shootas ya know? lol, I imagine now I'd feel differently again... but they're so zoggin' tough I lack the incentive to care.

    @ColShaw
    But you just have to get a successful wound to cause pinning, (and that's *before* FnP IIRC) so it's not *that* unlikely that if you had a Sniper/Mortar styled army that you'd be able to cause 2-3 pinning checks (or more) a turn. I'd say ratlings almost guarantee it; if expensive to try out.
    Last edited by blurrymadness; 06-04-2012 at 05:39.

  18. #10478
    Commander
    Join Date
    Jan 2012
    Location
    Australia
    Posts
    617

    Re: Tactica Imperial Guard

    Quote Originally Posted by blurrymadness View Post
    @ColShaw
    But you just have to get a successful wound to cause pinning, (and that's *before* FnP IIRC) so it's not *that* unlikely that if you had a Sniper/Mortar styled army that you'd be able to cause 2-3 pinning checks (or more) a turn. I'd say ratlings almost guarantee it; if expensive to try out.
    I agree with this. An army with 12 Ratlings is guaranteed at least one wound per turn (by averages, obviously). I mean, it's really not going to be the most efficient (or even close to it) method, but it could definitely work.
    Quote Originally Posted by Azazyll View Post
    I've been wanting a fighter mage for years, and what we get is a model whose tripping over his feat trying to catch an octopus.
    elves in the snow
    a blog of Wood Elves and Warhammer

  19. #10479

    Re: Tactica Imperial Guard

    Quote Originally Posted by MyNameDidntFit View Post
    I agree with this. An army with 12 Ratlings is guaranteed at least one wound per turn (by averages, obviously). I mean, it's really not going to be the most efficient (or even close to it) method, but it could definitely work.
    Lol by all means an army based on Snipers and Mortars would probably suck unless built.. *REALLY* well, but as a troll army against draigo.. maybe with some weaken resolve just to be sure.. it'd be fun.

  20. #10480
    Chapter Master razormasticator's Avatar
    Join Date
    Jul 2007
    Location
    Capital District NY, USA
    Posts
    4,082

    Re: Tactica Imperial Guard

    Quote Originally Posted by ColShaw View Post
    Griffons are good, pretty much no matter what you're playing against (okay, not so good against Draigowing or Deathwing, but that's about it).
    Music too my ears, as I just got 2 of these off of Bartertown.
    The 75th Logres Prime Ice Drakes:
    http://www.warseer.com/forums/showthread.php?t=96543

    WAAAGHHH GORTEEF_ my Orks:

    http://www.warseer.com/forums/showth...71#post5572071
    ________________________________
    \m/ Another Metalhead on Warseer \m/

Page 524 of 546 FirstFirst ... 24 424 474 514 522 523 524 525 526 534 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •