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Thread: Tactica Imperial Guard

  1. #10581
    Chapter Master Rhaivaen's Avatar
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    Re: Tactica Imperial Guard

    Quote Originally Posted by Lord of War View Post
    To each his own. I just don't see why horses when you could find another type of race to mount instead.
    True there, some sort of alien creatures, but what alien creatures would the Inquisition allow Imp Grd to ride without cleansing them? apart from horses?

    or these:
    http://www.forgeworld.co.uk/Images/P...ukaSquad10.jpg

    I am wondering, I have build my cav in the following config:
    Sgt: power wpn,
    2 with melta guns, rest as is.

    Fast attack/ + later ability (if they survive) and/ or to hunt something with melta..
    Last edited by Rhaivaen; 27-04-2012 at 15:54.
    Have a look at my Combined Krieg/ Ryzan Husarz-Grenadiers attempt: http://www.warseer.com/forums/showthread.php?t=177393
    Quote Originally Posted by Juggalo
    If my post comes across as angry/aggressive/offensive/whatever, it is not intended as such. At worst, it is merely incredulity, conveyed through the inflexible format of an internet forum.Don't flatter yourself thinking anything to the contrary

  2. #10582

    Re: Tactica Imperial Guard

    I think humanity alien policy only applies to sentient races. I don't think they would kill off local wild life. Also, to use live mounts you have to carry even more food, water, and use up more space for carrying them.

    So as I understand it rough riders are basically units to to take as many melee/assault units down with them as they can. So, that range units can finish them off. I assume my assumpition is correct?
    501st "The Iron fist"
    IG army size:0

  3. #10583
    Chapter Master Xandros's Avatar
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    Re: Tactica Imperial Guard

    Anything goes. Not being purged is just a matter of keeping up appearances, politics and avoiding attention.

    Which means not anything goes, but some things are more likely to get you purged than others. You might be riding steeds of slaanesh or juggernauts of khorne, but if you can pass them off as being native to some world it would drastically improve your chances. That's an extreme example of course. If they were riding giant cybernetic two-headed eagles they would naturally be regarded as highly pious although that might not at all be the case.

    It's all about perception.

  4. #10584

    Re: Tactica Imperial Guard

    My rough riders fight astride dark elf cold ones. I figure if tallarn can have those then I can put cadians with some pisolier parts and lances on giant lizards.

    I have considered using space marine scout bikes as rough riders. I think it would be an easy kit bash, but as usual I don't have to time or money to do it. Alas poor infantry platoon of fanatics and led by priests. I cannot justify getting all the boxes of little plastic men I would need to make you. Someday.

  5. #10585
    Chapter Master ColShaw's Avatar
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    Re: Tactica Imperial Guard

    Quote Originally Posted by Lord of War View Post
    I think humanity alien policy only applies to sentient races. I don't think they would kill off local wild life. Also, to use live mounts you have to carry even more food, water, and use up more space for carrying them.

    So as I understand it rough riders are basically units to to take as many melee/assault units down with them as they can. So, that range units can finish them off. I assume my assumpition is correct?
    Rough Riders have four principal uses in an IG infantry force:

    1) They project a wide threat radius that can make opposing troops nervous about moving inside it. They can charge enemies up to 24" away.

    2) They can seriously damage even most hardened assault units (though you don't want to charge anything with Initiative 6 and lots of attacks; Grey Knights with Halberds, and Genestealers, are right out!) and may be able, in a pre-emptive strike, to neuter enemy units before they can get too close.

    3) They're great at wiping out the remnants of tough enemy units after you've softened them up with shooting. A 10-strong Rough Rider unit should reliably put about 7 Power Weapon wounds on Space Marine-equivalents. This won't kill a full-strength squad, but it'll wipe a squad that's taken some losses already.

    4) In conjunction with infantry units, they're good to advance on an objective with. Put some screening infantry in front, then at the critical juncture move the infantry aside, sweep the objective clean with Rough Riders, and follow up with infantry to claim it the following turn.
    Quote Originally Posted by Atrahasis View Post
    Ours is not to reason why, ours is but to glue and buy.
    Quote Originally Posted by FraustyTheSnowman View Post
    Anything else I have to say has already been said by Col Shaw...listen to the lego man, he's wise.
    "Ember of Dreams"
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  6. #10586
    Chapter Master Rhaivaen's Avatar
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    Re: Tactica Imperial Guard

    The alternative Krieg PDF allows for 1 comp command squad with a max of 3 additional fast attack units.

    My idea is:
    CC Death Rider + (what I find crap is, Deathriders in this list all have flak, not carapace...and neither the option to take it.)
    2 Death Rider squads +
    1 Hellhound

    + compulsory 2 Infantry troops, and command.
    Have a look at my Combined Krieg/ Ryzan Husarz-Grenadiers attempt: http://www.warseer.com/forums/showthread.php?t=177393
    Quote Originally Posted by Juggalo
    If my post comes across as angry/aggressive/offensive/whatever, it is not intended as such. At worst, it is merely incredulity, conveyed through the inflexible format of an internet forum.Don't flatter yourself thinking anything to the contrary

  7. #10587
    Chapter Master FraustyTheSnowman's Avatar
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    Re: Tactica Imperial Guard

    Col Shaw...24"? 6+12+?
    Nightmare Craft: Chaos Daemons (5/4/13)

    Other: Imperial Guard

  8. #10588

    Re: Tactica Imperial Guard

    A possible 6 inches for a fleet move is what Col Shaw ment in the possible 24" threat zone.

  9. #10589
    Chapter Master FraustyTheSnowman's Avatar
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    Re: Tactica Imperial Guard

    ahhh yeah, I'm dumb.
    Nightmare Craft: Chaos Daemons (5/4/13)

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  10. #10590
    Chapter Master ColShaw's Avatar
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    Re: Tactica Imperial Guard

    Quote Originally Posted by mrjellybeans View Post
    A possible 6 inches for a fleet move is what Col Shaw ment in the possible 24" threat zone.
    Indeed yes. With judicious application of "Move Move Move" Order, they can really hustle. And being Fleet, as are all Cavalry, they can potentially go 24".

    This is part of what makes them a really effective Reserve unit; they can come straight from the table edge into combat, anywhere on your own side of the table. But with an infantry army, sometimes you have to be careful to leave some avenues for them to move through between all the bodies!

    I think the main reasons we don't see a lot more Rough Riders in IG armies are:

    1) They synergize a lot better with infantry than with vehicles, and 5th Ed IG armies tend to often be very vehicle-heavy;

    2) Their "official" models are, frankly, old and terrible. That's why I converted all of mine for both of my armies that use them!

    EDIT: Simulpost with Frausty's follow-up. Sorry!

    ADDENDUM: The Move Move Move synergy is part of what makes me very fond of using my "objective taker" sub-army in my infantry IG. It consists of:
    1 squad Rough Riders
    1-2 Platoon Command Squads
    1 Infantry Squad
    3 Infantry Squads, blobbed with Commissar

    This unit advances on objectives with the "loose" Infantry Squad in front, providing cover to the squads behind. Then there's a PCS, the Rough Riders, and the Infantry Blob. A lot of people put blob squads out front; I don't. I put them second or third in line. The front squad is just ablative meat, to be peeled off by enemy firepower or assault. Then, as I approach the objective, I shift the infantry out of the way, issue a "Move Move Move" to the Rough Riders, fire Lasguns close-range into the target unit, then charge with the Rough Riders to clear the survivors off the objective.

    It's a beautiful thing to see when it works. Did a whole unit of Death Company that way once...
    Last edited by ColShaw; 27-04-2012 at 21:30.
    Quote Originally Posted by Atrahasis View Post
    Ours is not to reason why, ours is but to glue and buy.
    Quote Originally Posted by FraustyTheSnowman View Post
    Anything else I have to say has already been said by Col Shaw...listen to the lego man, he's wise.
    "Ember of Dreams"
    http://www.amazon.com/Ember-Dreams-C...0408773&sr=1-1

  11. #10591
    Chapter Master Rhaivaen's Avatar
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    Re: Tactica Imperial Guard

    Quote Originally Posted by ColShaw View Post
    I think the main reasons we don't see a lot more Rough Riders in IG armies are:

    1) They synergize a lot better with infantry than with vehicles, and 5th Ed IG armies tend to often be very vehicle-heavy;

    2) Their "official" models are, frankly, old and terrible. That's why I converted all of mine for both of my armies that use them!
    1) Why do you think so? just curious.. is the footprint of a vehicle to big for a footslugging army to adjust to?

    2)Don't we all? :P
    Have a look at my Combined Krieg/ Ryzan Husarz-Grenadiers attempt: http://www.warseer.com/forums/showthread.php?t=177393
    Quote Originally Posted by Juggalo
    If my post comes across as angry/aggressive/offensive/whatever, it is not intended as such. At worst, it is merely incredulity, conveyed through the inflexible format of an internet forum.Don't flatter yourself thinking anything to the contrary

  12. #10592
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    Re: Tactica Imperial Guard

    Can you give orders to non-infantry models or do rough riders. Count as infantry?

  13. #10593
    Chapter Master Rhaivaen's Avatar
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    Re: Tactica Imperial Guard

    Quote Originally Posted by Capt._Jaelinek View Post
    Can you give orders to non-infantry models or do rough riders. Count as infantry?
    Page 29 near the botom, left hand side (of the codex).
    "To issue an order the officer must declare which order he is attempting to use and select a single non-vehicle unit within his command radius to carry out the order."

    Emboldening is mine to emphasise, so yes, rough riders count as a non-vehicle unit.
    Last edited by Rhaivaen; 28-04-2012 at 02:37.
    Have a look at my Combined Krieg/ Ryzan Husarz-Grenadiers attempt: http://www.warseer.com/forums/showthread.php?t=177393
    Quote Originally Posted by Juggalo
    If my post comes across as angry/aggressive/offensive/whatever, it is not intended as such. At worst, it is merely incredulity, conveyed through the inflexible format of an internet forum.Don't flatter yourself thinking anything to the contrary

  14. #10594
    Chapter Master ColShaw's Avatar
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    Re: Tactica Imperial Guard

    Quote Originally Posted by Rhaivaen View Post
    Page 29 near the botom, left hand side (of the codex).
    "To issue an order the officer must declare which order he is attempting to use and select a single non-vehicle unit within his command radius to carry out the order."

    Emboldening is mine to emphasise, so yes, rough riders count as a non-vehicle unit.
    Exactly. The funny thing is, Rough Riders' status as the only non-infantry, non-vehicle unit in the Imperial Guard means that they're also the only unit (besides Marbo) in the Codex that can't be used to Outflank by Creed. Apparently his "tactical genius" doesn't extend to things that go on four legs...

    Quote Originally Posted by Rhaivaen View Post
    1) Why do you think so? just curious.. is the footprint of a vehicle to big for a footslugging army to adjust to?
    Well, the difficulty Rough Riders face with a mech army is:

    1) Chimera-mounted IG tend to engage the enemy a little further from their own table edge, so defensively, it can be harder to get the RRs into assault;

    2) Once the RRs are on the table, all the anti-infantry firepower will gravitate toward them, and unfortunately, they're harder to hide out of LOS (bigger and taller models) than infantry, and no harder to kill.
    Quote Originally Posted by Atrahasis View Post
    Ours is not to reason why, ours is but to glue and buy.
    Quote Originally Posted by FraustyTheSnowman View Post
    Anything else I have to say has already been said by Col Shaw...listen to the lego man, he's wise.
    "Ember of Dreams"
    http://www.amazon.com/Ember-Dreams-C...0408773&sr=1-1

  15. #10595

    Re: Tactica Imperial Guard

    I've actually used RR in mech list few times with great success. I usually have 6-8 chimeras which either move in huge pack or in groups of 3-4 chimeras. It's usually easy to hide them behind such wall of steel. Their main use have been finishing and annihilating marine combat teams, firesupport (devastators/longfangs) or just wound and tie-up something big and scary (tyrants, thunderwolves, terminators etc). Good investment for ~80 points if you use them right.

  16. #10596
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    Re: Tactica Imperial Guard

    Some great links to great tactics there, interesting to read

  17. #10597
    Veteran Sergeant Scibadi's Avatar
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    Re: Tactica Imperial Guard

    Has anyone tried sentinels with camo netting sitting in cover sniping? I know sentinels are probably best being mobile (what with scouts and move through cover) but since I'm doing Catachans I thought it would be a fun idea.
    A thousand pigeons, each with a two ounce explosive capsule, landed at intervals on a specific target might be a seriously inconvenient surprise.

  18. #10598
    Chapter Master Rhaivaen's Avatar
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    Re: Tactica Imperial Guard

    I am wondering, could I buy two centaurs for one unit of ten?, and use the two vehicles as one unit whilst transporting the one unit in it?
    Or am I stuck with "stupid" Chimera's?
    Last edited by Rhaivaen; 29-04-2012 at 19:13.
    Have a look at my Combined Krieg/ Ryzan Husarz-Grenadiers attempt: http://www.warseer.com/forums/showthread.php?t=177393
    Quote Originally Posted by Juggalo
    If my post comes across as angry/aggressive/offensive/whatever, it is not intended as such. At worst, it is merely incredulity, conveyed through the inflexible format of an internet forum.Don't flatter yourself thinking anything to the contrary

  19. #10599
    Chapter Master Kelanen's Avatar
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    Re: Tactica Imperial Guard

    You are stuck with Chimeras. You can't split a unit across transports, nor put multiple units in a transport unless explicitly allowed to.
    Kelanen

  20. #10600
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    Re: Tactica Imperial Guard

    Quote Originally Posted by Scibadi View Post
    Has anyone tried sentinels with camo netting sitting in cover sniping? I know sentinels are probably best being mobile (what with scouts and move through cover) but since I'm doing Catachans I thought it would be a fun idea.
    If you do that I'd suggest using armored sentinels.

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