Since both land speeders and attack bikes can move 24", then move 12" and fire with 2D6 penetration within 12" your tank will be dead second turn anyway. Sure if you move within 24" they laugh as they can pop you first turn, other then that though you can't move fast enough anyway.When playing against a player using such units I usually offer one of my three leman russes as bait, let him tubro boost first turn, destroy a tank the second turn and then get pounded by the OTHER leman russ and all the guardsmen in the next turn. Let's face it, with turbo boost/flat out those things will eat your tanks alive no matter how still you stay nor how fast you move, so the trick is killing them rather then trying to stay out of range.
Depends on deployment and if I was using my good list or my fun list list. If I qas using the good list then probably the battlecannon just because it has the range necessary to hit the mobile section of my army no matter what it does, the demolisher I can move around. With my fun list I'd be worried about the demolisher cracking open my AV14 tanks which add much needed muscle.Ask yourself this if you were in a mirror match with IG would you be more afraid of the battlecannon or demolisher?
Yeah but we're IG. What about Marines with their double land raider lists? Or any one with AV13 vehicles? Who are you more scared of then, then guy who's on 5's/6's to glance on 2D6 and pick the highest or 3's/4's on 2D6 and pick the highest?
You can pretend if you want to and say demolisher, but we all know that you would hate to see that battlecannon shooting at your manticore or chimeras every turn.
How about infantry? If you have a lot of 2+ saves in your army, what are you more scared of? The Demolisher at AP2 or the Battlecannon at AP3?



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Colonel Jacka
Not a single shot could be fired. Thanks dice. Turn two, his slaaneshi beasts wrecked the Russ before it could fire a single shot.
