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Thread: Tactica Imperial Guard

  1. #8541
    Lord Solar MarCookius Lord Cook's Avatar
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    Re: Tactica Imperial Guard

    Don't rush to fill all your Heavy Support slots with Hydras. I've got four, and frequently use all four at a time split between two squadrons, and I can genuinely say I would never want a third squadron. My two Griffons often take up the last HS slot, and even against some of the very best armies I would still keep the Griffons. Easily the most underrated unit in the codex.
    Last edited by Lord Cook; 21-04-2011 at 20:09.
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  2. #8542
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    Re: Tactica Imperial Guard

    Nearly every list I write has my pair of Griffons in it. The sheer number of hits they produce can be startling, the accurate bombardment rule is what makes them, combined with the multiple barrage rules. It's very handy to be able to reach out and touch units that are out of LOS.

    I don't encounter enough DE players at present to stop me from sticking to using Lemans in my other HS slots. Plus I'm cheap and put Autocannons in my Vet squads, with a pair of Vendettas scooting around I've not yet felt the need for more S7.

  3. #8543
    Chapter Master ColShaw's Avatar
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    Re: Tactica Imperial Guard

    Quote Originally Posted by Lord Cook View Post
    Don't rush to fill all your Heavy Support slots with Hydras. I've got four, and frequently use all four at a time split between two squadrons, and I can genuinely say I would never want a third squadron. My two Griffons often take up the last HS slot, and even against some of the very best armies I would still keep the Griffons. Easily the most underrated unit in the codex.
    I find the Griffon to be the best use of points in the entire codex. Even when I use no other vehicles, the Griffon tends to find its way in.
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  4. #8544
    Chapter Master freddieyu's Avatar
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    Re: Tactica Imperial Guard

    Quote Originally Posted by Lord Cook View Post
    Don't rush to fill all your Heavy Support slots with Hydras. I've got four, and frequently use all four at a time split between two squadrons, and I can genuinely say I would never want a third squadron. My two Griffons often take up the last HS slot, and even against some of the very best armies I would still keep the Griffons. Easily the most underrated unit in the codex.
    Yeah variety in the spice of life....and the IG HS choices are so good that there is no need to spam the same unit....
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  5. #8545
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    Re: Tactica Imperial Guard

    Quote Originally Posted by Lord Cook View Post
    My two Griffons often take up the last HS slot, and even against some of the very best armies I would still keep the Griffons. Easily the most underrated unit in the codex.
    For me a GW Hydra/Griffon kit will make me do hard choices.
    Heavy support slots:
    1. 2 x Griffo's vs. a Manticore?
    2. 2 x Hydra vs. LR Executioner /LRBT
    3. 2 x Hydra...
    Sometimes I wish that we can put Hydra's in the elite choices or at least to have a character to be able to do that...The fast slot with those flyer's and HH variants seems pretty solid.
    But I just hope to release the Griffon's kit (FW is expensive)..
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  6. #8546
    Librarian G8Keeper's Avatar
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    Re: Tactica Imperial Guard

    From my limited experience with the Griffon I have to admit I do not see its usefulness. Granted I have only used it twice but it just doesnt kill 3+ well enough for me to justify its use in my meta. I hide it from view and have it pepper "weaker" units such as tactical squads or devastator squads to try and at least pin them for a turn, but even then I don't see the bang for my bucks.

    What am I doing wrong? How is it proving so useful for others and yet my lonely Griffon couldn't punch a hole in a wet paper bag?
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  7. #8547
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    Re: Tactica Imperial Guard

    Quote Originally Posted by G8Keeper View Post
    What am I doing wrong? How is it proving so useful for others and yet my lonely Griffon couldn't punch a hole in a wet paper bag?
    I think that the "problem" is the fact that you have only one. I intend to use a squadron of two which is quite acceptable for 150 pts.
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  8. #8548
    Chapter Master Getz's Avatar
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    Re: Tactica Imperial Guard

    Basically, the thing about griffons is how cheap they are and the fact that if the target is in cover they're virtually as effective as a battlecannon for half the cost.

    Because of the accurate bombardment rule, two Griffons should reliably put a lot of wounds on just about any target squad. Because they are barrange ordnance they are also pretty good at killing transports when required - especially ones that are trying to hide from you.
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  9. #8549
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    Re: Tactica Imperial Guard

    Quote Originally Posted by laudarkul View Post
    I think that the "problem" is the fact that you have only one. I intend to use a squadron of two which is quite acceptable for 150 pts.
    Hmm two of them could be interesting. I guess with one i'm really only half using the potential of accurate bombardment.

    Because they are barrange ordnance they are also pretty good at killing transports when required - especially ones that are trying to hide from you.
    I've never even contemplated this, it could well be a nasty little tactic to all those rhino mounted grey knights and space puppies I face. Although to be fair I don't have problems popping AV11 its Land Raiders that scupper me usually.

    I think I may look into Griffons as I'm always looking for new ways to play my army so the "infantry slog" doesnt become too boring.
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  10. #8550
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    Re: Tactica Imperial Guard

    Has anyone here played marbo? If so then how do you use him?
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  11. #8551
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    Re: Tactica Imperial Guard

    As a one trick pony.. a one shot one wonder. a 65 point catch 22. a pointless emo. the number one in suicide.

    He is fun, but he is a 65 point demolition charge. Unless he pops up and can survive either shooting or what ever charges him... well even then, once his DC goes pop... yea.. thats it.
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  12. #8552
    Lord Solar MarCookius Lord Cook's Avatar
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    Re: Tactica Imperial Guard

    Quote Originally Posted by G8Keeper View Post
    What am I doing wrong? How is it proving so useful for others and yet my lonely Griffon couldn't punch a hole in a wet paper bag?
    Griffons should always be taken in pairs. Two of them can reliably put a lot of hits (10+) on the target unit. To use the example of a unit of Space Marines, that's 8+ wounds which must then be distributed and saved against. First of all that's about three dead Marines. Not in itself amazing. But, because they've had to distribute wounds that could be the power fist, or the meltagun. It's also the same three dead Marines even when they're in cover, even if they're hiding behind a large obstacle, and even if they've gone to ground. Finally, you slap a pinning test at -1Ld just for kicks.

    By comparison, a Leman Russ with a battlecannon might be able to hit a Marine squad in the open and kill five or six. But that rarely happens. Frequently it will not hit because it's only one shot (rather than two) and cannot re-roll scatter like the Griffons can. So your five kills is often no kills. Also given how much cover is on the board, half the Marines are often saved by terrain, in which case your battlecannon is now literally worse against 3+ save troops than the two Griffons.

    Finally, Griffons are brutally effective against Av10 side armour vehicles (all those Chimeras!). Think of it like shooting a battlecannon at Av12, except the battlecannon gets two shots, can re-roll to hit, and doesn't need LOS.

    Oh, and put two heavy flamers on them and they'll murder any light scout troops trying to take them out as well.
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  13. #8553
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    Re: Tactica Imperial Guard

    So I'm trying out an Al'Rahem list:

    CCS, Chimera, 4x Melta, Astropath, Fleet Officer

    PCS, Chimera, Autocannon, 2x GL
    IS, Chimera, Autocannon, GL
    IS, Chimera, Autocannon, GL

    PCS, Chimera, Al'Rahem, 4x Melta
    IS, Chimera, GL
    IS, Chimera, GL
    IS, Chimera, GL
    IS, Chimera, GL

    2x Scout Sentinel, Autocannon

    2x Scout Sentinel, Autocannon

    2x Scout Sentinel, Autocannon

    Demolisher

    Demolisher

    Demolisher

    I plan to sprinkle in some hull heavy flamers on the outflanking units... just haven't decided how many.

    So I've only got 2 squads with Meltas in em. I haven't run it yet (building out the last of the Chimeras now), but I think I might like it.

    I was wondering what you guys thought about the whole thing.

    One other thing. I myself, am I huge fan of Griffons, even before the Accurate Bombardment rule. I used them a lot in my Armored Companies. I was thinking about maybe swapping out one of the Demolishers for two of them. This will add a lot to my anti-horde capabilities, but it might hurt me in the anti-tank/elite infantry area.

    Thoughts?
    Last edited by Reece; 22-04-2011 at 16:33.
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  14. #8554
    Librarian G8Keeper's Avatar
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    Re: Tactica Imperial Guard

    Hmm thanks for the input guys. I may well start proxying two Griffons into my lists and see if I can save up nigh on £90 for the two of em
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  15. #8555

    Re: Tactica Imperial Guard

    Hey guys as an old General returning to the field I'd appreciate any comments or criticism of my reworked list, found here

    thanks in advance

    Jono

  16. #8556
    Chapter Master Bunnahabhain's Avatar
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    Re: Tactica Imperial Guard

    Quote Originally Posted by G8Keeper View Post
    Hmm thanks for the input guys. I may well start proxying two Griffons into my lists and see if I can save up nigh on £90 for the two of em
    Don't bother.

    Griffons are great, but at £45 each?

    Ebay, or take a pair of ( unbuilt) chimeras, and some plasticard and bits.

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  17. #8557

    Re: Tactica Imperial Guard

    Quote Originally Posted by Reece View Post
    So I'm trying out an Al'Rahem list:

    CCS, Chimera, 4x Melta, Astropath, Fleet Officer

    PCS, Chimera, Autocannon, 2x GL
    IS, Chimera, Autocannon, GL
    IS, Chimera, Autocannon, GL

    PCS, Chimera, Al'Rahem, 4x Melta
    IS, Chimera, GL
    IS, Chimera, GL
    IS, Chimera, GL
    IS, Chimera, GL

    2x Scout Sentinel, Autocannon

    2x Scout Sentinel, Autocannon

    2x Scout Sentinel, Autocannon

    Demolisher

    Demolisher

    Demolisher

    I plan to sprinkle in some hull heavy flamers on the outflanking units... just haven't decided how many.

    So I've only got 2 squads with Meltas in em. I haven't run it yet (building out the last of the Chimeras now), but I think I might like it.

    I was wondering what you guys thought about the whole thing.

    One other thing. I myself, am I huge fan of Griffons, even before the Accurate Bombardment rule. I used them a lot in my Armored Companies. I was thinking about maybe swapping out one of the Demolishers for two of them. This will add a lot to my anti-horde capabilities, but it might hurt me in the anti-tank/elite infantry area.

    Thoughts?
    Although a lot of people may be against me on this, but I really think a vox is a much better choice than to have an extra melta gun in your CCS and PCS.

    Trading a Demolisher for a pair of Griffons is a great idea, and I definitely think you should do it. You really don't even lose AT firepower with this choice because Griffons are more than decent at knocking out light vehicles or even some medium ones like the Predator. It pretty much stops at Predators however.

    Giving Rahem's squads some ACs are also a good choice in my experience because even though they can't fire it right away, they tend to be in a better position when they do fire. The downside is of course the Chimeras are very vulnerable to assaults, so this one is totally a preference thing.

    You should always equip Chimeras with heavy flamers, because unless they have heavy weapons inside, you should always be moving, and when you're always moving, you can only fire 1 gun anyways. It is much better to have a circumstantial weapon in this case than it is to have a BS3 HB that can't shoot most the time.
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  18. #8558
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    Re: Tactica Imperial Guard

    To recap on Marbo, is it really that bad? Sure he's a 65pt demo charge, but a very accurate one that can spawn as close to 1" to the enemy.

    In dire situations I can even see him spawning in front of some other important unit to prevent a charge or disrupt enemy movement. It just seems that the accuracy of where you want him to arrive and put a pie plate could be extremely useful.

    That said, I haven't tried him. I'm converting a model right now to represent him (is it ok to put him on 40mm base btw? Wouldn't want to break any rules by doing that. A small infantry base seems so paltry).

    As for Griffons, they work so very well for me that I couldn't imagine not having them. My manticore on the other hand have produced lackluster results, often scattering away too far to matter. Feels unreliable as anti vehicle and doesn't seem to have the accuracy to really punish MEQ with multiple templates.
    It's fantastic vs 4+ though.

  19. #8559
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    Re: Tactica Imperial Guard

    Manticore was the perfect weapon in the last local tourney where I play 3 games from 6 versus Eldar/Dark Eldar. A 3 x large blast hits in the beginning of the game against those Raider's/Ravagers/Wave Serpents/Falcons castle up for cover/more protection is crippling the enemy....
    Ok; vs a CSM force a miss against a Berzerker's Rhino's is a signal of defeat..
    Last edited by laudarkul; 03-05-2011 at 05:59.
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  20. #8560
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    Re: Tactica Imperial Guard

    Technically the marbo model comes on a 25mm base iirc so if soemone was being lame they could pull you up on it i think. But as he is a special char i dont see the problem.
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