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Thread: Which Gang Next?

  1. #1

    Which Gang Next?

    After getting back into Necromunda I want to play even more.
    Running 3 gangs at the mo. Delaque, Escher and Spyrers.
    But I fancy doing more. Love the game, Original models and all.
    Who to go for next?

    Open to suggestions because I cant decide.
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  2. #2

  3. #3

    Re: Which Gang Next?

    Scallies and ratskins!
    and technically high elves should have already died out, dark elves should have collapsed on themselves and wood elves should have been devoured by beastmen-- -they only keep them around so people ( women mostly) can play elves.

  4. #4

    Re: Which Gang Next?

    If you fancy doing more, then take some of the original models, and convert them to make something a bit more thematic (for example I am using orlocks and 40K Catachans to make a clown gang). You could also do this with models from 40K or even fantasy ranges.

  5. #5

    Re: Which Gang Next?

    Not sure on ash nomads. Not even started to look at those rules yet.
    Pitslaves seem very basic. But good for hired guns.
    Maybe the Redemption? Love the older models.
    What are the good and bad points of scavvies, ratskins and the redemption?

    I would rather stick with current Necro gangs. The themes that already exist seem to fit in very well. And Id rather use the original models.
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  6. #6
    Chapter Master Lord Humongous's Avatar
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    Re: Which Gang Next?

    Since you mentioned liking the models on the EF forum, I'll start with redemption (the first gang I ever played, BTW)

    Redemption is essentially a short range shooty gang. They can certainly do HtH (swords in house list, combat skills) but the exterminators and cheep numbers lend themselves more to shooting, IMO, especially since they don't have agility or stealth. They typically have to face some damage on the way in, but win if they get there in decent numbers. My tactics ran to "get in a lot of pinning shots while moving up, then flame enough guys to force bottle tests." I TRIED to use HtH, but, lacking agility and stealth skills, it rarely happened. The zealot seemed to do better with his pistol, and exterminators are pure win.

    Ratskins play essentially the same, except you have agility and stelath instead of shoting skills and exterminators. With ratskins you CAN do a HtH gang, and even your shooting game will be highly mobile, taking advantage of postion to make up for lack of heavy weapons. The selling point on Ratskins is thier "resiliance" rule; you'll be able to have fighters develope with little fear of them dying.

    Scavvies... well, I played them under the old rules. The new ones remove what I saw as thier main strengths. You can still run a pretty big gang though, and the guys are cheap (borderline expendible) and start with low XP, meaning you will get some cool advances early on. If you invest all your skill rolls in agility, you can be even more mobile than ratskins, plus have followers for bullet shields and scallies for heavy firepower. You'll loose some guys, but the idea is to recruit members faster than you loose them, and eat the guys who don't pull thier wieght.

    Of the three (I played them all) I thought scavvies were the most fun (I'm kinda twisted), but both scavvies and ratskins share a lot in common with Escher / Delaque gangs (assuming the house gangs didn't use many guns they can't get), because of the skill sets. There's differences in the post game, but not so much in battles themselves. If you want something new in terms of fight tactics, the Redemption seems more the ticket.

  7. #7

    Re: Which Gang Next?

    I think the Scavvies are out. Im not that keen on the models compared to the others.
    Ratskins and Redemtion both seem very good. But still fairly torn between the 2.
    Not keen on the new models for either gang. But both have great classic models.
    What are the models like for conversions and variety?
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  8. #8
    Chapter Master Lord Humongous's Avatar
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    Re: Which Gang Next?

    If you are looking at classic models, the redeptionists have decent variety (about the same as any gang, e-bay willing) and are pretty easy to convert in any way you'd need. You can swap the leader's meltagun with the deacon's grenade launcher pretty easy, and there's an autogun model that has his autogun held overhead that's also super easy to convert. One or two of the pistol models are also pretty easy to switch up. Some of them (such as the shotgun guys) would be impossible to convert, but then why bother? If you have some whacky setup you want (like two swords, both with exterminators- great if you get an infiltrator) its not hard to find a robed model you can use as a basis for conversions, and slap a GS mask on him.

    Ratskins are a bit harder to convert, but don't really need it unless you want dedicated HtH guys. I just used scavvies (the old school ones) for those. You can expand the (somewhat limited) varity or make HtH dudes using generic native American models with GW guns if you look hard enough. The brave models are pretty naff - handbows and muskets are both rather crap.

  9. #9

    Re: Which Gang Next?

    Im going to have alook for some of the Redemps models. I think they may have to be the next gang.
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  10. #10
    Chapter Master Hicks's Avatar
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    Re: Which Gang Next?

    I would suggest Pit Slaves since they represent a good challenge compared to your other gangs and I absolutely love the models. They are bitches to magnetize, but it's great fun to be able to switch their mechanical arms.
    When I die, I want to go peacefully in my sleep, like my grandfather. Not screaming like the other people in his car.

    Got those old 5th edition lizardmen collecting dust? PM me, I really need more metal skinks with javelins.

  11. #11

    Re: Which Gang Next?

    How do they play? are where are the rules?
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