This was made mostly for Gokamok but anyone may feel free to enjoy it.
My list was a very "experimental" list with minimal magic, too minimal I've decided, so I plan to modify it a bit. The list featured a fighty lord on a Zombie Dragon as the centerpiece and theme for the army.
My list, 2250 Points.
Lord:
Vampire Lord, Army General: Kayosiv Level 2 Wizard
Vampiric Powers: Infinite Hatred , Red Fury +1 attack for each unsaved wound. Walking Death +1 Combat Resolution.
Magic Items: Walach’s Bloody Hauberk : armor and ward saves. Book of Arkhan . Sword of Might
Mount: ZOMBIE DRAGON, Rupert
4+ Armor save, 5+ Ward save,
Spells: Bound Spell, Power level 3. Vanhel’s Danse Macabre. Roll after each use, 1 prevents further use
Curse of Years
Raise Dead
Heroes:
Vampire: Kanzul von 'siv Level 2 Wizard
Vampiric Powers: Dark Acolyte Lord of the Dead
Magic Items: Black Periapt
+1 to cast invocation of Nehek on Skeletons, can raise units larger than starting size.
Can save one of his casting or dispel dice and add a casting/dispel dice to his pool in the following phase.
Spells:
Raise Dead
Gaze of Nagash
Vampire: Alistair von 'siv Level 1 Wizard
Vampiric Powers: Flying Horror, Avatar of Death
Magic Items: Crown of the Damned
4+ Ward Save. Heavy Armor. Can choose between 2 weapons, shield, or great weapon.
Suffers from Stupidity and has the FLY ability.
Spells:
Vanhel’s Danse Macabre
Core:
16 skeleton warriors with Full Command.
5+ armor save, 4+ in close combat
10 skelaton warriors. Spears/fight in 2 ranks from front and not charging.
5+ armor save
20 Zombies. Can’t be joined by Characters, can be increased past starting size.
Can’t overrun (rank X D6 hits instead) D6+4 when casting Invocation of Nehek.
Corpse Cart. Bound Spell level 3, all undead in 6” always strike first until your next turn.
with Baelfire (25) (Enemy Wizards within 24” suffer -1 to cast all spells).
5+ armor Save, Regenerate. 2D6 attacks
Special:
18 Grave Guard with Full Command. Royal Standard of Strigos (35) (Hatred).
4+ armor save, 3+ in close combat. Killing blow, magical attacks.
5 Black Knights, Champion. Barding.
2+ armor save. Lances (+2 strength on charge), magical attacks, killing blow
Rare:
2 Cairn Wraiths, +1 Banshee.
The 2 Cairn Wraths have great weapons (strike last, +2 strength)
Ghostly Howl: 8” range in shooting phase, no LoS required. Target rolls 2D6+2, takes 1 wound for every point they are over their leadership, no armor saves allowed. Can use in close combat.
Black Coach, 2 Nightmare’s and 1 Cairn Wraith (driver, has a great weapon)
3+ armor save, 4+ ward save. Terror, Chariot, Vampire.
Evocation of Death: 6” Range, start of magic all magic phases. Roll all power pool dice, and all power dice of wizards within 6”. All rolls of 6 cannot be used and increase Black Coach’s power as follows.
1: Scythed Wheels 2: Hate all enemies 3: Magic resist (3) 4: Killing blow 5: Ethereal 6: Can Fly
His List:
Lord
Lord of Change
ignores first miscast
can pick all 6 spells from any lore in the rulebook (he chose lore of beasts)
Adds an additional power dice to the pool
Heroes
Herald of Khorne, ability to re-roll failed rolls to wound.
Herald of Nurgle, had the bound spell that casts miasma of pestilence level 3.
Herald of Tzeench was the BSB and had a magical banner that caused all spells cast by me to be -2 to cast.
Core
20 Bloodletters with full command
20 Bloodletters with full command and herald of Khorne inside.
15ish Pink Horrors with full command, Herald of Tzeentch and Changeling.
10 Plaguebearers of Nurgle with full commandand Herald of Nurgle inside.
Special
None.
Rare
1 Blood Crusher.
6 Flamers of Tzeentch.


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Malorian
I thought Skellies dont panic--am I wrong?/?
