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Thread: Space Hulk 3E Tileset

  1. #121

    Re: Space Hulk 3E Tileset

    If I keep the image size the same, but increase the print DPI, it should come out the same on paper.

    I've got scans of all the 1st edition Space Hulk tiles, as well as the 2nd edition tiles, and the tiles from Deathwing and Genestealer in a 2nd edition style. I might see about putting them into png files and knocking together a tileset.

  2. #122

    Re: Space Hulk 3E Tileset

    OK, I've got a version of that gantry piece done.


    http://i48.photobucket.com/albums/f2...5_5_gantry.png

    Click image for larger version. 

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  3. #123
    Chapter Master Dangersaurus's Avatar
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    Re: Space Hulk 3E Tileset

    Quote Originally Posted by AndrewGPaul View Post
    OK, I've got a version of that gantry piece done.


    http://i48.photobucket.com/albums/f2...5_5_gantry.png

    Click image for larger version. 

Name:	room_5_5_gantry_small.png 
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Size:	193.0 KB 
ID:	69467
    I'm not sure if I'm doing this right - I've edited it into my .set file, put the image into the correct folder and it shows up. However, it's quite a bit too small - am I doing anything wrong or is photobucket resizing things?

  4. #124

    Re: Space Hulk 3E Tileset

    Cool image Andrew! Though the width needs to be 800, I think.

    Dangersaurus, perhaps you grabbed the thumbnail image, rather than the image he linked to?

  5. #125

    Re: Space Hulk 3E Tileset

    CrasterImage, I based it on one of your images - it should be the right size. If not, resize it. You'll need to add your green fading outline anyway - I cocked up the alpha channel when I did this version.

    For some reason, Firefox renders that image much darker than does Photoshop or MS Photo Editor.

  6. #126
    Chapter Master Dangersaurus's Avatar
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    Re: Space Hulk 3E Tileset

    Quote Originally Posted by CRasterImage View Post
    Cool image Andrew! Though the width needs to be 800, I think.

    Dangersaurus, perhaps you grabbed the thumbnail image, rather than the image he linked to?
    Nope, I grabbed it straight from the photobucket link. I've even tried grabbing it in two different browsers. Here's a comparison in TileSystem:
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  7. #127

    Re: Space Hulk 3E Tileset

    The image is a bit smaller than it should be. I suspect it has been converted to 96dpi.
    Do you have the original Andrew?

  8. #128
    Librarian Despoiler's Avatar
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    Re: Space Hulk 3E Tileset

    downloaded it today its an excellent program just what i needed to design some larger missions using to sets of tiles.

  9. #129

    Re: Space Hulk 3E Tileset

    Ok, I had to re-create it.
    This should be the right size
    http://img38.imageshack.us/img38/416...oorsgantry.png

  10. #130
    Chapter Master Dangersaurus's Avatar
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    Re: Space Hulk 3E Tileset

    Excellent. Works perfectly now.

  11. #131

    Re: Space Hulk 3E Tileset

    You guys are my heroes!!!

    This is great, I am happy to see such a cool thing come out of the SH community.
    Smoke Blood for the Blood God

  12. #132
    Commander stormtrooper154's Avatar
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    Re: Space Hulk 3E Tileset

    Thanks for this tile syestem!! I remember sitting drawing out maps on graph paper when I was a kid so this is brilliant!

    One question - how do you add these new rooms (gantry) to the tile system?

  13. #133
    Chapter Master Dangersaurus's Avatar
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    Re: Space Hulk 3E Tileset

    Quote Originally Posted by stormtrooper154 View Post
    Thanks for this tile syestem!! I remember sitting drawing out maps on graph paper when I was a kid so this is brilliant!

    One question - how do you add these new rooms (gantry) to the tile system?
    Place the image file in your "SpaceHulk3E" folder and add the following lines to your "Rooms.set" and/or "Rooms_2sets.set" file:

    Code:
       <Tile name="room5x52doorsgantry" sort="10" type="0" maxcount="1" warn="true">
          SpaceHulk3E\room5x52doorsgantry.png
       </Tile>

  14. #134

    Re: Space Hulk 3E Tileset

    Thanks for that. Not sure why the dpi changed. For some reason, for your images, Photoshop reckons they're 72dpi, while MS Photo Editor says they're 38dpcm (96dpi).

    What are the sizes you used for the tileset images? I'd like to do compatible images for the 1st and 2nd edition tiles.
    Last edited by AndrewGPaul; 12-09-2009 at 08:42.

  15. #135

    Re: Space Hulk 3E Tileset

    That image was 1024x1024. Pretty much as large as it is safe to get.

  16. #136

    Re: Space Hulk 3E Tileset

    OK ... 128 pixels per 3cm square, green border 43 pixels, to make the whole image a multiple of 128 pixels across. White space 64 pixels from the square's edge on the sides with a join, yes?

    If that's the case, why is that new tile 1024x1024, not 896x1024? Why does it have extra white space on the sides with no join?

  17. #137

    Re: Space Hulk 3E Tileset

    There is wasted space on the sides of that tile because I started out making a 4 door room. Then I looked at the original artwork again and realised it was a 2 door room. I got rid of the doors, but forgot to trim the fat. oops

  18. #138

    Re: Space Hulk 3E Tileset

    Ah, OK. I was trying to figure out the 'rules', and that one was different, hence my confusion.

    I'm in the process of creating .pngs of the 1st edition tiles. Once I resize them, I just paste them over one of your scans of a same-sized piece, and let the existing alpha channel take care of masking off the 'excess'. I'll see how well it works later ...

  19. #139
    Commander stormtrooper154's Avatar
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    Re: Space Hulk 3E Tileset

    Ive got as far as opening the rooms set file, which cannot be opened on my pc due to unknown file type - any ideas how to resolve this?

  20. #140

    Re: Space Hulk 3E Tileset

    It's technically an XML file. Tell your PC to open it with Notepad (or the text editor of your choice).

    I've got a half-done Space Hulk 1st edition tileset:

    Click image for larger version. 

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ID:	69542

    It's got all the tiles done. I need to tidy up the edges of some of the pictures, replace the various GUI images and backgrounds, and I could do with better symbols for doors and spawn points. I just used the simple shapes from the 1st edition Mission Book.

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