Hello fellow warseers!
To celebrate the end of the tale of fantasy painters (2008-2009) and the completion of 2 fully painted armies, Alathir and I have decided to have a shot at writing up a battle report. We decided to keep it simple; a 2250 point pitched battle with randomly generated terrain. For this battle we followed all the standard warhammer rules save for our own house rules. For this game the only ones that came into effect were no points for table quarters (we don't find it necessary for pitched battles) and characters deploy with their units during the deployment phase.
Over the years we have been developing character background for our armies as well, and felt that this inaugural battle report would help kickstart the stories for our armies as we continue fighting.
This battle in particular takes place during the third ascension of Nagash, with an Elven Archmage in search of the Nehekharan King Thumu-Ra in the hope that he can help aid against the Great Necromancer. The Archmage befriended this Human King before he was made a victim of Nagash's conquests, he hopes that hatred has not decayed all semblance of the man the elf once knew.
For now we'll leave you with our army lists, some shots of the deployment phase, and our initial thoughts about our armies and opponents. There's also a poll so you guys can guess at who will win the battle.
StormCrow's Tomb Kings
http://i55.photobucket.com/albums/g1...Y/DSC00164.jpg
Legion of the Sun Resplendent;
LORD;
Commanders' Vizier Ahmen Rhastep
Tomb King; Scorpion Armour, Spear of Artanhak, Collar of Shapesh, Shield. 273
HEROES;
Captain Therenum
Tomb Prince; Brooch of the Great Desert, Chariot of Fire, Light Armour, Shield, Great Weapon, Chariot. 203
Grand Heirophant Bast
Liche Priest; Cloak of the Dunes, Hieratic Jar. 160
Amenist, Keeper of Souls
Liche Priest; Casket of Souls, Neferra's Plaques of Mighty Incantations, Enkhil's Kanopi. 330
(Note; I realised post game I took 2 arcane items)
CORE;
20 Skeleton Warriors; shields, Full Command. 205
20 Skeleton Warriors; shields, Full Command. 205
10 Archers. 80
10 Archers. 80
3 Chariots; Standard. 140
SPECIAL;
20 Tomb Guard; Full Command, Banner of the Undying Legion. 295
Tomb Scorpion. 85
Tomb Scorpion. 85
RARE;
Screaming Skull Catapult; Skulls of the Foe. 110
TOTAL; 2251
Pre-Game Thoughts:
As with the majority of tomb king lists I write this army doesn't have a great deal of punch outside of characters and scorpions. During deployment I was quite unnerved that the high elves almost equaled me for numbers with troops of far superior quality. My main aim would have to be whittling them down and hoping that the elite troops didn't survive before they made contact with my lines. My force couldn't really take the fight to the enemy due to it's inability to march so if my ranged offensive is destroyed by Alathirs' elites and shock troops then it is going to be a slow march to doom.
On a positive note my chariots and tomb guard form a rather effective hammer and anvil that should be able to smash some holes in the elves attack. Unfortunately I know Alathir has just finished painting up his Phoenix Guard so I could be in for a long defeat...
Alathir's High Elves
http://i55.photobucket.com/albums/g1...Y/DSC00163.jpg
Loremaster Beldrian's Order of the Gilded Spear
LORD:
Beldrian Starweaver
Archmage; Level 4, Dispel Scroll, Foliriath's Robe, Seer Staff. 350
Spells: Shield of Saphery, Fury of Khaine, Flames of the Phoenix, Vaul's Unmaking
HEROES:
Captain Daelin
Noble; Battle Standard Bearer, Armour of Caledor, Great Weapon. 143
Milamber Starweaver
Mage; Level 2, Jewel of the Dusk. 150
Spells: Burning Gaze, Cleansing Flare
Captain Calanir
Noble; Temakador's Gauntlets, Dragon Armour, Great Weapon. 129
CORE:
18 Spearelves; Full Command. 187
17 Spearelves; Full Command. 178
SPECIAL:
20 Phoenix Guard; Full Command, Banner of Sorcery, Gem of Courage. 390
Tiranoc Chariot. 85
Tiranoc Chariot. 85
14 White Lions; Standard Bearer, Musician, Lion Standard. 253
RARE:
Repeater Bolt Thrower. 100
Repeater Bolt Thrower. 100
Repeater Bolt Thrower. 100
TOTAL: 2250
Pre-Game Thoughts:
The main concern for me was that I really lacked some fast troops, the only thing that could respond to things in any fast manner was the Chariots and I knew they would be a target for shooting and the like. So, my main idea was to try and dwindle the Tomb Kings numbers with some destructive magic, finally engaging them with my superior troops. Besides lacking the assistance of the Eagles I was also very concerned about the fact that my only heavy hitting unit was the White Lions, everything else was more of an anvil. If they were taken out early, I was going to be in for a very rough time. So, hopefully the Repeater Bolt Throwers do their job, magic does its job and the White Lions navigate their way through the woods into a nice position. In my experience, none of my battle plans make it through the second turn so if half my army is still around after the first turn I'll consider myself lucky!
-Alathir
DEPLOYMENT:
From the Tomb Kings' side
http://i55.photobucket.com/albums/g1...Y/DSC00142.jpg
From the High Elves' side
http://i55.photobucket.com/albums/g1...Y/DSC00143.jpg
That's all for now. Let us know who you think will win!


Orcs, Elves and Humans, Oh my! : A painting log
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