View Poll Results: Who will win this epic duel?!

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  • Tomb Kings massacre High Elves

    4 5.56%
  • Tomb Kings solid victory over High Elves

    4 5.56%
  • Tomb Kings minor victory over High Elves

    12 16.67%
  • DRAW

    7 9.72%
  • High Elves minor victory over Tomb Kings

    15 20.83%
  • High Elves solid victory over Tomb Kings

    19 26.39%
  • High Elves massacre Tomb Kings

    11 15.28%
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Thread: Blood and Dust - Tomb Kings vs. High Elves

  1. #21
    Chapter Master StormCrow's Avatar
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    Re: Blood and Dust - Tomb Kings vs. High Elves

    Just a small update before the epic finale:

    TOMB KINGS TURN 4;

    Observing the speed with which these interlopers attacked, Vizier Rastep knew without doubt that these were surely agents of that fell lord Nagash. Without hesitation he urged on his soldiers, exuding his will over their withered forms; forcing them ever faster toward these defilers and usurpers. Revealing a wicked scepter, he thanked the gods for so worthy a battle as befitting his reputation.

    This turn the Tomb King army moved defensively. The prince rejoined his chariot unit after chasing off the Tiranoc chariot, and the skeleton warriors lurched toward the wall of spear elves, hoping to offer suitable distraction whilst the Phoenix Guard were dispatched. Elsewhere one scorpion prepared to rear charge the spear elves whilst the second scuttled towards the Phoenix Guard flank, preparing to dispatch the Standard Bearer with its’ immense pincers. Surrounded by liches, the King and the Tomb Guard positioned themselves to flank charge the Phoenix Guard also, with an onslaught of incantations to surely deliver them into combat.
    The magic phase started with the Princes’ will again being beleaguered by the Magicians of Ulthuan, defiantly refusing to allow his procession. Unfortunately with their collective will focused on this threat they were blind to the Kings’ nefarious schemes. Uttering a boisterous word of command Ahmen and his guardians were swept into combat by an unseasonably feverish gale. Once there the soldiers were pressed into fighting formations, but the will of the King alone was not enough to cause any casualties amongst the Asur. Unnerved by this change in the battle, the Loremaster once again focused his attentions on the central battle, his meditations breaking the concentration of the Hierophant. But the Keeper of Souls could not be so easily thwarted, and the casket struck down five spear elves in total.

    The Commanders’ Vizier Wills His Cohort into the Fray
    http://i55.photobucket.com/albums/g1...Y/DSC00160.jpg

    The combined fire of the archers and catapult compounded the elves woes, and by the time the barrage had stopped the left spear elf unit was reduced to half their number. Grimly defiant, Captain Calanir and his men bravely continued, even as their brothers were mutilated around them.
    In combat the Phoenix Guard showed their worth. Even before the Kings’ elite troops could get to grips with them one was brought low and deftly smashed asunder. Likewise the skeleton warriors were cut down mercilessly, their wiry frames scattered to the wind. The Elven Captain turned his fury into a weapon more deadly than any blade this time, and with a blinding flurry of sword strokes he had dispatched all around him. When the fighting stopped briefly the Elves gained the upper hand, emboldened by the undead crumbling around them.

    HIGH ELVES TURN 4;

    Weaving through the trees, the White Lions cloaked themselves in shadows. Spying through the oaken branches, they caught sight of the Battle Standard. Surrounded by an innumerable scrum of bone and bronze they knew their liege was in trouble. The spear militia had faltered in their advance, and if the Chracian hunters did not set their ambush soon then all was lost. Channeling the courage of their namesake, the elite cadre drew their axes. The undead king could not hold back this tempest.

    Knowing that the Phoenix Guard could not rely on their good fortune much longer, the High Elf Captain Calanir declared a charge against the rear of the Tomb Guard, hoping to bypass the warriors leering at them in the open fields. Yet even as he triumphantly prepared to assault the beleaguered immortals his troops were overcome by the hideous assailants, and refused his command. Elsewhere the White Lions approached the edge of the woods, preparing to pounce on the enemy next turn. Fearing for his well-being, the Light Mage Milamber broke ranks with his unit, hurriedly moving to the wooded copse so that he could better support the Elves. The rest of the elves held firm, preparing to take the charge with their spears fanned out in deadly martial precision.
    In the magic phase the casket once again confounded Beldrian, stopping his attempt to unleash the Fury of Khaine whilst his attempt to summon the Smith God was summarily undone by the prayers of the Liche council. His student fared better, killing four skeletons with a Cleansing Flare, and wounding the nearest scorpion with his Burning Gaze.
    In the shooting phase the crew of the Eagle Claw regained their composure and unleashed a deadly volley at the second scorpion, reducing it to its’ final wound as white fletched bolts protruded from its hulking bronze frame.
    In the combat phase the Phoenix Guard continued their silent rampage, removing another three warriors from the physical plane. Their captain added his might, slaying a further two. Unbeknown to them though, the Tomb King had garnered his ancient prowess and flung aside two of Asuryans’ chosen, their life essence reinvigorating his own guards. Sensing a turn in the tide of battle, the elf captain raised his banner to the heavens, but could see his comrades losing heart. It was in that moment that the Keeper of the Flame unraveled his black silken cloak to reveal the Gem of Courage. Emblazoned with the light of the Phoenix, the small jeweled medallion stunned the undead host, the momentary lapse being all that was necessary for the Asur to regain their composure.

    The battle raged on...

    END OF TURN 4

    http://i55.photobucket.com/albums/g1...Y/DSC00146.jpg

    off to bed!

  2. #22
    Veteran Sergeant Infurion's Avatar
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    Re: Blood and Dust - Tomb Kings vs. High Elves

    Awesome batrep! Just make sure to take some closeups of both armies, because they look stunning from where I sit.
    Quote Originally Posted by Ganymede View Post
    Well you could assume that. You can also assume that a football is a ball made from severed feet and that the moon is the size of a marble.

  3. #23
    Tactical Ninja Malorian's Avatar
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    Re: Blood and Dust - Tomb Kings vs. High Elves

    This reports greatness is only equalled by it unbearable slowness to post...

    Come on StormCrow! You are killing me!!!


    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
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  4. #24
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    Re: Blood and Dust - Tomb Kings vs. High Elves

    me too. Post now please

  5. #25
    Chapter Master Gimp's Avatar
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    Re: Blood and Dust - Tomb Kings vs. High Elves

    I voted for a minor Tomb Kings victory.

    Cant wait to see how it ends.
    WAR IS PEACE
    FREEDOM IS SLAVERY
    IGNORANCE IS STRENGTH

  6. #26

    Re: Blood and Dust - Tomb Kings vs. High Elves

    those TK chariots in the upper left hand corner of the last pic look like they are going to cause some serious pain real soon.....

  7. #27
    Chapter Master StormCrow's Avatar
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    Re: Blood and Dust - Tomb Kings vs. High Elves

    TOMB KINGS TURN 5;

    The autonomous bowmen stood on the cliff edge, lifeless save for a fey light flickering in dead orifices. In unison they raised their ancestral weapons. Behind them stood Bast, Grand Hierophant and servant of the God of Light. Ever had she hated bloodshed, in the precious few years of life she had relished, and the eons of death she was cursed to. She raised her hand to wipe away tears, but felt only the polished bones of her cadaver. Uttering a prayer of forgiveness she urged the soulless formation to loose their arrows, and resigned herself to the despair she had brought…

    This turn would be penultimate to the Tomb Kings’ victory, and the general ordered a hasty advance. On the far left a tomb scorpion charged the Phoenix Guard flank, hoping to dispatch their captain, whilst in the center the other scorpion and skeleton warriors charged the spear elves from front and rear. The Prince also attempted to charge the Asur, but could not goad his warhorses into the fray such was the distance to cover.
    In the magic phase he redoubled his efforts, incanting his forces forward. However Beldrian was ever masterful in his knowledge of spell craft and summoned a mighty vortex of power that robbed the charioteers of their haste. The Prince could only curse his misfortune as the battle continued unabated. On the opposite flank the King suffered no opposition, and with a mighty battle cry imbued his Guards with a portion of his godly prowess. Striking forth with great fury they managed to slay another of the fabled Phoenix Guard.
    Finally, the Liches completed their ritual, focusing their collective spite toward Captain Calanir and his spear militia. The clouds above parted as the Sun God decided to partake in the orgy of destruction, and as his mighty gaze fell on the battlefield great woe did betide the kin of Ulthuan. Under a tirade of flaming skulls and the souls of the fallen, punctuated by a bombardment of arrow fire, not a single elf survived the attentions of the God Kings chosen warriors save one. Slowly stumbling back to his feet, the captain defiantly refused his fate.

    The Deadly Tomb King Artillery
    http://i55.photobucket.com/albums/g1...Y/DSC00158.jpg

    In the shooting phase the artillery again focused their attention on the Elven Noble, but were no match for his ensorcelled armour. As flames pattered off harmlessly the elite warrior resolutely deflected the incoming hail of bolts, unwilling to give the enemy a moment of respite.
    In combat the spear elves lamented the passing of their battle brothers who once stood abreast proud and willing to fight. This shock imparted its will over their spear strikes and none could find their mark. It was only through the magical barriers of the Shield of Saphery that they survived the retaliation of the fell warhost, but their hearts were heavy and as grief overcame them they had no choice but to abandon the field. Their retreat was disastrous however, and they were scattered by the scorpions’ vehement pursuit.

    The Spear Elves are Routed by the Overwhelming Undead
    http://i55.photobucket.com/albums/g1...Y/DSC00156.jpg

    The King had routed his opposition, and pressed his advantage in this final confrontation. The Battle Standard Daelin had no choice but to fend off the vile scorpion, cleaving off its claw as it lunged toward his neck. The scorpion flailed violently and finally tunneled back into its underworld domain, but the fatigued noble could not lend his support to his wearied soldiers. The tomb guard surged forward, and used their superior numbers to press their tower shields into an impenetrable wall, only breaking formation to lash out with their cursed blades. The Phoenix Guard turned to their leader, a disconcerted look chiseled upon their faces that they should suffer a fate not predicted in their holy temple. Yet even as their foes closed in around them the captain would not retreat. Rather, he planted his heavy blade into the earth, and with loyal souls his champions embraced this new destiny.

    HIGH ELVES TURN 5;


    The Highborn gasped. Panting heavily through a blood soaked visor, he dragged himself across the scorched plain, heaving aside the ruined form of the former militia champion. There was no honour in this confrontation, no worth in seeing the fair citizens of the White Isle reduced to cinders and inanimate shells.
    But then, on the horizon, he saw a vision. A glorious feline creature struck from the undergrowth. The unfurled banner of Chrace was ever a sign of glory, and as he looked on he felt strength well up inside his chest. There would be vengeance for the fallen.


    With only one unit to move this turn there was only one option available. The Phoenix Guards’ gambit had paid dividends, and the White Lions consolidated this opportunity with a glorious charge. Striking the rear of the Tomb Guard, they were sure to make their presence felt in this late stage of the battle.

    The Brave Captain
    http://i55.photobucket.com/albums/g1...Y/DSC00150.jpg

    Beldrian lended his might; channeling the Fury of Khaine into a torrent of flaming destruction. In an instant two of the chariots were reduced to tinder. Milamber then added his prowess, sending a shard of light crashing down on the surviving tomb scorpion. Trapped in the deadly prism, its’ brazen mass was reduced to a smouldering pile of slag. The Liches, powerless to stop the fury of the elves, could only look on in awe of such a spectacle.
    In combat the judgment of Asuryan was dealt to the bewildered King. Before the Nehekharan elite could even reform the White Lions were upon them. With a speed that was only matched by their proud zeal, they utterly decimated these inept fools. Every stroke found its mark upon exposed bone or chinked mail. The emaciated southerners were shredded upon gilded axe blade, their only respite coming when the King himself stepped into the fray. Yet despite his efforts the Tomb Guard were vanquished, only the most faithful and their liege left standing to fend off this grievous peril. The Phoenix Guard now turned to face the once fearsome opponent, a curse of antipathy upon their unvoiced lips.

    The White Lions Pounce!
    http://i55.photobucket.com/albums/g1...Y/DSC00152.jpg

    END OF TURN 5;
    http://i55.photobucket.com/albums/g1...Y/DSC00147.jpg

    TOMB KINGS TURN 6;

    The Vizier withdrew from the combat, pushing forward his supposed champion. He quietly contemplated how the Gods could turn against him. Carrion birds circled above, but this fleshless heap, these worthless mongrels, would be a disappointing meal…much as they were disappointing soldiers.
    Ahmen turned his gaze to the white cloaked assassins, committing each of their faces to his expansive memory. With lidless eyes forced to witness this humiliation, he began to utter a dirge to the ever wrathful Lords of Death…


    This turn the Tomb King army could do naught but feebly turn toward the remaining elves. The Sun God was returning to his realm, relinquishing his domain to the Lord of Night, ashamed that his chosen could not fulfill their appointment. The chariots moved into a charging position however, the Prince eager to impress their Almighty. The skeletons likewise assumed an aggressive formation, although there was little chance that they could hamper this foe. Along the rocky embankment the archers assumed their firing positions, taking aim once again at the lone Noble. The Hierophant Bast dissipated to the breeze, traveling with the torrents until she was safely guarded by the Kings warriors. She began to utter a final spell to her Idol before his light was vanquished.
    In the magic phase all attention was focused on the charioteers. Both the prince and the Hierophant unsuccessfully attempted to goad the war machines into the White Lions with their combined will and sorcery, and as the Priestess broke the wax seals of her Hieratic Jar, the Elven Loremaster unraveled a scroll of unbinding. The might of the priesthood had been thwarted.
    But the Keeper of Souls would suffer no hindrance, and one final time he opened the casket. As a cascade of tortured souls fled screaming, they swept toward the Elf Captain. In an agonizing instant he was confronted by the endless faces bound to that unholy prison, each whispering their secret woes. As he felt his spirit pried from its mortal shell the Realm of the Gods appeared overhead before he was ensnared to that most dreaded sarcophagus.
    In a final effort to dispatch the remaining bolt thrower, the Catapult crew launched another wave of flaming death, but even with the aid of the priesthoods incantations their volatile weapon proved no match for the fickle winds. With nothing left to fire at the archers stood motionless, their hollow skulls unthinking and uncaring of the slaughter.
    In combat Beldrian’s finest dispatched the remaining Tomb Guard with little effort, before surrounding the enfeebled King. But there was no despair for the immortal warlord, only a flicker of resentment toward these infantile pawns. There was nothing left now for him to do except that most ancient and terrible rite.
    His parched lips cracked with the utterance of forbidden names; names of those most hated Nehekharan Gods. With each oath of death tar gurgled from his ancient mouth, with each syllable those who brought his demise began panting and crumpled to the grassy knoll. The Lords of Death took their prize, as the Kings curse slew four White Lions. Then the King himself returned to dust, his spirit finally diminished to dormancy.

    The King is Brought Low with a Vile Curse on His Lips
    http://i55.photobucket.com/albums/g1...Y/DSC00162.jpg

    HIGH ELVES TURN 6;

    Beldrian ran to the hilltop, his student in tow. He was unprepared for the sight before him however and as grief struck at his heart he was brought low by the overwhelming spectacle of death. The battle was over, but the cost had been far too great. Guilt swept over him, for this was an undertaking that should have been his alone. With grief in his soul and remorse in his conscience he prepared the final defense.

    There was little left for the High Elves to do in this late stage of the game. The few remaining Asur formed into a tight defense whilst the mages moved to the hill to catch sight of the lingering chariots.
    In a final display of magical fury the student and master focused their attentions on the remaining chariots. But fatigued and alone, they were unable to summon the discipline required for such feats of psychological mastery, and the lingering aura of the casket interfered with their already fragile hold on the winds of the Aethyr.
    The forces were deadlocked, and as sun set neither side was willing to part the field. Boldly stepping forward, Beldrian prepared his negotiation…

    END OF TURN 6;

    http://i55.photobucket.com/albums/g1...Y/DSC00148.jpg

    RESULT...

    DRUMROLL...

    DRAW!!

    A difference of just under 200 points means the High Elves were unable to snatch a victory.

    Post game report, man of the match, epilogue, and a preview of our next game to follow soon! And more pictures of our armies for Infurion !!!

    Thankyou so much to everyone who stopped by to read the battle, post comments, and take a punt on our poll. Much appreciated!

  8. #28

    Re: Blood and Dust - Tomb Kings vs. High Elves

    Finally!

    I wudda skipped that entire report altogether, had it not been so damn interesting and fluffy, and all those colorful lil pictures...

    Just like a Batrep should be, you nasty little tease!

  9. #29
    Chapter Master Alathir's Avatar
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    Re: Blood and Dust - Tomb Kings vs. High Elves

    Thanks a bunch to everyone who kept up with our first online battle report... the first of many! It was a great battle, let us know what you think of the background behind it as well...
    Check out Stormcrow and Alathir's Battle Reports
    Blood and Dust
    and The Enemy of my Enemy

    Come see Alathir and Stormcrow's models in the Miniature Land of Oz!

  10. #30

    Re: Blood and Dust - Tomb Kings vs. High Elves

    Yeah, the background. Well actually that's what distinguishes this from other Batreps. There are enough 'unit A charges unit B and wins and I massacred him' reports out there, but I like armies having a reason to fight each other. Maybe I should try this too.

    I think the High Elves were portrayed in a great way, it's just that I really, really REALLY don't like High Elves, so they're naturally not of that much interest to me. However you managed to catch me in their story, so this has to count for something.

    Tomb Kings are also not one of my favorite armies, but I have a thing for Undead and as such I was hoping they'd win...
    I just thought that they were a little too whiny for my tastes. It's that kind of 'oh, woe betide us, we're dead *moan, cry*' Undead. Keep in mind, they are Immune to Psych. I like my Undead as merciless killing machines, so I play Vampires. Still, very interesting even though I still don't get why they would fight the intruders in the first place without hearing them out. They're really mad at everyone, huh?

    Also I grieved when the King crumbled to dust. Now I hope this wasn't the King they had been searching for or the entire thing would have been rather futile wouldn't it!

    Now bring on the negotiations already! I wanna know what the TK say when they hear the story (and if they understand it).
    I suppose the Queen will be 'not amused' when she hears of her husband's demise!

  11. #31
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    Re: Blood and Dust - Tomb Kings vs. High Elves

    Great Job. And Great Pictures looking forward to you next report.

  12. #32
    Tactical Ninja Malorian's Avatar
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    Re: Blood and Dust - Tomb Kings vs. High Elves

    Great report and a hard earned tie.

    Must have been a pain to move all that stuff without movement trays...
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
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  13. #33
    Commander lcfr's Avatar
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    Re: Blood and Dust - Tomb Kings vs. High Elves

    Great report. Did the Casket end up affecting any enemies engaged in combat during the game?
    With great power, comes great responsibility
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  14. #34
    Chapter Master Gimp's Avatar
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    Re: Blood and Dust - Tomb Kings vs. High Elves

    Psyduck I guessed a minor win for the TK.

    Well played, well written
    WAR IS PEACE
    FREEDOM IS SLAVERY
    IGNORANCE IS STRENGTH

  15. #35
    Chapter Master Draconian77's Avatar
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    Re: Blood and Dust - Tomb Kings vs. High Elves

    Great narrative report, I'm partial to the "tragic" Undead myself.

    Congratulations on getting the armies painted aswell.
    Starcarft 2 ID//Draconian
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  16. #36

    Re: Blood and Dust - Tomb Kings vs. High Elves

    that was good, nuffsaid

  17. #37
    Chapter Master StormCrow's Avatar
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    Re: Blood and Dust - Tomb Kings vs. High Elves

    Clouds gathered.

    Through the growing darkness shadows flickered amongst flaming skulls. On the plains the remaining warriors raked through refuse and bone, unceremoniously discarding the highborn elves in search of bone fragments. These they piled together, awaiting the attentions of the priesthood.
    The undead captain paced back and forth, aware of the judging eyes laid upon him. Ever had the Liches tried to usurp his position, and when the Great Lord arrived he knew they would be first to defame him. Laid upon the earth were the remains of the Commanding Vizier. Scattered into vague hieroglyphic shapes, the dust fragments began to coalesce as the Priests chanted. The Princeling turned his gaze to the ritual, and for a moment he felt that most primal human emotion. He gripped at his chest, his fist burrowing deep into the chest cavity where a heart once pulsed. He felt his decayed lungs wheezing under the mounting pressure. As a towering spectre formed in the circle of priests and initiates, the Noble was taken aback, struck by an unnatural fear.

    As the chanting reached its deafening crescendo the Vizier returned to unlife. Gurgling abuse through stained lips he struck down one of the priesthood foolish enough to return his stare. The assembled soldiers bent to one knee, not so much through respect but the will of the Vizier himself.
    The Prince lowered his decrepit face, listening intently for the whispered intrigue of his supposed servants. After a brief moment he felt heavy footsteps churning the earth. In an instant a wiry claw ripped away his crown, scratching away remnants of his leathery skin. The diadem chimed as it was dropped to the barren earth, the sound nullified when the Vizier shattered it under a heavily shod sandal.

    “You have disgraced your King and your Liege. You are not even fit to walk amongst the Sun Gods’ chosen as a champion.”

    The Vizier lowered his head to the former Prince, His decayed features forming a menacing smile.
    “Know that you will never ascend to the throne, an impudent pup not worthy of his station.”

    At that moment something in the distance caught the Commanders attention, and he crushed the Princes’ skull into the craggy rocks, satisfied by the sound of splintering bone upon the earth. With his mighty sceptre in hand he waited as a slender figure approached the camp...


    To Be Continued in the Next Chapter; “The Enemy of my Enemy”





    Post Game Thoughts (ALATHIR):

    Well, that really was a game of two halves… or more like a game of one quarter for me. I really wasn’t liking my chances as my forces marched to meet the enemy, not only were my phalanxes and Phoenix Guard number's being dwindled by the destructive power of the Casket and Screaming Skull Catapult but it seemed as though the Tomb Kings were coming at me from all sides. If not for the timely arrival of the White Lions (amazingly, it almost worked in my favour that one of my spear units were broken and caught as it made the ultimate destination of the Chracian hunters very clear) then the game would have been very different. Again, I value the Phoenix Guard as highly as Swordmasters or White Lions, proving their worth by being able to hold and even win combat once despite being engaged on two sides, the Gem of Courage is definitely one of the best items for the Asur! Beldrian destroying the Tomb King’s Scorpion armour really saved some pain in the future as well.

    All in all, I realize if I had some things differently then I could have had an easier time, stupidly I completely forgot about the power of the Casket of Souls so some magic resistance would have gone very far. Plus, I don’t know why but I barely bothered to protect my Bolt Throwers against the inevitable scorpions ( And I have alot of experience with those things kicking my ass), if I had then my shooting would have been a lot more effective. I would have preferred to remove one of the bolt throwers for two eagles but since we were using the armies we painted in the Tale of Fantasy Painters our hands were a little tied. In the end, if that game had gone on for one more turn then its safe to say that Stormcrow probably would have had a solid victory on his hands as his chariots would have mopped up my dwindled elites.

    So, this was an awesome game which only really turned my way after the White Lions made it combat and proved their worth (thank christ they didn’t flub their attacks). A draw is sometimes the best result as both players can walk away satisfied. Stormcrow played a great game (curse his amazing luck with Screaming Skull Catapults and direct hits!) and I look forward to our next match.

    Hope you all enjoyed the report and the background behind it.

    Post Game Thoughts (STORMCROW);

    Well that was sad! Thinking back I was never really in a comfortable position during that game, and even when I got lucky it all ended up working toward my downfall. I always thought it was going to be tough for my undead minions, seeing as I didn’t even outnumber the high elves from the start, but i did have some tricks up my sleeve to help out. First and foremost the scorpions saved me early game, appearing exactly where i wanted them and causing some major disruption for Alathir. The casket was another valuable addition to the army, not only for its incantation but the -1 to casting. All in all i think 4-5 spells weren’t cast purely because of the presence of that model. The chariots were another boon to my forces, and even though they never managed to charge during the game, they at least held up the high elf advance, allowing me to pick my battles. It was only really due to my own stupid fault that the white lions managed to sneak into the trees, and it’s something I’m still peeved that i let happen.
    The tomb guard block was another unit i had high hopes for. Alathir and I have been playing against each other of years and during that time this unit has ever been a thorn in his paw. With its ability to replenish almost any wounds it takes, few units can withstand its attentions. Unfortunately for me, the Phoenix Guard are one of them, and he knows it. Ideally I would have broken the Asur elite before they could summon reinforcements but as we all know you just can’t account for a unit passing a break test on Ld 4...The most annoying thing was the catapult hit could have taken out the Keeper of the Flame after he failed his look out sir, but Alathir has an uncanny ability to roll ward saves (he also plays Bretonnians) and so he and the gem of courage were able to arrive safely in combat.

    All in all the game went really well, and although the white lions stole my victory i can’t complain. It made for a great narrative, and the climax of the battle became quite tense as i attempted to magically charge my chariots into combat to no avail. Reviewing the game now the autobreaking spear elves turned out to be a huge detriment to me, as it stopped the glorious chariot charge, but i did at least get to kill some elves so it’s all gravy. If i were to change the list i think i would swap out the archers for more chariots, but i like a bit of diversity and in a standard game they are great for taking down eagles so no regrets there.
    This will go down in my books as yet another reason to loathe the Phoenix Guard. Even though it was the white lions that ripped me apart, it was they who managed to hold my unit in that awkward position. Curse them and all elf kind!!!

    MAN ELVES OF THE MATCH;

    http://i55.photobucket.com/albums/g1...DSC00169-1.jpg

    Without doubt this award had to go to the white lions. To fully appreciate their involvement you have to know how much their charge swung the game...

    They saved Alathir;
    200 points worth of standards plus 100 points for the standard i would recapture
    170 points for the remainder of the Phoenix Guard unit
    143 points for the BSB.

    Further to this they cost me;
    100 points for a slain general and a further 100 for a captured banner.
    273 points for killing my king
    295 points for destroying my tomb guard unit.

    In total, that late game manoeuvre shifted the outcome by a whopping 1381 points, turning a solid tomb king victory into a tie. Of course this would not have been possible without the phoenix guard holding for three rounds, but it was the Chracian axe strokes that undid a glorious victory.

    Well that's all for now. the adjudicator has gone to bed and we're preparing for the next installment. Our next battle report will be a massive 5000 point game that is being played this very afternoon so stay tuned!!

    http://i55.photobucket.com/albums/g1...DSC00166-1.jpg

  18. #38
    Chapter Master StormCrow's Avatar
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    Re: Blood and Dust - Tomb Kings vs. High Elves

    Quote Originally Posted by Malorian View Post
    Great report and a hard earned tie.

    Must have been a pain to move all that stuff without movement trays...
    Thanks Malorian, we used movement trays for most of the units in the game but for the heroic closeups we got rid of them to make ourselves appear more professional

    Quote Originally Posted by lcfr View Post
    Great report. Did the Casket end up affecting any enemies engaged in combat during the game?
    Thanks lcfr, the casket didn't affect anyone in combat. I'm pretty sure that it can't unless I missed something?

  19. #39
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    Re: Blood and Dust - Tomb Kings vs. High Elves

    Quote Originally Posted by StormCrow View Post
    Thanks Malorian, we used movement trays for most of the units in the game but for the heroic closeups we got rid of them to make ourselves appear more professional



    Thanks lcfr, the casket didn't affect anyone in combat. I'm pretty sure that it can't unless I missed something?
    There has been some debate on the issue, but its generally accepted that it can't. However due to the latest faq's, its also generally accepted (again with some debate) that MR no longer works against the casket due to the new targeting rules.
    Quote Originally Posted by IcedCrow View Post
    Scenario - Lulz
    Special Rules - One player only needs to score 1/4 of the scenario points value to win. Roll a D6 or punch your opponent in the face. Whoever rolls highest OR bleeds the most gets to pick. The winner may wear the fabled Belt of Win and gets his face on the cover of White Dwarf.
    War does not determine who is right, it determines who is left.

  20. #40
    Commander lcfr's Avatar
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    Re: Blood and Dust - Tomb Kings vs. High Elves

    Quote Originally Posted by StormCrow View Post
    Thanks lcfr, the casket didn't affect anyone in combat. I'm pretty sure that it can't unless I missed something?
    I've read mixed reviews on whether it can or cannot, though I'm of the opinion that units locked in combat don't have LoS to anything but their opponent. Just wanted to see how a fellow casket user (...makes us sound like we're drug addicts) did things.
    With great power, comes great responsibility
    -Uncle Ben

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