
Originally Posted by
wilsongrahams
An alternative I am working on, requires you to randomly deploy the map by rolling a dice on a table for each piece, eg, entry point, room, junction, corridor, and any piece that can't be placed has a marine area secure instead. This is fine for creating a map before playing. One thing I'd love is to be able to deploy the map as I play though - up to line of sight as each marine turns a corner, but how would I sort the blips? Any thoughts? Or just roll for enemies randomly like in Warhammer Quest?