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Thread: Multi-Player Space Hulk?

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  1. #8

    Re: Multi-Player Space Hulk?

    The version I have done the most is 2v1 with 2 people playing the Marines, one squad each.
    I have also done 2 v 2 as well. The GS players were each assigned specific entrance points on opposite sides of the map if possible, and then they took turns taking blips.

    As far as Marine turns go, there are a few ways you can do it, all of which have different affects on the feel of the game:

    One turn of the timer, Marines move simultaneously, players can talk. (This is the most "normal" method.)
    One turn of the timer, Marines move simultaneously, players can not talk.
    Two turns of the timer, one per squad, players can talk.
    Two turns of the timer, one per squad, players can not talk.
    Two turns of the timer, one for planning, then Marines move simultaneously, players can talk throughout. (This is very close to "normal" as well.)
    Two turns of the timer, Marines move simultaneously, players can talk.
    Three turns of the timer, one planning, Marines move simultaneously, players can talk.
    Three turns of the timer, one planning, Marines move simultaneously, players can not talk.
    Three turns of the timer, one for planning, then one per squad. Players can only talk during planning stage.

    Of course Marine players can talk all they want during the GS turn no matter what, but the second the last GS player says they are done all talking stops and the timer gets turned if ready.

    Planning phases are often shorter than the allotted three minutes so having a second timer on hand so you can go straight into moving if planning only takes one minute is very helpful.

    Keep in mind that taking turns, even with talking, doesn't always make the game easier than simultaneous turns. Obviously if two squads get close together then separate movement can really mess up your ability to move quickly and efficiently.

    Command points are shared, so if someone uses one, on any turn, they are allowed to communicate their use of the point to their teammate. However, their teammate isn't allowed to comment on the use if no communication is allowed at that time. It is first come-first serve on command points.

    Hand signals and similar count as talking. So does groaning when someone is doing something, though not when it is the result of a dice roll. If there is a simultaneous turn with no talking a player can announce that he is "done moving this marine." but nothing more. This is primarily to facilitate movement when two squads become co-mingled.
    Last edited by arentol; 19-11-2009 at 06:54.

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