Grr, argh. Stupid bloody terrain. The new rules for terrain suck. Previously I have been playing 4th ed 40K with 2nd ed veterans who prefer the old Line of sight rules. "If the model can actually see its' target, it can shoot it".
Last night I was playing with some 4th ed junkies and found that basically EVERYTHING bar troops and the table itself block line of sight.
Example 1; my leman Russ turret could see clear across a hill at a squad of Eldar jetbikes. From the turret there was a clear and unobstructed line of sight. I can't shoot them. WTF? I can SEE the bloody bikers, the turret operator can SEE the bloody Biel Tan bikers. What gives?
Sorry, the hill completely blocks line of sight. Fine...grumble, grumble.
Example 2; My demolisher is drawing a bead through a quite large gap in a line of trees, we're talking a 4" gap that I could drive a chimera through. What a I targeting? Another Biel Tan jetbike squad. No, sorry, I can't shoot them. WTFH!? I can ACTUALLY SEE THEM, What? What is it?
The base upon which the tree is mounted actually *represents* more trees than is actually shown.
You have got to be kidding me. If it was meant to have more trees on the base then why doesn't it? I don't see why I should get screwed over for their crappy modelling. This means I could get a box of GW trees, a pack of CDs glue one tree to the centre of each CD and effectively make a barricade of LOS blocking stupidity.
So my conclusions are these:
1: Everything except troops and the table itself block line of sight.
2: LOS as such does not really exist anymore.
3: WH40K is turning into a tabletop computer game, with icons that represent trees, troops, vehicles and buildings.
blegh, terrain.
Red out.


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I played my Blood Angels against Tau yesterday and I managed to get one charge in the entire game!
factor are what makes some aspects of terrain much more appealing in WHFB. A cover save is nice, but a 'to hit' penalty to shooting would make more sense. If the weapon hits, it hits, regardless of how well you are hiding. Cowering behind a rock makes it harder to get hit in the first place is all.