
Originally Posted by
Gavin Thorpe
Thanks to everyone that has posted so far, for keeping it civil and bringing up some interesting points. I'll jump in and address some of those issues.
Official/ Unofficial debate
There used be a time when such terms as official and unofficial didn't exist. Most players happily went their way in small groups, a few attended clubs, but there certainly was no sense of a wider community beyound the stores you visited and your mates. These days we have global events, tournaments, battle bunkers and all sorts of other goodness (which, incidentally, I would have given a limb for when I was a callow youth looking for people to play this new-fangled Rogue Trader game I'd discovered). We have been slow in recognising the full implications this has on a games system and the way it can be promoted and supported with new material. Perhaps it was rose-tinted spectacles, perhaps simply good intent, but we were confident in our ability to release rules and people would be 'nice' about the whole thing, talk this over with their opponents, agree what they used and try things out in a spirit of adventure.
Of course, the reality is that players come together from very different places, looking for different gaming experiences. Some game in stores, some in clubs, others go to tournaments, while more still just play with their mates in the olde stylee. What has been consistent for a while now is the question, 'Is this official?'. This is not something we've taken upon ourselves to instil upon the gaming system because it suits out purposes, far from it. It is a response to the growing number of calls for greater clarification as to what is official and what's not. Why would people want to know? That's up to them, it's not for us to say.
The short version is that players have asked us the official/ unofficial question a lot recently and we have to start addressing the answer.
Amount of rules
Lets not forget something important: we produce a lot of rules. Masses, in fact. When we were compiling the Annuals it was clear that every year we added a large amount of rules to every games system.
We also want to keep producing more rules! They enable us to explore the universes of our games, and the hobby of gaming itself in different ways.
Take a moment to consider just how much of that massive rules set you yourself know about, or are even aware of. Most of us only look at part of this at a time – your own army, the armies you play against perhaps, the tournament rules of the events you attend, maybe even just one of the scenarios. Now step back and think about all of those army books, the other supplements, the WD and web articles, the skirmish rules, sieges, campaigns. At the moment we're asking people to view almost all of that material in the same way, all equally important and equally official. It can be overhelming, even for experienced players. For this reason the divide will allow us to say, "This is the stuff you need to be aware of, and this stuff over here you can think about if you want to."
Time frame
There's two ways we can solve this: the quick, easy way or the long, proper way.
We could apply the divide I mentioned at the start in an instant – wave some magic wand and make a statement that only the rulebook and army books are official, and nothing else. That doesn't leave a lot of players in a very good position, though. They've invested money, time and effort into their armies, and they want to use them, and within many circles as soon as we say 'it's unofficial' then those armies will be instantly tainted, for right or wrong. That's not really doing best by them, no matter the greater good that is served.
So we have to do this the proper way, to extricate ourselves from the decisions of the past and not repeat them, and find ways to move forward that accomodates the needs of the players themselves, all of them. This is going to take time, quite a long time indeed, probably years. There isn't one solution. Some of these things may be accomodated as we revise army books, for instance. Others may require us to bite the bullet and move things over to the 'unofficial' side of the line, but to do so in a way that leaves players with as much opportunity as possible to use the armies that they have collected.
This also means that there isn't going to necessarily be a defining moment of when this happens. We might wake up one monday and realise with a warm sense of achievement that we've actually got there. This isn't going to get fixed next week, next month, or even perhap next year, because miniatures last a long time.
What it absolutely requires is that we don't add to the phenomenon, and that players understand what we are trying to achieve, and why.
Errata
Someone mentioned there being no official errata in this approach. This isn't the case, because any errata will be corrections made to those official sources – the corrections don't exist in some little area of their own, they are simply an extension of the rulebook and armies books. In fact, errata like this is incorporated into a reprint policy that means the books themselves are physically updated with the latest corrections.
Happy Gaming!
GAV