Argalis Burning
Welcome to my new battle report thread! I hear (some) of you ask, why make a new one Grumbaki? Well, I’ve decided, after reading Malorian’s great one-man campaigns, to emulate him. What will happen here is that my Empire army will no longer be an Empire army. They are now Tileans, and they are going to try and retake the city of Argalis.
To locate Argalis, it is on the lower left hand corner of this map: http://www.madalfred.darcore.net/maps/BORDER2a.GIF
To retake the city, they are going to have to take physical possession of each part of it. To take a part of the city they will need to take each section. To take a section of the city, they will need to win a game of warhammer against an army that is located in that part of town. If I lose the country side then I lose the campaign. If I take over every part of the city, then I win the campaign.
The Sections of the City
The Country Side
* Start off with this territory.
The Gate House and Market Square
* Any human army.
* Greenskins.
The Barracks
* Any human army
* Greenskins
Executioner’s Square
* Any undead army
* Any elf army
Prince Cecilio’s Palace
* Any chaos army
* Any tree spirit heavy wood elf army
Quayside
* Any elf army
The Dwarf Quarter
* Any army-but I must beat them using my dwarfs. If I lose a game playing with dwarfs, then this is the only territory that can be lost.
Example: After taking control of executioner’s square, I play a game against an army of dark elves. I win, so I take control of the quayside. Following this, I fight against an army of high elves and I lose. I now must either lose the quayside or executioner’s square.
A note on the battlefields
As I will be playing at my local GW, the table the terrain will not change. It will still be mainly trees and hills. For the purpose of this report though, they will simply be referenced to as ruined buildings. Trees, as they are difficult terrain, are the buildings that have completely collapsed, while hills are those that have been damaged to the point where they no longer provide any defensive value. Actual buildings will be those ones that have escaped the destruction which have ravished the city.
Also the battlefields take place in parts of the city which naturally have the broadest areas. The rest of the city will only be referenced in the fluff, as the crowded housing areas are no places for pitched battles.
The Fluff
The city of Argalis has a long and checkered history. It first built by the high elves as Tor Ancor in -3419 during their golden age. It fell during the war of vengeance in -1974 when a dwarf army marched on it following the death of Prince Snorri Halfhand in his duel with Caledor the II. As a small colony, the elves abandoned the city to its fate and it was burnt to the ground by the vengeful dawi. It lay in ruins until human settlers, who in -1125 gladly built on the ruins of the elder race. Unfortunately for all involved, these humans fell into the worship of a vampire, whose bloodline would later be called the Von Carsteins. The depravity of this cult was enough that the other human tribes in the area came together to destroy Argalis and their vampire masters. The city lay in ruins until it was rebuilt for a third time in 537, as the people saw the legends of its history as just that, legends.
To the north Vardanos prospered along the banks of the river Salara. During the Crusades against Araby the town was conquered by the Bretonnian Duke Guillaume the conqueror. He had attempted to take the southern route to Araby, and finding the going too long he instead conquered Vardanos and claimed it for himself and his descendents. Despite it being far from Bretonnia, Guillaume’s descendents still hold to the traditions of Bretonnia and have even managed to (mostly) force the local populace to worship the lady of the lake. However all attempts at changing the name of the town led to bloody riots that the conquering Bretonnians had to put down violently, so in the end Guillaume decided to just leave it be. Since Guillaume’s conquest of the town it has been a bitter rival of Argalis. On the open field the forces of Argalis were not a match for the mounted forces of Vardanos, so instead Argalis became a haven for outcast engineers and forward thinkers of all kinds, under the theory that the more gun powder and innovative tactics they possess, the safer they would be against the knights of Vardanos. As it was also located on the mouth of the river Salara, it could effectively cut Vardanos off from trade, which it would do when faced with open war from their more powerful neighbor.
This state of affairs lasted until 2510 when the undead returned to Argalis. Leading the undead was the vampire lord Sibbechai, whose sire was the get of one of the original vampire lords of the city. Sibbechai has returned to the city following his sire’s tales of caches of necromantic tomes hidden before the city fell. When the undead hordes attacked the city’s defenses were quickly overwhelmed and the survivors fled across the Aegos bay to the town of Myrmidens. Since then Argalis has become a warzone. Following the fall of Argalis, their historic rivals, the knights of Vardanos, have invaded the city. Brought up on tales of Bretonnian heroism, they have been quick to ride out to battle. Their goal is to take over the ruined city and to make it into a vassal state of Vardanos. If they can succeed then they will no longer be subject to Argalisians cutting them off from all sea trade. Along with them come two more principle players in the fight, the elves.
First there is the Slave-Master Tullaris Redfist, a dark elf who has decided that the harbor would be the perfect staging ground for his raids. Unfortunately for him the high elf admiral Caranath Bladewind has learned of these plans and has tracked the dark elf to the harbor. He has since sworn to turn it into a base of operations for his fleet, so he can use it to protect the shipping lanes for the interest of Ulthuan. Both sides are fighting a cat and mouse game on the open seas while at the same time sending in their marines to take control of the harbor.
Argalis has been torn apart by the fighting taken place within it. Fires have raged throughout it since its fall, leaving much of it as burned out ruins. Few places within it have remained untouched by the damage, but the combatants don’t seem to care that their fighting it ruining the very place that they seek to rule. The only part of the city that has remained untouched by the destruction of war is Prince Cecilio’s palace. Following the fall of the city strange lights could be seen from the palace at night and none who have entered have yet returned. Rumors abound about what has given the palace its invulnerability to the purging fires that have gutted the rest of the city.
It is into this that the men of Argalis have marched into. With the backing of the merchant prince of Myrmidens, Prince Cecilio has led an army of mercenaries to clear the city so it can be resettled and rebuilt. Only time will tell though on whether or not the prince can take back his city, however even if he succeeds he will have to face the harsh truth that there is little left to save.
Dramatis Personae
*Thanks to DJ for sending me this*
The Soulreaper's Own
Dreadlord Rakarth Hauclir Soulreaper(Dreadlord)
Supreme Sorceress Lharuana
Master Malrea Darkheart(hunter master)
Slave-Master Tullaris Redfist(cold one master)
Zhar Shadowborn(assassin)



Reply With Quote
Malorian
and grail knights. I've faced him once and he took an army with absolutely no peasants in it, and in the other game that I saw him play he again took an all knight army. So truth be told I'm kind of worried about the upcoming battle, so any advice on fighting the Brets with my Empire would be appreciated.

