@ilikebmxbikes - I really enjoyed this game, it's the first time I've laid 4000 points of my Tyranids down together. The scenery and all the armies looked amazing, and I'm now slightly guilty for bringing along my work in progress flyrant and gargoyles. I just wanted to show off my greenstuffing skills, but I'm definitely going to have to get my paints out before our next game ;-)
I've had lots of local tournament practice, so my nids are no pushover. The marines brought all the tools to take down my MCs, but I also had some nasty tricks to get into their lines and start harvesting biomass before it did too much damage. We had night fighting on turn one, which let my hordes of gargoyles, hormagaunts and genestealers move forward in relative safety, and flying hive tyrant with invisibility absorbed a lot of enemy fire in turns one and two. There were a lot of sternguard that needed to die so I could get across the table... fortunately my Doom of Malantai was in the mood to swallow a whole squad of them when he dropped in and the flyrant's shooting accounted for most of another once their Rhino was wrecked.
The combat between the Death Company and their Dread versus the already heavily wounded Swarmlord showed just how much of a badass the biggest bug can be with access to the new powers. With seven attacks from warp time he rolled two sixes and could direct hits onto the hammer and power fist, knocking them out before they could hurt him and the rest of the DC struggled to wound against his Iron Arm... fortunately I made some lucky FNP saves at that point. The dread piled in to try and finish him off, but ran straight into 7 more S9 attacks and exploded before it could hurt him.
If anyone wants to see more of my nids, I post as bugsculptor on warpshadow.com and have a WIP photo blog here:
http://bugsculpting.tumblr.com/