This is the list im currently playing with. Right now ive played about 10 games. Im enjoying this list very much. My 4 first games with this list was a tournament where i did average. Won best painted army at least. Luckily ive done better lately. Still im learning alot every battle and id like to hear what the rest of you think about this list. See if you can find any room for improvement. Any thoughts wanted! At the end ill try to explain how i run my list and add some of my own thoughts. Hope you find it an interesting read!40K Army: Imperial Guard
HQ: 170pts
- CCS: 3x meltaguns, vox, Chimera w/ multi-laser and heavy flamer
Elites: 145pts
- Psyker Battle Squad: 7 psykers, Chimera w/ multi-laser and heavy flamer
Troops: 645pts
Infantry Platoon
- PCS: 3x Flamer, Chimera w/ multi-laser and heavy flamer
- Infantry Squad: AC, GL, Chimera w/ multi-laser and heavy bolter
- Infantry Squad: AC, GL, Chimera w/ multi-laser and heavy bolter
- SWS: 3x Melta
- SWS: 3x Melta
- Veterans: 3xPlasma, Vox, Chimera w/ multi-laser and heavy flamer
Fast Attack: 260pts
- Vendetta
- Vendetta
Heavy Support: 630pts
- 2x LMBT, hull heavy bolter
- Demolisher, hull lascannon
- 2x Griffons, heavy flamer
Total: 1850 pts
The CCS and veterans work in tandem. With the vox network the veterans are great to kill enemy MC's, units with 2+ save or light tanks. Sometimes it might be hard to maneuver the veterans and CCS so they can give orders. This has got me thinking that it might be better to run the CCS with plasma instead. If anyone have any experience with this id love to hear it. I havnt had much use for the astropath lately. Maybe cus ive been lucky and got the first turn. This could save me 30pts, but i havnt got much to spend those tho.
The psykers have been real game winners for me. Theres nothing like chasing 400+pts of nob bikers+warboss off the table in turn one. I dont think ill ever leave home without these for a loooong time. 7 is enough, but one failed psychic test during the game and it hits these really hard. If i had any points left id might boost these.
The two SWS goes in the vendettas to make them scoring and to give me some really agressive anti tank. This off course makes the army fully mechanized. These can also be sacrificed to block enemy movement for a turn even if this means they die horrible. In one match i scout moved these out on the enemys flank and in turn 1 melta'd a Land Raider and a 3xLC pred. Lately ive been more defensive with the vendettas, keeping them back and using them for long range anti tank instead. I feel this is a better way to use them since this keeps my scoring units alive through the game and gives the vendettas more time to make up for their cost. On account of this im toying with giving the SWS's flamers instead.
My two line squads pumps out some serious firepower for 120 points. Great against light vehicles and infantry. Heaps better then HWS in my opinion. Line squads are often overlooked for mech armies in the new codex,but think of them as cheap home objective grabbers. I think the first list i saw that used these was from Vaktathi here on warseer so a big thanks to him! I really recommend these.
The heavy support section is pretty standard, but stripped to the bone. This is only to cram even more points into other parts of the list. LC on the demolisher works really well for me. It also stops any wound allocation shenanigans. Also i often aim the demolisher at enemy tanks if they are placed close to or in between infantry. Griffons never let me down. Dirt cheap and reliable. Enemy rarely waste time on these too. Id love to try with a manticore instead of these, but i havnt got the model for it.
Thanks alot to all those who contribute to the Tactica Imperial Guard thread and the tactica itself. A great read for any aspiring general!


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The price for plasma on the CCS and vets are just the same. Dropping one melta on the vets should net me 10pts, but i value triple meltas more then the extra psyker.