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Thread: 2nd ED memories....

  1. #1
    Chapter Master Loki73's Avatar
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    2nd ED memories....

    Ok, for you old guard out there, what good memories do you have from 2nd ed?

    I liked strength reduction to armor. Good times. I miss my 2nd ed SW codex.
    Best memory though was the generic assasin with: combat drugs, power weapon, polymorphine, and a vortex grenade. Oh how I loved it when I removed a guardian and threw a vortex grenade on Eldrad! Ahhh the fun.

    I also remember being able to load lots of assault cannons and havocs on my WG termies. Although I didnt do that often as it really pissed people off.

    And OMG the assault cannon had some crazy armor-pen dice!

  2. #2
    Chapter Master Karhedron's Avatar
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    Re: 2nd ED memories....

    I once threw a virus grenade that wiped out an entire Ork army apart from Gazhkull and one Grot. Gazzy only survived by calling a Waargh which made him invulnerable. It was only turn 2 so we decided to start again and replay the game (without the virus grenade sadly ).
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    That is the destiny of the Chosen One. Not to bring triumph to one side of the Force but to bring both into balance so they are no longer in conflict.

  3. #3
    Librarian Eidre's Avatar
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    Re: 2nd ED memories....

    Tyranid random events; "Jones is acting funny" and so forth.

  4. #4
    Chapter Master the1stpip's Avatar
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    Re: 2nd ED memories....

    Cyclone Missile Launchers.

    Nuff said.
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  5. #5
    Chapter Master Brother Loki's Avatar
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    Re: 2nd ED memories....

    I liked the old strategy cards. Was once playing in a big multiplayer game, and a 'Virus Outbreak' wiped out 60 chaos cultists before the first turn. Didn't really make a lot of difference to the rest of the game suprisingly, as the rest of the chaos army was in power armour and thus immune.

  6. #6

    Re: 2nd ED memories....

    Dark Millenium vehicle rules. You could remove all the weapons from a Land Raider and it would cost less than a Rhino.
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  7. #7

    Re: 2nd ED memories....

    see that gretchin over there? he's actually a imperial assassin in disguise.



    in terminator armor.



    with a thunder hammer and storm shield.



    and a vortex grenade.



    surprise!

  8. #8
    Chapter Master The Clairvoyant's Avatar
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    Re: 2nd ED memories....

    Dark Millenium vehicle rules. You could remove all the weapons from a Land Raider and it would cost less than a Rhino
    Same price as a gretchin actually. 4pts

    I'm sure the ridiculous assassin thing was FAQ'd (the faq example was a humble eldar guardian turning into an assassin wearing terminator armour and riding a bike.)

    These are some of the extremes of the game though.
    Good memories of 2nd ed 40k are casting 'Eadbutt on the vortex template left by your opponent throwing the grenade at your unit/tank and sending it back towards them.
    I also enjoyed Nazdreg with telescopic legs and a lascannon on overwatch.


    Anyway, someone is bound to comment on combat taking forever, but was certainly not the case in my group of friends. Maybe we were just quicker at maths than these people!

  9. #9
    Commander BlackLegion's Avatar
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    Re: 2nd ED memories....

    Loved the random profile of Fabius Bile
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  10. #10
    Chapter Master Irisado's Avatar
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    Re: 2nd ED memories....

    So many memories! It's hard to know where to begin.

    In Second Edition and Rogue Trader combined my Ork army lost every single game I played with them, and some of the losses featured such terrible luck that I didn't know whether to laugh or cry, particularly with out of control vehicles crashing into each or hitting walls, flipping and exploding, yet somehow failing to kill any Space Marines in the process.

    Vehicles going out of control was quite amusing, but I'm glad that this layer of complexity no longer exists.

    Anyway, I learnt that Orks really didn't suit me, so while I built a third edition army, it never appeared on the table, and was sold not so long ago.

    I have more positive experiences to recall with my Eldar.

    Warp Spiders were truly nasty, too powerful in some ways, but they just used to chew through so many units, and they were almost impossible to negate if you played them well.

    I also enjoyed using my Farseer and Master Warlock to the full in the psychic phase. Executioner being a particular favourite of mine for killing off irritating characters.

    I also have very fond memories of my Swooping Hawks dropping Krak Grenades on the heads of my opponents' armies, and in particular, managing to kill Ragnar Blackmane, which, as anyone who fought against Space Wolves in Second Edition will tell you, was not the work of a moment.

    I don't, however, miss the strategy cards or some of horrendously overpowered combinations which all armies had access to, so while I did enjoy Second Edition, certain elements were over the top in my view.
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  11. #11
    Chapter Master chromedog's Avatar
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    Re: 2nd ED memories....

    The codices with actual fluff.

    The game ... not so much.
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  12. #12
    Chapter Master Irisado's Avatar
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    Re: 2nd ED memories....

    Quote Originally Posted by chromedog View Post
    The codices with actual fluff.
    Excellent point, and I completely agree.

    The amount of background material available for each race in Second Edition (and in Rogue Trader for some races too) far exceeds that which is available in the modern game, and that material was the great strength of early versions of 40K in my view.
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  13. #13
    Commander Lyonator's Avatar
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    Re: 2nd ED memories....

    Most of what I remember revolves around getting my ass handed to me, playing my Orks against BA.

    Jones acting funny was good times.
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  14. #14
    Librarian Chucklemoney's Avatar
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    Re: 2nd ED memories....

    I did enjoy the variation offered by the Wargear and Starategy Cards.

    Oh, and teleporting your Warp Spiders in front of the Imperial Guard lines and bringing out the old school heavy flamer template.

  15. #15
    Veteran Sergeant Starblayde's Avatar
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    Re: 2nd ED memories....

    Repeatedly dropping the Phoenix Lord (Lady) Jain Zarr into a river (we had house rules for fast-moving rivers) with the Space Marine Librarian's Psychic power of moving other miniatures to keep her away from my Devastators. And, more to the point, facing four Pheonix Lords at once in every single game

    Vortex Grenades, too, and Hand Flamers on Death Company with Jump Packs.
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  16. #16
    Chapter Master Archangel_Ruined's Avatar
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    Re: 2nd ED memories....

    3+ saves for terminators. Using two dice helped somewhat... I don't really miss combat modifiers, I threw 40 gretchen at 10 BA tactical marines once, and the combat took place on a hill side. One round of combat took 15 minutes to work out, not good for game pace.

  17. #17
    Brother Sergeant Goofycabal's Avatar
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    Re: 2nd ED memories....

    The different damage tables for various hit locations on vehicles, and the out of control vehicles rules.

    I remember one game where my Chaos Bikers were speeding towards a Dreadnaught. I was just short of range for my Meltagun (like 1 or 2 inches out) and they got hammered by the Dreadnaught's assault cannon the next turn. Oddly only the Meltagunner was taken out - he was shot dead, and his bike suffered only minor damage. Next turn the bike moved out of control, flipped and smashed into the Dreadnaught. As a result the Dreadnaught's arm was destroyed, and the flashback to the main body destroyed the Dreadnaught

  18. #18
    Commander ThePope's Avatar
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    Re: 2nd ED memories....

    Cardboard Ork Dred and Scream Killers who looked very shouty :P

  19. #19
    Chapter Master Bloodknight's Avatar
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    Re: 2nd ED memories....

    I once fired at an Ork buggy with a squad of Ratlings in a Take and Hold mission; the objective was a building in the center of the table. The Ratlings hit, killed both crew, the buggy spun out of control, rammed the building and exploded, tearing the building down, so we were left without a mission objective. Great fun.
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  20. #20
    Chapter Master Azazyll's Avatar
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    Re: 2nd ED memories....

    Seeing my elite close combat blood angels torn apart by ridiculously statted genestealers.

    Oh wait, that wasn't fun at all.

    Genestealer cultists are probably what I miss the most. And Necromunda, which I consider a subset of second ed rules.

    Graviton Gun - still have my techmarine modeled to carry one. That was fun times.

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