I just discovered the intellectual property rules in the forum rules section, so I'm removing my offer of anything that might be construed as violating the rules here (i.e. much of the books I did that copied directly from GW publications). Sorry guys!
I may end up posting some of the stuff that is allowed in the future, however... Anyone who wants copies can email me for any of the stuff I've done.
Here's a list of what I've got *edit here* that is NOT copied from GW stuff (i.e. fan list type things). (I can't post much of it because the rulebooks, codexes, etc. are copied word for word for the most part and are still GW intellectual property).
Necron Codex (not playtested enough yet, but we'll get there eventually)
WORKS IN PROGRESS
And of course the Army Force Organization charts. Here's the basic sneak peak of how that's set up...
Standard army organization chart.
Army size Characters Troops Elites Heavy Support
1000 – 1499 2 2+ 0 0
1500 – 1999 3 3+ 0 0
2000 – 2499 4 3+ 0-1 1
2500 – 2999 5 4+ 0-1 1
3000 – 3499 6 4+ 0-2 2
3500 – 3999 7 5+ 0-2 2
4000 – 4499 8 5+ 0-3 3
Dedicated transport vehicles: Some squads have the option of purchasing a dedicated transport vehicle, which do not come from a seperate slot in the organization chart. Squads that do so must start the game embarked on their vehicle.
One compulsory choice must be taken.
For every full 500 points played you have one Character slot. At 2000 points and every full 1000 after that, one of your choices may be a Mighty Hero.
One compulsory for each full 500 points played.
No maximum on your choices though.
One choice per full 1000 points played beginning with 2000 points.
One choice per full 2000 points played.
Ultramarines Army Organization Chart As an example
Terminator Captain – Allows one additional Terminator Squad to be fielded, which does not count as your allotment for Elite choices.
Captain – If the Captain is on foot or wearing a Jump Pack he allows you to have one additional Veteran Squad to be fielded, which does not count as your allotment for Elite choices. If your Captain is mounted on a bike, then bike squadrons may be purchased from the Troops section.
Hero – No additional rules.
Company Standard – If the Company Standard is on foot or wearing a Jump Pack he allows you to have one additional Veteran Squad to be fielded, which does not count as your allotment for Elite choices. If your Company Standard is mounted on a bike, then bike squadrons may be purchased from the Troops section.
Chaplains – No additional rules.
Librarians – No additional rules.
Apothecary – If an Apothecary is present, then you may use the rules for medics in squads.
Techmarine – For each Techmarine present in your army, you may have up to one additional choice from the Heavy Support section of the army list. May be accompanied by a Servitor Bodyguard.
Veteran Sergeants – Do not count as a character choice.
Tactical Squad – May be mounted in a Rhino or Razorback.
Assault Squad – May be mounted in a Rhino or Razorback, but may not have jump packs if they are fielded in this way.
Scout Squad – Normal.
Terminators – May be mounted in a Land Raider.
0-1 Honor Guard - May be mounted in a Rhino or Razorback.
Veteran Squad – May be mounted in a Rhino or Razorback.
Bike Squadron – Normal.
Devastator Squad – Normal. May be mounted in a Rhino or Razorback.
Landspeeder – Normal.
Attack Bike – Normal.
Support Weapons Battery – Up to three may be taken as a single choice. These include Mole Mortars, Thudd Guns, Tarantulas and Rapier Laser Destroyers.
Dreadnought – Normal.
Whirlwind – Normal.
Land Raider – Normal.
Predator – Normal.
Rhino – Normal.
Razorback – Normal.
Demolisher - Normal