The thing is, the newer Codexes restrict options, to attempt to make things more balanced. The 2nd edition Codex: Ultramarines lets you build a Battle Company, a First Company veteran or Terminator force, or a Reserve Assault or Devastator force, without needing to proxy with Codex: Blood Angels or Dark Angels, or by using a specific Special Character. The price for relying on the game to enforce balance for you is that the in-game options don't allow you to model the setting as well as they used to. Sure, you can ignore the FOC or whatever, at which point I might as well play my own game.![]()


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