Changing the die type won't matter - even having the chance of a jam one shot in 20 would probably be unrealistic, and then it becomes too low a probability to be worth bothering about over the course of a game. Also, in Necromunda, sustained fire originally had no impact on ammo rolls - it was only the Underhive edition, which did away with the requirement for Sustained Fire dice, which made you roll to hit for each shot separately.
Of course, the jam and/or ammo roll mechanics are fairly abstract - they're only there to provide a downside to sustained fire weapons, and in Necromunda to provide an additional decision - cheap and flaky or expensive and reliable?



Reply With Quote

