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Thread: FFG 40k RPGs Update thread

  1. #121
    Commander Fideru's Avatar
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    Re: The Dark Heresy/ Rogue Trader update thread


  2. #122
    Librarian Oguleth's Avatar
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    Re: The Dark Heresy/ Rogue Trader update thread

    Dear God! And here I thought my wallet was safe from FFG with the whole Marine thing seemingly stealing the spotlight...

    Especially Book of Martyrs...
    Ogre Kingdoms - Necrons
    Legion of Everblight - Haqqislam
    If it ain't broken, Ronda has arm-bared it yet.

  3. #123

    Re: The Dark Heresy/ Rogue Trader update thread

    Oh man: there are some promising things in there! Grey Knights!
    Quote Originally Posted by Jedi152 View Post
    Complaining that a staff member called you sir? I thought this thread was a joke until i read it.

    Jesus, i've heard everything on this site now. What's next? Complaining about the carpet colour in the stores?

  4. #124

    Re: The Dark Heresy/ Rogue Trader update thread

    am i the only one who saw grey knights and thought oh dear ? to me thats a little too over powered and yes im a player !

    cant really see much scope for being a grey knight other than daemon hunting - think itll be a good power gamer class though

  5. #125
    Chaplain - Deathwing -'s Avatar
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    Re: The Dark Heresy/ Rogue Trader update thread

    I'm pretty surprised about the Grey Knights. I thought they'd make a fourth game for them like they did for the Deathwatch.

  6. #126

    Re: The Dark Heresy/ Rogue Trader update thread

    Quote Originally Posted by Bubbatron View Post
    am i the only one who saw grey knights and thought oh dear ? to me thats a little too over powered and yes im a player !

    cant really see much scope for being a grey knight other than daemon hunting - think itll be a good power gamer class though
    Oh, my first thought was on the team being pursued by a Grey Knight, not playing one! It'd be terrifying!
    Quote Originally Posted by Jedi152 View Post
    Complaining that a staff member called you sir? I thought this thread was a joke until i read it.

    Jesus, i've heard everything on this site now. What's next? Complaining about the carpet colour in the stores?

  7. #127
    Brother Sergeant Schlupp's Avatar
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    Re: The Dark Heresy/ Rogue Trader update thread

    Hmmm no Mechanicum source book. I thought this would be the first one.
    Ok to be patient is a virtue.

  8. #128

    Re: The Dark Heresy/ Rogue Trader update thread

    Quote Originally Posted by Bubbatron View Post
    am i the only one who saw grey knights and thought oh dear ? to me thats a little too over powered and yes im a player !
    They'll probably be Ascension-only; afterall, a Grey Knight isn't any more over-the-top than, say, a Vindicare Assassin...

  9. #129

    Re: The Dark Heresy/ Rogue Trader update thread

    yea hopefully - dont get me wrong i can see the odd mass daemon smashing being a good fun one off game but as a character i can see it being limited unless youre a gun bunny power gamer !

  10. #130
    Commander Fideru's Avatar
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    Re: The Dark Heresy/ Rogue Trader update thread

    Quote Originally Posted by Schlupp View Post
    Hmmm no Mechanicum source book. I thought this would be the first one.
    Ok to be patient is a virtue.
    I know, eh. That was what I was hoping the most would be announced.

    edit/ I'm fine with playing a Grey Knight. His name will be 'Huge.'
    Last edited by Fideru; 14-07-2010 at 01:30.

  11. #131

    Re: The Dark Heresy/ Rogue Trader update thread

    The Koronus Expanse spreads out before you, as mysterious and promising as the future itself. But now both have become a little clearer, and a wealth of riches await those brave souls willing to claim them.

    Head to our support page and check out Profit and Plunder (pdf, 2.4 MB), a Rogue Trader preview offering glimpses of products for the coming year!
    http://www.fantasyflightgames.com/ff...lunder-web.pdf

    My wallet screams again !

  12. #132
    Chapter Master Idaan's Avatar
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    Re: The Dark Heresy/ Rogue Trader update thread

    My God, it's so full of win

    I think that with the exception of Mechanicum sourcebook, all of my hopes for RT and DH have been fulfilled.

  13. #133

    Re: The Dark Heresy/ Rogue Trader update thread

    I love Fantasy Flight games!
    Quote Originally Posted by Jedi152 View Post
    Complaining that a staff member called you sir? I thought this thread was a joke until i read it.

    Jesus, i've heard everything on this site now. What's next? Complaining about the carpet colour in the stores?

  14. #134

    Re: The Dark Heresy/ Rogue Trader update thread

    I wanted me a Mechanicum book as well Ah well, good news from the RPG front!

  15. #135

    Re: The Dark Heresy/ Rogue Trader update thread

    Vehicle rule preview is up: http://new.fantasyflightgames.com/ed....asp?eidn=1510

    “What I cannot crush with words, I will crush with the tanks of the Imperial Guard!”
    –Lord Solar Macharius

    Hello Rogue Traders!

    This week I’d like to talk about an exciting part of the upcoming Into the Storm—vehicle rules.

    Vehicles are an integral part of many Rogue Trader operations, from the sturdy Halo Barges and Arvus Lighters that haul their goods into orbit, to the Rhino APCs, Air Yachts, and Scout Bikes used to get around on a planet’s surface. Therefore, they were an obvious choice to include in a player’s sourcebook such as Into the Storm.

    When designing the vehicle rules, I had several goals in mind. The first was that the vehicle rules should be able to integrate into the existing ruleset, specifically the existing combat rules. After all, if players were going to get vehicle rules, they were going to want to fight with them.

    The second goal was to make the rules easy to use. Rogue Trader isn’t a game about vehicles, vehicles are simply one aspect of the game. I wanted a ruleset that someone familiar with the system could pick up and use without any confusion, allowing the GM to seamlessly throw a high-speed chase or a shuttle landing gone awry into an adventure. Of course, I also wanted to make the rules fun and exciting.

    Vehicles in Rogue Trader come in five different types—ground vehicles, walkers, skimmers, flyers, and spacecraft (spacecraft, by the way, covers only the smaller spacecraft such as shuttles, guncutters, and voidfighters, not true interplanetary or interstellar vessels). Each vehicle type has certain rules—flyers, for example, have a minimum speed they have to keep moving in order to stay aloft, while spacecraft can exit the atmosphere of a planet. Each vehicle also has certain characteristics including speed, armour, structural integrity, carrying capacity, manoeuvrability, and size. These characteristics share similarities with a starship’s characteristics, but are scaled to a level where they work with individual characters.

    In combat, vehicle rules integrate into the existing combat system, with half and full actions involving driving, evasive manoeuvring, and even ramming. Shooting vehicle weapons follows many of the same rules as firing any other ranged weapons, while shooting at vehicles works the same way as shooting at a character. Reduce armour by penetration, roll damage, and tally up how much gets past the remaining armour. There is also a new vehicle critical chart that works similarly to character critical hit charts, with results ranging from Jarring Blow to Explodes!

    To make the critical hit chart more integral to the game, I also made Righteous Fury work differently for vehicles. Instead of dealing extra damage, confirmed Righteous Fury generates minor critical results from the critical hits chart.

    Aerial combat, of course, had to work slightly differently, as fighters moving at supersonic speeds couldn’t really operate on the same playing field as people who move several metres every round. The rules for aerial combat operate similarly to the rules of space combat—though not the same, as we’re dealing with agile flyers, not lumbering, kilometre long spacecraft.

    Finally, the vehicle rules had to include some sample vehicles. The Warhammer 40,000 universe is full of vehicles, and there was no way to include them all in a single book. So I included a spread of vehicles that a Rogue Trader would find useful, ranging from those familiar to any fans of the setting (the Rhino APC and Sentinel Walker), to new designs found in the Expanse (the Hephaestus Ore Seeker). I even got to add in a vehicle that has featured into Warhammer 40,000 lore from the days when Games Workshop first released Battlefleet Gothic—the sleek, deadly, and powerful Fury Interceptor. No Void-Master should be without one.

    So until next time, Rogue Traders, may all your endeavors bear profit.

    Rogue Trader is a roleplaying game set in dark gothic far future of Games Workshop's Warhammer 40,000 universe. Players take on the roles of explorers aboard a Rogue Trader's ship, searching for profit and adventure while discovering new alien cultures and threats in the uncharted regions of space.

  16. #136

    Re: The Dark Heresy/ Rogue Trader update thread

    The design of the Fury Interceptor's nice. Not what I had in mind, and different to the BFG model, but cool.

  17. #137
    Chapter Master Lyinar's Avatar
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    Re: The Dark Heresy/ Rogue Trader update thread

    I can see the detailed picture being a thing that could have been represented by the tiny, tiny blob of metal that is the BFG model of the Fury.
    All things wash away, but blood stained the sun red today. -- Metallica, "Ronnie"

    My Blood Angels, Grey Knights, and Dark Eldar.

    New WHFB project. And new 40k project.

  18. #138

    Re: The Dark Heresy/ Rogue Trader update thread

    Doing the rounds of the interweb..
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  19. #139
    Librarian Culgore's Avatar
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    Re: The Dark Heresy/ Rogue Trader update thread

    looks ballin!!
    <---------- Misses the old chaos codex...

    ... Really GW?!... the only reason that this codex is "better" is because you didn't put effort into making it worse /facepalm

  20. #140
    Chaplain
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    Re: The Dark Heresy/ Rogue Trader update thread

    Just started playing with one of the members here, awesome game. Now I must punish my wallet and make it mine.. ALL MINE!!!!

    -cough- >_>;

    He'll be incorporating Deathwatch as soon as he gets it

    Good gaming all!,

    Usi

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