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Thread: FFG 40k RPGs Update thread

  1. #341

    Re: FFG 40k RPGs Update thread

    Quote Originally Posted by reds8n View Post
    and the world is a better place !

    http://www.fantasyflightgames.com/ed....asp?eidn=3263



    ..yyeess !!!
    Finally!

    Will this be a DH expansion, or will it be spun off into a standalone system too?
    "As I've always said, Wes is wise." - Scryer in the Darkness
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  2. #342

    Re: FFG 40k RPGs Update thread

    Sweet, I may get this due to my love of all things AdMech. Are they decent as just cool source books or are they just game aids/rules?
    Noise Marines

  3. #343
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    Re: FFG 40k RPGs Update thread

    Any info on what's happening with Soul Reaver?

  4. #344
    Psychonaut New Cult King's Avatar
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    Re: FFG 40k RPGs Update thread

    Outstanding work It's gonna be a big year for me
    Those who know don't care any more, and those who care don't know.

  5. #345

    Re: FFG 40k RPGs Update thread

    Quote Originally Posted by Scribe of Khorne View Post
    Sweet, I may get this due to my love of all things AdMech. Are they decent as just cool source books or are they just game aids/rules?
    They tend to be about 2/3 rules and such, 1/3 fluff. Lots of nice pictures as well. I have not played any of the games yet, honestly, but get the books for the art and fluff myself. Mechanicus ought to bring lots of cool new things, as they generally do not get as much attention, especially art wise.
    "As I've always said, Wes is wise." - Scryer in the Darkness
    "Wes, if you keep this up you'll need to change your name to MajorWiseJanson." - Azzy
    "Many boffins died to bring us this information." - Forgeworld Announcement E-mail
    "Rest assured, Servitor 13 has your best interests at heart. Now let's fire up the lascannons." - GW changes their web privacy policy.

  6. #346

    Re: FFG 40k RPGs Update thread

    Let's just hope (or not?) that it doesn't turn into another new independent core system. Dark Heresy-only players would go crazy...

  7. #347

    Re: FFG 40k RPGs Update thread

    It is a Dark Heresy supplement, given by the words on the cover. Also YES, FINALLY!
    Space Wolves: Making beards and beer fashionable since M30.

    Quote Originally Posted by Morkash Gorehowl View Post
    Mhh, I think the Hellcannon is quite fitting. Weak humans have crossbows, only a single shoe and cannons. Serious humans are 8 foot tall, wear hellforged plate armour and have a metal monstrosity with a bound demon inside. Did I mention it fires souls?

  8. #348
    Archanist Lord Damocles's Avatar
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    Re: FFG 40k RPGs Update thread

    Is that the same Tim Huckleberry who wrote the 3rd ed. Citadel Journal Genestealer Cult list?


    I'm so buying this
    I made a Genestealer Cult! --- 2nd edition Tyranid army!


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  9. #349

    Re: FFG 40k RPGs Update thread

    Yes it is, he's done quite a bit of work for the various 40K RPGs.

    meanwhile, in stately Wayne Manor....

    “The situation has gone from bad to worse. My centre is giving way, my right flank is in retreat, and we are surrounded. I am happy to report that we have the enemy exactly where we want them.”
    –Captain Angus Macfane, Fifth Company, Storm Wardens

    As the conflict against the Tau approaches its breaking point and paranoia over their suspected acts of sedition reaches an all-time high, the infamous Lord Commander Ebongrave seeks allies he can trust in his campaign against disloyalty. But are Tau sympathizers really maneuvering among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store?

    Rising Tempest, an adventure in three parts for Deathwatch, is now available at your friendly local retailer and on our webstore! When the Tau make a play for dominance that threatens to tip the balance of power in the Canis Salient, they’ll unwittingly endanger the entire Jericho Reach... and only the Space Marines of the Deathwatch can stop them.

    Epic Adventure

    Rising Tempest is an epic three-part adventure that takes players across the Canis Salient and into midsts of the Hadex anomaly:

    The Depths of Treachery—The Kill-team travels to the iron heart of the Canis Salient to eradicate a subversive xenos presence imperiling the might of the Imperial war machine. But stirring in the chaos of sedition and catastrophy, they’ll stumble upon something much darker.
    Assault on Javar Nil—Pursuing clues of an ancient evil, the Battle-Brothers find themselves caught between the factions of a holy schism on the shrine world of Eleusis. There, they must safeguard the blessed core of the Achilus Crusade.
    Exterminatus—Struck at the very bastion of their power, the Kill-team must brave the horrors of the Hadex anomaly and return to a long-lost citadel to save their galaxy from utter ruin!
    In the Heart of the Achilus Crusade

    For more on Rising Tempest, here’s a word from lead developer Tim Flanders:

    Coming to shelves as the latest adventure for the Deathwatch line, Rising Tempest is going to challenge players in ways they'd never expect. Deathwatch GMs have never wanted for villains, adversaries, and snarling monsters to face their players with, especially in a setting as hotly contested as the Jericho Reach. Right alongside the forces of Chaos and a full-scale Tyranid invasion, the Tau threaten the progress of the Achilus Crusade.

    In Rising Tempest, players will learn just what makes a race like the Tau so dangerous to the mighty Imperium of Man. Game Masters will also have the opportunity to really challenge the honour and faith of their players' characters throughout the course of Rising Tempest, as they embroil their players in not only a conflict against a xenos threat, but also in the very heart and mind of the Achilus Crusade and a bitter feud within the ranks of the Ecclesiarchy. In the end, players and GMs may find that where bolter and power sword fail, the righteousness and grim determination of the Adeptus Astartes will carry them to victory.

    To learn more, read Lurking Beneath the Surface, our preview of Rising Tempest. Then, head to your local retailer and pick up your copy today!
    http://www.fantasyflightgames.com/ed....asp?eidn=3269

    link to the preview from back in FEB. :
    http://www.fantasyflightgames.com/ed....asp?eidn=3082

  10. #350
    Librarian Lucifer216's Avatar
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    Re: FFG 40k RPGs Update thread

    I think this might be a mistake. The upcoming section is still listing it as being printed and for this to be true, it would have magically jumped past The Tome of Fate and the Koronous Bestiary, both of which have been listed as shipping for some time...
    Currently mustering the 34th Grand Host of the Word Bearers. Glory to Chaos! Death to the False Emperor!

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  11. #351

    Re: FFG 40k RPGs Update thread

    There are scattered reports of the Kronos bestiary indeed being available here and there.

    I'll quote one of me learned friends from Dakka

    I’ve read at the FFG forums that some places are selling The Koronus Bestiary, and one person at the forum was confirming that the book has:

    1. A large section on beasts and other wild and crazy alien creatures from across the Expanse.
    2. The Eldar – Aspect Warriors out the wazoo, Wraithlords, Autauchs, over-skilled Guardians and even the Avatar.
    3. Orks – Everything from Kommandos to Speed Freaks. Lots of Grots and Squigs, and even a Shokk Attack Gun (love to see the final rules for that).
    4. Rak’Ghul/Stryxis – These new RT alien races get some expansion with more creatures and more guns.
    5. Yu’Vath – New strange constructs for this long-dead race.
    6. Daemons – A small section that has a few daemons; the types you’d likely see during space travel rather than fighting in an army of daemons (so screamers, Flesh Hounds, etc.).
    7. Flora/Fauna Generator – an extensive system of rules for generating alien planet life and alien beasts, plus a section on making primitive sentiment xenos civilisations. There’s apparently a whole host different special rules to cover all sorts of different worlds, from jungle death worlds and parched deserts right through to barren ice sheets.

    I asked a few questions to the person who bought the book and found out a few things, like how no one will ever see a Striking Scorpion coming, how the Avatar is a walking TPK event, how you will pretty much always die if a Wraithlord punches you, and that the Shadow Spectre Aspect Warriors are in the book, as are bomb squigs!
    Last edited by reds8n; 10-05-2012 at 12:56. Reason: spelling

  12. #352
    Librarian Lucifer216's Avatar
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    Re: FFG 40k RPGs Update thread

    I called up FFG yesterday and apparently, it's not an error. The upcoming page is largely automated and occasionally, stuff arrives sooner that its position in the queue would suggest. Here in the UK, we won't know for certain if Rising Tempest will be with us next week until around 5pm GMT, when Esdevium Games announces the new releases for the week (they're the sole distributor of FFG products in the UK to retail outlets).
    Currently mustering the 34th Grand Host of the Word Bearers. Glory to Chaos! Death to the False Emperor!

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  13. #353

    Re: FFG 40k RPGs Update thread

    AAAAAAAAnd...

    it's Rogue Trader splatbook time:

    The Navis Primer
    Announcing an Upcoming Supplement for Rogue Trader


    Quote Originally Posted by FFG website
    “Of course humanity was meant to cross the void between the stars. It is our destiny, and it is for this purpose, the God-Emperor has seen fit to grant us the power necessary to ply the roiling Warp. The Navigator guides us by His light. The Astropath carries His torch to the darkest corners of space. We go in His Name, by His Will, for His Glory. And, of course, for the tidy profit we earn for our efforts in his grandest of plans."
    –Rogue Trader Raol Straud

    The warp is a domain of nightmares, filled with insanity made manifest and ethereal predators hungry for souls. Yet it is this shadowy realm that a Rogue Trader must tread to seek fame and fortune amongst the stars.

    Fantasy Flight Games is pleased to announce the upcoming release of The Navis Primer, a supplement for Rogue Trader! This powerful volume reveals the secret history of the Koronus Expanse’s Navigator Houses, while unveiling the Astropath Voidfrost and Soul Ward Disciplines. Players can unleash the unpredictable might of the Waaagh! with the Ork Weirdboy Career Path, and uncover new warp-touched powers, alternate career ranks, and elite advances for Explorers of all kinds. What’s more, The Navis Primer provides expanded rules for navigation and astrotelepathic communication, and presents terrifying new hazards and foes from the depths of the Expanse!

    Navigating a Stormy Sea

    For more on The Navis Primer, here’s a word from its lead developer, Max Brooke:

    The warp is the stormy sea that Rogue Traders must cross in search of fame, glory, and, of course, profit. A Rogue Trader's mighty voidship is a large part of what makes this miracle possible, but no less important are those who possess an innate connection to the Immaterium.

    From the secretive Navigator Houses whose members guide vessels through the roiling Sea of Souls to the esoteric Choirs of Astropaths who cast messages across the cold void, those with the ability to perceive or manipulate the power of the Warp are both critical to a Rogue Trader's ambition and very interesting characters in their own right. The Navis Primer contains new options for the histories of Navigators and Astropaths in the Koronus Expanse, as well as expanded rules for the tasks they must overcome and new powers to help them rise to these challenges. Further, it includes a number of new character options for other Explorers whose lives have been touched by the Warp in one way or another, whether they harness it for profit or seek to unlock its darkest mysteries.

    Of course, not all of those touched by the Warp are loyal to the Imperium—or even human– and The Navis Primer explorers the psykers and Warp-entities that dwell in the Expanse. This includes resources for new enemies and their terrifying powers, and also a new psyker Career Path, the erratic Ork Weirdboy.

    The Navis Primer is loaded with new possibilities, and I'm looking forward to hearing the wild and Warp-touched stories that players and Game Masters alike use them to create.

    Check back for more in the coming weeks, and in the third quarter of 2012, prepare to unleash the power of the warp in your Rogue Trader campaigns!

    Emphasis mine: and so, another Ork career, this time a Psyker, but still no sign of (not Dark) Eldar. And that, in a supplement about psykers... Mmmhhh. Do FFG really think that Dark Eldar, Orks and Kroots are less alien than the (much awaited) Craftworld/Outcast Eldar?

  14. #354
    Chapter Master Azzy's Avatar
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    Re: FFG 40k RPGs Update thread

    The fact(?) that the Eldar codex is currently in development may mean that there's a moratorium on Eldar stuff until after its release.
    --Kyn

    Armies: Waaagh! Þursblóð, Hivefleet Orochi

  15. #355

    Re: FFG 40k RPGs Update thread

    Quote Originally Posted by Azzy View Post
    The fact(?) that the Eldar codex is currently in development may mean that there's a moratorium on Eldar stuff until after its release.
    Yeah, that's a possibility.

    And, please notice that I'm not complaining about getting other Xenos careers, it's just that I find weird and funny that one of the most iconic and quite playable "classic" 40K races isn't getting any playing option; moreover, Rogue Trader is quite Eldar-heavy, unlike Dark Heresy - which could still go quite well with an Ascension level Eldar "acolyte" for a Radical Inquisitor - or, even more so, Deatwatch.

  16. #356
    Chapter Master TimLeeson's Avatar
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    Re: FFG 40k RPGs Update thread

    Exciting news about the Rak'Gol, Yu-Vath and Stryxis expansions. Please more of that sort of stuff.

  17. #357
    Chapter Master Azzy's Avatar
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    Re: FFG 40k RPGs Update thread

    Quote Originally Posted by Ghal Maraz View Post
    Yeah, that's a possibility.

    And, please notice that I'm not complaining about getting other Xenos careers, it's just that I find weird and funny that one of the most iconic and quite playable "classic" 40K races isn't getting any playing option; moreover, Rogue Trader is quite Eldar-heavy, unlike Dark Heresy - which could still go quite well with an Ascension level Eldar "acolyte" for a Radical Inquisitor - or, even more so, Deatwatch.
    I understand. Personally, I hope they get just about everything out there (sure, Nids aren't really playable, but most other races are). I'd love to see Eldar, DE, Ork, Tau, Necron expansions.
    --Kyn

    Armies: Waaagh! Þursblóð, Hivefleet Orochi

  18. #358

    Re: FFG 40k RPGs Update thread

    Well, on the other hand it could mean, that FFG plans to release yet another RPG rules set which centers on (Dark) Eldar (Corsairs) or something like that. They have done so with Chaos and Guard already, so why not something alien?

    On the news; both books sound quite nice and I am sure they will find a way to my already to exensive collection (I need more space soon).

  19. #359

    Re: FFG 40k RPGs Update thread

    On that note, the Only War system may be a good one to have some of the Xenos races in, especially Orks
    "As I've always said, Wes is wise." - Scryer in the Darkness
    "Wes, if you keep this up you'll need to change your name to MajorWiseJanson." - Azzy
    "Many boffins died to bring us this information." - Forgeworld Announcement E-mail
    "Rest assured, Servitor 13 has your best interests at heart. Now let's fire up the lascannons." - GW changes their web privacy policy.

  20. #360

    Re: FFG 40k RPGs Update thread

    Quote Originally Posted by Ghal Maraz View Post

    Like the old fiction "devils Marauders" from deathwing then?

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