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Thread: FFG 40k RPGs Update thread

  1. #381

    Re: FFG 40k RPGs Update thread

    Quote Originally Posted by DEADMARSH View Post
    If you were planning on buying it anyway, it seems like a no-brainer to me. $20 off the "real" version means this is version is basically free, but you get it earlier.

    Or, you can look at it like you got the rulebook for $20. Folks are always saying in the 40k forum, they wished they could just buy the mini-rulebook that comes with the starters without all the background and art/ hobby sections. Well, this appears to sorta be the mini-rulebook of Only War.

    Got to admit, although my group is only playing DH (and really only planning on playing DH), I was tempted to buy it when I got the email from DriveThruRPG the other day. I'm a big Guard fan.

    For those of you (if any) who've actually bought it, could I pose the following question- is it worth it?

    Seems like DH is mainly focused on investigation and interaction. RT seems to basically be Firefly in 40k. Deathwatch seems to be sort of action movie-like in that it's a small team of really powerful dudes blowing stuff up...

    ... isn't that kind of what Only War is as well, only not quite so powerful?

    (I want to be wrong about this)

    Obviously, there's an inherent difference between a Deathwatch Kill-Team and a Guard Recon force, but in thematic terms, they seem a bit similar. Can someone shed some light? I'm interested in checking them both out, but I think the group would be more happy with one or the other; not both, necessarily.
    They are only as similar as you let them be You could play your Only War campaign as a Guard Recon force out doing commando-type things. Or you could try something a bit different: my gaming group is tossing around the idea of each gaming session being a different "battle" in which our Guardsmen take part, with specific objectives and the like, and each battle is its own self-contained entity. Therefore, the campaign takes on a sort of episodic quality, with potentially different characters each session as the previous ones give their lives in glorious service to the Throne of Terra . If course, there is still an over-arching narrative to the campaign, and certainly recurring characters, but we think the above structure captures the feel of "expendable" Guardsmen quite well as well as creating an element of play suitably different from the other games.
    Heaven is a special place in hell where you watch the people you hate get hurt

  2. #382

    Re: FFG 40k RPGs Update thread

    Quote Originally Posted by FFG
    Bringing the Vision into Focus
    FFG's Art Department Presents a Closer Look at Honour the Chapter

    http://www.fantasyflightgames.com/ff...watch-logo.png

    Honour the Chapter, a comprehensive supplement for Deathwatch, will be on store shelves in just a few days. Today, we’re pleased to present a rare behind-the-scenes glimpse of Honour the Chapter by FFG Associate Art Producer Mike Linnemann. Mike agreed to take us through the process of how FFG works with artists to create the perfect art piece for a book like Honour the Chapter. Thanks, Mike!

    http://www.fantasyflightgames.com/ff...DW12-right.png

    As Honour the Chapter is mere days away, it’s high time that we gave you a little insight into some art. This type of preview, called a “Sketch to Final,” focuses on a piece of new commissioned artwork and talks about how that piece of art travels from inspirational idea to finalized product. Today, we’ll look at a chapter plate from the upcoming Honour the Chapter supplement.


    Initial Planning

    Before every RPG book is created, an art director meets with a producer and discusses the art descriptions. Honour the Chapter was produced by Tim Flanders, a Space Wolves loving man who took an incredible amount of time thinking about each image that would be carefully placed within the pages of Honour the Chapter. After going through every image to be created, I went back to the chapter plates and read his art description:

    A Space Marine Captain of the Blood Raven’s Chapter leading a squad of Blood Ravens in a charge out of a drop pod. The Captain is wielding a lightning claw and a plasma pistol, the other Blood Ravens are tactical marines with bolters.

    I then asked him what motivated him on this particular artwork, to which he replied, “What is something that only Space Marines get to do? The answer is a drop pod assault. What has more impact than several tons of ceramite and plasteel fired from orbit, carrying a squad of Adeptus Astartes warriors into the thick of battle?”

    I looked at the list of artists that I could call upon and found that the trusty and talented Matt Bradbury, a British fellow that enjoys working on Space Marines, was available.


    The First Sketches

    Here is what Matt turned in for his first sketch:

    http://www.fantasyflightgames.com/ff...adbury_1_6.jpg

    I knew ahead of time that Matt loves to send in semi-final works as sketches. We loved the imposing grandeur of the stance and the slight twinge of arrogance in the Blood Raven’s swagger. What we did not see, and desperately needed, was the scene of Space Marines arriving. They never travel alone, and the team aspect of the Space Marines was not quite exhibited.

    I asked for two more fast sketches. Here is the first sketch I received back:

    http://www.fantasyflightgames.com/ff...adbury_1_8.jpg

    The first image of a Space Marine charging out of a drop pod is mighty cool. It brings movement and action directly into the piece. It even forces your eye to want to turn the page. If you’re a Scott McCloud fan, you’ll notice the concept from Reinventing Comics (his book) of pushing the viewer toward the right, building a “tease” for the next page, whether it involves the story or not. I like the image; it’s interesting, but it opens itself for interpretation. I’m always up for a good homage, but this takes the “marine” coming directly into battle perhaps a bit too close to literal:

    http://www.fantasyflightgames.com/ff.../p2/d-day.jpeg

    Those are United States marines storming Normandy, June 6, 1944. I love the conceptual idea of tying brave marines fighting for freedom and Space Marines in the far future beating back Xenos threats, but there is a better way to depict the scene.


    The Second Sketch

    The second new sketch really showed us a strongly branded image that we wanted. Were any Xenos armies to see that image, they should be rethinking what they’re doing...if they’re able to think, of course. Both new sketches gave us a great insight into what drop pods look like and the impending battle that is immediate, but this one gave the awe inspiring power and the inevitability of fired up Space Marines landing.

    http://www.fantasyflightgames.com/ff...adbury_1_9.jpg

    This is a Space Marine invasion; bolter char is going to be the only thing remaining on this world.


    Here is Matt’s final:

    http://www.fantasyflightgames.com/ff...m-bradbury.jpg

    Notice how solid the foreground Space Marine is standing. Notice that there are five Space Marines shown. (They move in groups of five or two groups of five to make ten.) As Space Marines are organized not unlike the military, showing them as they would look in battle was key for us in this image. You’ll also notice that this type of superhero image used quite often in comic books, movie posters, and high school basketball line ups. Why, you ask? Power. It exudes it, and Space Marines relish in it. It brings the truism of “Might is Right” into a depiction that brings forth the physicality and the order that the Codex Astartes demands. We wanted impending doom and wide-eyed emotion. We got it. We wanted to keep viewers looking at this page, no teaser or preview to flip to the next. We got it. We needed to balance the sheer emotive quality with areas of detail to move the eye. We got it.

    Did we get what we wanted? Yes, and then some. You really need to see this up close.

    Thanks, Mike! Look for this great art, and much more, when Honour the Chapter invades store shelves in just a few days!
    and from an early buyer on Dakka

    I picked up Honor the Chapter at my FLGS today and just cracked it open.

    The following chapters have in-depth coverage (8-9 pages)
    Black Templars
    Storm Wardens
    Blood Ravens
    Red Scorpions
    Marines Errant
    Flesh Tearers
    Crimson Fists
    Howling Griffons
    Nova Marines
    Raptors
    Carcharodons

    There's a chapter containing rules on drawing up a 'Codex' marine, which on first blush I think means a non-Deathwatch marine so you can extend games to playing in the Chapters themselves. There's then a section on Successor chapters from the Blood Angels, Dark Angels and 'Codex' in brief. Finally there's a section creating a Legion of the Damned marine as a player character (!).

    There's then a lengthy chapter on cool named relics from many of the Chapters covered in the book followed by a brief chapter on the Space Marine chapters and how they shape the marines coming to the Deathwatch.

  3. #383
    Librarian DEADMARSH's Avatar
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    Re: FFG 40k RPGs Update thread

    Quote Originally Posted by Freak Ona Leash View Post
    They are only as similar as you let them be You could play your Only War campaign as a Guard Recon force out doing commando-type things. Or you could try something a bit different: my gaming group is tossing around the idea of each gaming session being a different "battle" in which our Guardsmen take part, with specific objectives and the like, and each battle is its own self-contained entity. Therefore, the campaign takes on a sort of episodic quality, with potentially different characters each session as the previous ones give their lives in glorious service to the Throne of Terra . If course, there is still an over-arching narrative to the campaign, and certainly recurring characters, but we think the above structure captures the feel of "expendable" Guardsmen quite well as well as creating an element of play suitably different from the other games.
    Cool idea, man! Playing through some "Great Moments in Imperium History" sound effin' awesome!

  4. #384
    Jozxyqk! Jedi152's Avatar
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    Re: FFG 40k RPGs Update thread

    You could start them out as a rag-tag bunch of misfits and give them enough XP after each 'battle' to slowly become a crack commando squad sent behind the enemy lines to hit the opponent where it hurts.

  5. #385
    Commander Azazyll's Avatar
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    Re: FFG 40k RPGs Update thread

    So Amazon just emailed me saying Koronus Bestiary has been pushed back yet again to January 2013. Is this book actually out somewhere else?

    I do wish these would get in to Amazon faster. Also, are we to expect Honour the Chapter in July? The FFG website says it's still at the printer.

  6. #386

    Re: FFG 40k RPGs Update thread

    Quote Originally Posted by Azazyll View Post
    So Amazon just emailed me saying Koronus Bestiary has been pushed back yet again to January 2013. Is this book actually out somewhere else?

    I do wish these would get in to Amazon faster. Also, are we to expect Honour the Chapter in July? The FFG website says it's still at the printer.
    The Koronus Bestiary will be out in July. Honour the Chapter is out now.

  7. #387

    Re: FFG 40k RPGs Update thread

    Good to know. My order for the Bestiary was canceled from Maelstrom a week ago, reason; the title is no longer available. So I will wait and order again come July.

  8. #388

    Re: FFG 40k RPGs Update thread

    ... timing is the secret of etc etc

    Quote Originally Posted by FFG
    Endless Possibilities, Endless Profits
    A Preview of The Koronus Bestiary, an Upcoming Rogue Trader Supplement

    http://www.fantasyflightgames.com/ff...-RT11-left.png

    “Do not waste your fear on the unknown, for in Koronus we have known terrors aplenty to fill your nightmares."
    –Seneschal Venton Tiebolt

    In December, Fantasy Flight Game announced the upcoming release of The Koronus Bestiary, a supplement for Rogue Trader. This comprehensive tome features art and descriptions for a range of foes, including Shadowkith, Thornmaws, Void Krakens, and others...plus a Xenos Generator that allows players to create alien species as varied and dangerous as they can imagine!

    Some months have passed since we last previewed the pages of this terrifying tome; unexpected issues with the printing process unfortunately delayed its release. Now, however, The Koronus Bestiary is back on track, and its deadly predators will begin stalking local retailers in the middle of July.

    In our past previews, we’ve surveyed the most vicious beasts of the Expanse, the cunning plots of sentient xenos, and the vile warp spawn that prey on the souls of humanity. Today, we’re pleased to present a Designer Diary by writer Jordan Goldfarb, who worked on the versatile Xenos Generator.


    The Alien Wears Many Forms

    http://www.fantasyflightgames.com/ff...417_ChunLo.png

    Hello, Rogue Traders (and Arch-Militants, Astropaths, Navigators, and the rest). This is Jordan Goldfarb, a writer for The Koronus Bestiary. The Warhammer 40,000 universe is a huge place, with all sorts of alien denizens lurking throughout, and it was rather difficult fitting all the material you might want to have for tackling it. If any single tome could do the job, it would have to be this one. In addition to covering the more archetypal alien races, The Koronus Bestiary has an expansive set of guidelines, suggestions, and random generators for making your own aliens to populate the Koronus Expanse.

    The generators in The Koronus Bestiary use a detailed system of Species Traits to customize the alien life for your Rogue Trader game. Alien life can be found across all sorts of different worlds, evolving to create and adapt to unique ecosystems and environments, and the resultant creatures are naturally (or unnaturally) going to be radically different from humanity and from each other.

    The goal I took to heart in writing this material was to make sure aliens stayed alien, both to humanity and to each other. Some fauna might not be too different from that of modern Earth except for acidic blood or a few extra legs, but these only serve to accentuate the sense of the Other you encounter when a two-ton mound of living rock starts spraying bio-electricity. And of course, as any loyal Imperial citizen knows, the only thing worse than a horrifying alien monster covered in tentacles and spikes is one that appears perfectly harmless…


    The Grass Beneath Your Feet

    Even the simple plant life of the Expanse can be a threat to unwary Explorers—or a chance to claim big profits. In The Koronus Bestiary, you’ll find all sorts of rules for plant-based aliens, from toxic, spore-choked forests to active foliage that make animal predators look positively lethargic. There are even Species Traits specifically for the more deadly forms of xenoflora.

    The Flora Generator was one of my favorite parts to handle in the writing process. There’s just something so very Warhammer about a planet where the firewood can chop back, and the meadows thirst for the blood of grazing cattle. I anticipate a great deal of Profit Factor being sunk into Flamers and other brush-clearing devices once this book makes the rounds!


    The Strange Faces of Opportunity

    The Xenos Generator is not limited to feral beasts and deadly blooms. Sentient xenos races can also be created using the tools within. These are beings no less strange than their bestial counterparts, but far more open to bargaining with an enterprising band of Explorers. A careful and canny Rogue Trader can make great profits in such deals, assuming they can maintain control of the situation.

    There’s a truly staggering variety of possibilities available through the Xenos Generator, and I trust fans of Rogue Trader will find every single one of them exciting. Get ready for the galaxy to get a lot more interesting when your GM starts making use of these tools in just a few short weeks!

  9. #389

    Re: FFG 40k RPGs Update thread

    Anybody have Honour the Chapter yet? I was wondering about the new information on the Carcharodons chapter, since they are mighty.
    Heaven is a special place in hell where you watch the people you hate get hurt

  10. #390
    Commander Azazyll's Avatar
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    Re: FFG 40k RPGs Update thread

    Now Amazon have pushed Honour the Chapter back to January 10th 2013. It's ridiculous how long it takes FFG to get those to Amazon. I'm all for brick and mortar stores, but these books are expensive, and I'm not going to buy all of them full price.

    Alright, I'm done with my frustrated rant.

  11. #391

    Re: FFG 40k RPGs Update thread

    I would just wait a while, amazon and release dates are usually not a good fit.
    I recently recieved an email, that a book I ordered will be delayed by several weeks, a day or two after this I recieved another mail telling me, that the book is no longer available. However the very next morning I found the book in the mail...very interesting story, but true.

    On the same topic, the book is in stock at a larger German retailer since the beginning of july.

  12. #392

    Re: FFG 40k RPGs Update thread

    Quote Originally Posted by Azazyll View Post
    Now Amazon have pushed Honour the Chapter back to January 10th 2013. It's ridiculous how long it takes FFG to get those to Amazon. I'm all for brick and mortar stores, but these books are expensive, and I'm not going to buy all of them full price.

    Alright, I'm done with my frustrated rant.
    Amazon's fault, not FFG's. IIRC, Amazon doesn't allow distributors to ship to them; Amazon personally picks up their stock from the distributor's warehouse.

  13. #393

    Re: FFG 40k RPGs Update thread

    New Rogue Trader errata

    Quote Originally Posted by FFG
    Bring Clarity to the Koronus Expanse
    An Updated FAQ for Rogue Trader is Now Available

    http://www.fantasyflightgames.com/ff...er-logo-lg.png

    “To bring the Emperor’s Light into the darkness; to bring the unknown to a greater understanding of Him on Earth; this is my calling and in my wake both seeds and ashes are sown.”
    –Luminorem Majoris Skent Taltos

    The Koronus Expanse is a perilous place for all those who dare to venture. Today, however, the journey becomes a little less dangerous! The FAQ for Rogue Trader has been updated to version 1.3 (pdf, 1.4 MB), and is now available on our support page.


    A Word From the Developer

    For more on the updates found in version 1.3, here’s a word from Rogue Trader developer Max Brooke:

    The newest incarnation of the Rogue Trader FAQ, compiled based on fan feedback and rules queries, brings the Emperor’s Clarity to a number of issues from the nebulous corners of the Koronus Expanse.

    http://www.fantasyflightgames.com/ff...a-1-3-prev.png

    Highlights of this update include improved clarity on certain aspects of Massed Combat in Battlefleet Koronus, enhanced scaling for the Astropath’s Psychic Techniques from the Rogue Trader Core Rulebook, and, of course, the hidden secrets of the Null Bay (supposedly optioned by enterprising Rogue Traders at great cost from the Holy Ordos of the Inquisition itself!) from Hostile Acquisitions.

    The enhanced FAQ also adds answers to a number of common queries that have arisen since the last version of the FAQ. This update includes clarifications for Battlefleet Koronus and Hostile Acquisitions in addition to new insights into previously addressed Rogue Trader products from the Core Rulebook forward.

  14. #394

    Re: FFG 40k RPGs Update thread

    Quote Originally Posted by Azazyll View Post
    Now Amazon have pushed Honour the Chapter back to January 10th 2013. It's ridiculous how long it takes FFG to get those to Amazon. I'm all for brick and mortar stores, but these books are expensive, and I'm not going to buy all of them full price.

    Alright, I'm done with my frustrated rant.
    A lot of Amazon's release dates for RPGs are pure fiction in any case - someone basically pulls a date out of thin air and posts it, changing it when necessary.

  15. #395

    Re: FFG 40k RPGs Update thread

    I've been waiting forever for the Koronus Bestiary to become available on the Barnes and Noble website. I've just about given up on it.

  16. #396
    Librarian Monospot's Avatar
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    Re: FFG 40k RPGs Update thread

    I have my copy of Koronus Bestiary in hand, right now. Awesome. The random Xeno generator is great. All of the Aspect Warriors, including Shadow Specters, are in the book.

    Best of all...

    SHOKK ATTAK GUN RULES!!!

    (Just in time for my PCs to encounter in my RT campaign in an Ork planetary invasion!)
    Bowling for beakies...

  17. #397

    Re: FFG 40k RPGs Update thread

    Quote Originally Posted by FFG
    In the Depths of the Jericho Reach
    Announcing The Outer Reach, an Upcoming Supplement for Deathwatch

    http://www.fantasyflightgames.com/ff...ach-3Dbook.png

    “So many times I’ve heard the warning ‘here be dragons’ said about one region of the galaxy or another. When it comes to the Outer Reach however, it’s true, all of it. There really are things sleeping out there in the void ‘twixt the stars. Leave ‘em slumbering friend, leave ‘em slumbering…”
    –Melkiario Grik

    For as long as mankind has sailed the void of the Jericho Reach, it has been a place of danger and mystery. Evil slumbers in the forgotten places between the stars, and only the Deathwatch can stand before it.

    Fantasy Flight Games is pleased to announce the upcoming release of The Outer Reach, a supplement for Deathwatch! Revealing the secret dangers that lurk in the darkness between the stars, The Outer Reach gives players and GMs never-before-seen access to the enigmatic Dead Cabal, a mysterious circle of warrior-scholars who have devoted their lives to fathoming the unfathomable.

    What’s more, this arcane tome presents the lost history of the arrogant and merciless Necrons of the Suhbekhar dynasty, and it offers the latest intelligence regarding their horrifically imminent return. All this, along with details on various Suhbekhar warriors, in-depth looks at the worlds beyond the reach of the Achilus Crusade, and scores of useful plot hooks, makes The Outer Reach an invaluable addition to any Deathwatch library.


    Evil Lurks in the Darkness

    http://www.fantasyflightgames.com/ff...haryGraves.png

    As war rages throughout the Jericho Reach, the enemies of man grow ever more numerous and daring. But there are evils that lurk within the shadows, malign forces beyond counting and more dangerous than the even the Deathwatch can fathom. Some weave tangled webs of lies and deceit, seeking to make humanity their puppets in the Reach. Others hope to eradicate the teeming masses of mankind, to drive the Imperium from the galaxy, and to return to the dominance they once enjoyed. But whether these dangers be subtle or overt, the only evidence of their existence are the countless unexplained mysteries throughout the Jericho Reach.

    Though it falls to the Deathwatch to combat the countless dangers in the darkness, few possess the esoteric knowledge to tread the dead worlds seeded throughout the Reach, instead focusing their attention on aiding the crusade as best they can. Thus, confrontation with these mysterious villains and enigmatic manipulators is left to those dedicated few who seek to drive them from the shadows and into the scouring light of the Emperor. These are the warrior-scholars of the Dead Cabal, and you are invited to join them.


    A Word From the Developer

    For more on The Outer Reach, here’s a word from Deathwatch developer Tim Flanders:

    Throughout the history of the Deathwatch line, we have gone to great lengths to make the Jericho Reach feel like a living, breathing setting in which players and Game Masters can play out their epic stories. With The Achilus Assault we brought readers into the history of the Achilus Crusade and set the stage for the setting's current timeline. Then, as our spiritual successor to that book, The Jericho Reach acted as a gazetteer for players and GMs to really sink their teeth into the events and conflicts that currently plague the setting.

    With The Outer Reach, we've taken things in a new direction. We've pulled away from the Achilus Crusade to explore the darker stretches of the Jericho Reach. The Outer Reach is all about mystery, dread, and the evils lurking in the shadows between the stars. This book will give Game Masters the tools necessary to create vivid story lines that showcase exploration, prophecy, and even a new foe who's arrival may spell doom for the Jericho Reach. Players, too, will find their curiosity piqued with hints of ancient mysteries and confrontations with foes from aeons long-forgotten.


    Thanks Tim! In the fourth quarter of 2012, join the Dead Cabal, learn what secrets they keep, and uncover their shrouded history within the Deathwatch!
    Quote Originally Posted by FFG
    Foul Xenos Have Invaded Your Local Retailer
    The Koronus Bestiary, a Rogue Trader Supplement, is Now On Sale

    http://www.fantasyflightgames.com/ff...-RT11-left.png

    “You think those Orks were bad? Wait till you land on Burnscour, or some of the other worlds out here. You’ll be wishing it was just greenskins coming after you."
    –Arch-Militant Pel Lakken

    From the enigmatic Eldar to the ferocious Orks, alien races seek to halt Mankind’s rightful rule of the galaxy. Will you master these foul creatures and rule the void, or become another foolhardy Explorer lost to the Expanse?

    The Koronus Bestiary, a supplement for Rogue Trader, is now on sale at your local retailer and through our webstore! This detailed compendium provides invaluable information on deadly beasts, hostile xenos, unholy daemons, and other dangers that fill the uncharted regions of the Koronus Expanse.

    In addition to its many adventure seeds and plot hooks, The Koronus Bestiary also features art and descriptions for a range of foes, including Shadowkith, Thornmaws, Void Krakens, and a host of others. Looking for even more vile enemies? The Xenos Generator rules allow players to create alien species as varied and dangerous as they can imagine!


    Foes at Every Turn

    http://www.fantasyflightgames.com/ff...-of-Nurgle.png

    Humanity may have settled untold worlds in the Koronus Expanse, but only the most audacious of Rogue Traders would dare claim that it asserts any true dominion over this lawless region of space. For every conquered planet there are dozens more under the control of vile aliens. Explorers operating in the Expanse are sure to encounter these threats in their journeys, either by accident or design, and must be ready lest their ship and their profits be lost.

    Each of The Koronus Bestiary’s chapters concentrates on one type of threat, ranging from savage monsters to predatory alien races to the terrors that lurk beyond reality. Chapter one examines some of the more dangerous beasts found across the Expanse, while chapter two covers the major sentient xenos races in this lawless region of space (such as the devious Stryxis, brutal Orks, treacherous Eldar, ferocious Rak’Gol, and much more). Next, chapter three presents a different sort of threat: foul warp spawn that not only destroy an Explorer’s body, but rend his very soul. Finally, Game Masters can use chapter four’s xenos generator to produce unique beasts, dangerous plant life and even primitive sentient races ripe for exploitation and indoctrination.

    Innumerable terrors populate the uncharted planets of the Koronus Expanse. Will you be ready for them? Learn more by reading our series of previews, then hunt down your copy of The Koronus Bestiary at your local retailer!

    Mark of the Xenos, Black Crusade, and Broken Chains are all nominees for this year's ENnie awards.
    http://www.ennie-awards.com/blog/2012-nominees/

  18. #398

    Re: FFG 40k RPGs Update thread

    Quote Originally Posted by reds8n
    http://www.ennie-awards.com/blog/2012-nominees/

    Mark of the Xenos, Black Crusade, and Broken Chains are all nominees for this year's ENnie awards.

    many congratulations ( and good luck too of course ! ) to all those involved.

    Only takes a moment, and of interest to see what's out eh ?
    http://www.ennie-awards.com/vote/

  19. #399
    Chapter Master Azzy's Avatar
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    Re: FFG 40k RPGs Update thread

    Wow. I'm so out of touch with a lot of this stuff.
    --Kyn

    Armies: Waaagh! Þursblóð, Hivefleet Orochi

  20. #400

    Re: FFG 40k RPGs Update thread

    .sounds good to me...
    Quote Originally Posted by FFG
    Shadowy Instruments of Death
    A Preview of The Lathe Worlds, the Upcoming Dark Heresy Supplement

    http://www.fantasyflightgames.com/ff...DH18-right.png

    “We still have no explanation for the death of the passenger. The only witness claims the void-lock unexpectedly opened just as that poor soul walked nearby, while the outer lock was also open. For both to be open is impossible when the auspex registers open void against the hull, yet it happened. I doubt we will ever know why he was so desperate to leave that system, though I am relieved he did pay in advance.”
    –Captain Artesia Carnelline, Killian’s Prize

    In May, we announced the upcoming release of The Lathe Worlds, a supplement for Dark Heresy. This invaluable tome reveals the secret history of the Lathe Worlds, from their mysterious founding to their current struggles against tech-heresy. What’s more, players will gain access to new Alternate Career Ranks and arm themselves with weapons and gifts of the Omnissiah. And in a thrilling new adventure, the Inquisitors will journey to a lost comet-station, where they’ll stop renegade tech-priests from heretical experiments into the Warp!

    With the release of The Lathe Worlds just a few weeks away, we’re pleased to provide our first preview. Today, we’ll look at its engaging Alternate Careers Ranks, and we’ll present a glimpse inside the pages of The Lathe World, at the Adeptus Mechanicus’s shadowy instrument of the death: the Acuitor Mech-Assassin.


    The Darker Side of the Mechanicus

    http://www.fantasyflightgames.com/ff...18-prev-01.png

    To most within the Calixis Sector, the domains of the Adeptus Mechanicus appear as a single, impenetrable edifice. To the outside observer, they seem to be a unified organization whose presence and influence is felt almost everywhere. Those privy to the secrets of the Mechanicus, however, know all too well of the overlapping layers of military might, of the conciliators who promise things beyond imagination, and of the factions that cast out any who fail to conform.

    Some even know of the darker side of the Mechanicus—the watchers and assassins who bring swift and unyielding punishment to the enemies of the Mechanicus. Some choose to reject the institutions of the Machine Cult, forming rival cults to oppose them. Others are born directly into the system, their lives an endless torrent of work and toil from birth to death. It is a horrific system, one not understood by many, but one that is vital to all.

    Serving one such important function, the Mech-Assassins possess innumerable technological methods by which to dispose of their enemies. Hailing from secret fortresses scattered throughout the Calixis Sector, Mech-Assassins possess a unique outlook on the galaxy: nearly everything can be used as a deadly weapon. Download our preview (pdf, 2.9 MB) to learn more about these heartless killers.

    Look for another preview of The Lathe Worlds next week, and get ready for your quest for knowledge in the name of the Omnissiah!

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