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Thread: FFG 40k RPGs Update thread

  1. #401

    Re: FFG 40k RPGs Update thread

    .. what are the odds of this coming out alongside the latest GW release eh ?
    Quote Originally Posted by FFG
    Daemons of Tzeentch
    A Preview of The Tome of Fate, the Upcoming Black Crusade Supplement

    http://www.fantasyflightgames.com/ff...book-right.png

    “You think me mad, and I do not dispute it. But there is something within that burning orb, and its unleashing will sound the death knell of a thousand thousand worlds.”
    –High Adept Lobile of Velklir, upon his return from the Flaming Tomb

    In March, we announced the upcoming release of The Tome of Fate, a supplement for Black Crusade. The first of four books delving into the darkest secrets of the Ruinous Powers, The Tome of Fate presents invaluable information on Tzeentch’s dark servants, both daemonic and mortal, and how his influence is felt across the Screaming Vortex. With new weapons and psychic powers to aid them, Heretics can go forth across that unholy stretch of stars and beyond into the depths of the fallen Imperium, ready to challenge Fate and make it their own.

    We've been quiet about The Tome of Fate for a while, but we're pleased to report that it will be on store shelves in just over two weeks. We're therefore pleased to resume our series of previews. In our first preview, we presented a look at Tzeentch’s Thousand and One Plots, and we learned of the inherent futility in any attempt to decipher the Lord of Lies’ countless schemes. After that, we trembled before the raw power of one of his most potent servants, the Thousand Sons Sorcerer. Today, we’ll glimpse a planet in the Screaming Vortex that serves as a conduit for Tzeentch’s chaotic efforts. We’ll also preview three of his sanity-shattering minions.


    A Burned and Blackened Orb

    http://www.fantasyflightgames.com/ff...aming-Tomb.png

    The Flaming Tomb at first appears to be just another volcanically volatile world, its surface a random pattern of light and darkness as fissures and cracks in its ever-shifting crust reveal the surging magma beneath. But from certain perspectives it is almost as if a pattern emerges from the seemingly random movement, if only one were to look from the right vantage, in the right frame of mind, and at the right moment.

    Among those whose minds tend towards idle speculation, or those who yearn for a quick and easy road to power within the Screaming Vortex, there are many theories regarding the phantom patterns of the Flaming Tomb; patterns that most people who have visited the planet deny even exist. Some unsettled scholars whisper that a powerful entity was trapped within the planet, entombed there by an enormous authority for some heinous crime or failure. Some posit that it is one of the regal Lords of Change trapped within by the displeased Sovereign of Deception. Others suspect that it may be a great daemon prince, some former champion of the Great Schemer whose failure has earned it eternal consignment to the fiery prison. The softest whispers tell of a great psychic champion of the Corpse-God, a servant of the faltering Imperium, condemned to this hellish tomb by a single moment of mortal weakness.


    Chaos’ Playground

    One thing is certain. Due to the Flaming Tomb’s close proximity to the Lower Vortex, daemons of every size and description find it easier to exist upon the enigmatic ball of char than on any planet of the Gloaming Worlds or within the Inner Ring. Often, daemons of Tzeentch cavort upon the blasted and poisoned surface, frolicking through convulsive detonations, dancing to the beat of music only they can hear. Those mortals wishing to seek out the daemons of the Monarch of Permutation but lacking confidence in their own powers, often turn to the Flaming Tomb, knowing that there the veil between the material realm and the mindscape is frighteningly thin.

    http://www.fantasyflightgames.com/ff...04-prev-02.png

    Today, we’re pleased to present an excerpt from The Tome of Fate (pdf, 4.1 MB), in which you can learn more about two of Tzeentch’s favorite pets, Flamers and Discs, as well as the ethereal daemon prince Phokulozortis! Download it today, and prepare for The Tome of Fate’s arrival in stores in just a few short weeks.

  2. #402
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    Re: FFG 40k RPGs Update thread

    Still depressed that nothing has been mentioned about "The Soul Reaver" since its announcement. I've scoured the interwebs and come up with nothing. Has it been cancelled, in development hell, or is it FFG policy to announce stuff and then go silent for months on end about it?

  3. #403
    Chapter Master Easy E's Avatar
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    Re: FFG 40k RPGs Update thread

    I looked at the Only War free RPG. Fun stuff.

    I'm looking forward to its release.
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  4. #404

    Re: FFG 40k RPGs Update thread

    Quote Originally Posted by Sami View Post
    Still depressed that nothing has been mentioned about "The Soul Reaver" since its announcement. I've scoured the interwebs and come up with nothing. Has it been cancelled, in development hell, or is it FFG policy to announce stuff and then go silent for months on end about it?
    timing is the secret eh ?

    Quote Originally Posted by FFG
    Pray They Do Not Take You Alive
    A Preview of The Soul Reaver, the Upcoming Rogue Trader Supplement

    http://www.fantasyflightgames.com/ff...RT12-right.png

    “We are the lords of despair, masters of terror. Dread and agony are our meat and wine, and they are plentiful indeed!”
    – Attributed to Asdrubael Vect

    The Dark Eldar are a plague upon the Koronus Expanse; raiders, slavers, pirates, and even Rogue Traders suffer at their barbed lashes and blades. Any who cross the Maw and sail the void of the Koronus Expanse learn to fear the wicked silhouettes of their ships and their seemingly endless cruelty towards all life, including their own. Only vigilance and firepower keep the worst depredations of these terrible raiders at bay, though from the dens of Footfall to the commerce halls of Port Wander there are countless tales of crew lost and ships savaged in their sudden attacks...

    Earlier this year, we announced the upcoming release of The Soul Reaver, an adventure in three parts for Rogue Trader. This epic campaign is a chance for daring Explorers to look deep into the twisted heart of Dark Eldar society in the Koronus Expanse, and pull the greatest heist of their careers. Now, with the release of The Soul Reaver just a few weeks away, we’re pleased to feature a word from one of its contributing writers, Nathan Dowdell:


    Ruthless and Cunning

    http://www.fantasyflightgames.com/ff...uszGandzel.png

    The Dark Eldar are a vile and depraved breed of sadists and murderers, vicious predators of the void who find insane strength and nightmarish vitality in the torments they inflict. Yet in spite of this – or perhaps because of it – the Dark Eldar are the latest species to become available as playable characters in Rogue Trader.

    While the Dark Eldar are every bit as terrible as their dread reputations may suggest, they are also a selfish, ambitious, and mercenary people. Their culture is dominated by murderous politics, where advancement and loyalty both come at knife-point, and where any with sufficient desire and ruthlessness can achieve great heights. In this regard, they are little different from many of those who travel the untamed void as Explorers, and a willing Rogue Trader may find an unlikely ally in a Dark Eldar Kabalite Warrior.

    The Soul Reaver provides circumstances by which a Dark Eldar character may join a group of Explorers, as well as the full rules for using a Kabalite Warrior character. In such a new ally, you may find a consummate warrior and assassin, whose powers only increase as the death toll rises. Every Dark Eldar feeds upon the pain and terror of others, and this is fully realised in game terms, with an assortment of traits and talents that represent the supernatural prowess that comes with a bounty of suffering. However, those Dark Eldar who cannot sate their unnatural thirst will find their powers waning and diminishing.

    Furthermore, the book contains an extensive arsenal of Dark Eldar wargear, providing each Kabalite Warrior with the perfect tools with which to spread agony and despair. However, these tools are not only for Player Characters to enjoy.

    The Soul Reaver contains a bestiary of Dark Eldar adversaries, covering everything from cruel Kabalite Warriors and vicious Wyches to shrieking Reaver Jetbikers and the horrific creations of the Haemonculi. All of these employ the same kinds of equipment, talents and traits that player characters can enjoy, making them a match for any who might cross their path. To round things out, rules for Dark Eldar starships and an assortment of vehicles that use the vehicle rules from Into the Storm can be found within this book as well, turning it into a comprehensive look at using the Dark Eldar as allies, enemies or both in your games of Rogue Trader.

    Thanks, Nathan. Look for more on The Soul Reaver over the next few weeks, and head to your local retailer to place your pre-order!

  5. #405
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    Re: FFG 40k RPGs Update thread

    hahahaha thank you

  6. #406

    Re: FFG 40k RPGs Update thread

    More good stuff..

    Quote Originally Posted by FFG
    From the Ashes of War
    A Preview of The Lathe Worlds, an Upcoming Dark Heresy Supplement

    http://www.fantasyflightgames.com/ff...DH18-right.png

    “They came upon our position like a river of red; an unbroken line of armour and guns stretching across our battle lines. Without a word they opened fire, and I witnessed destruction the likes of which I had never seen. Minutes passed, and still they kept firing. With so few of us left, I knew it was the end, and at that moment, as I took one last look at the grim facades of these soldiers, I knew the Machine God was real. I threw my weapon away and awaited his judgement."
    – Last recorded testament of Vasallis Noch, the Butcher of Sahcrin

    The Lathe Worlds, a supplement for Dark Heresy, is coming next week! This invaluable tome reveals the secret history of the Lathe Worlds, from their mysterious founding to their current struggles against tech-heresy. What’s more, players will gain access to new Alternate Careers such as the Mech-Assassin and Agent of the Lords Dragon, and arm themselves with weapons and gifts of the Omnissiah. And in a thrilling new adventure, your team will journey to a lost comet-station, where they’ll stop renegade tech-priests from heretical experiments into the Warp!

    As we prepare for its release, we’re pleased to present a word from contributing writer Matthew Eustace (H.B.M.C. on our forums):


    I’ve long been fascinated with the Adeptus Mechanicus, the Imperium’s own “empire within an empire.” They always seemed like an enormous organisation that constantly sat in your peripheral vision – never front and centre, yet you always knew they were there – and when the chance to expand upon the Mechanicum’ history within the Calixis Sector came up I jumped at the chance.

    Philosophical Differences

    One area of The Lathes Worlds that I enjoyed writing was any place where I could take parts of Calixian history, such as the Meritech Wars or the War of Brass, and inject that history into both the new alternate careers as well as various types of weapons and equipment. Two great examples of this are the Crimson Guard and Cult of the Pure Form. These two organisations rose from the ashes of terrible wars, yet exist as polar opposites to one another – one an army of enhanced soldiers loyal to the Mechanicum, the other a group that sees the Mechanicum as a dire threat to humanity!

    http://www.fantasyflightgames.com/ff...e-worlds-2.png

    The Crimson Guard, also known as the Venatorii, are the elite forces of the Lathe Worlds. Unique to the Calixis Sector, their history stems from the decimation the War of Brass wrought upon the regular Skitarii forces of the Lathes. Built up whilst the regular Lathe armies recovered, the Crimson Guard have almost become a kind of Mechanicum special forces, and unlike most branches of the Adeptus Mechanicus are known to work with the Inquisition as advisors and bodyguards. The Cult of the Pure Form finds their origins in the aftermath of another horrific conflict, the Malygrisian Tech-Heresy. They view cybernetics as a blight upon humanity and something that sullies sacred flesh. Their whole existence focuses on undermining the Machine Cult and “liberating” poor souls who have found themselves “defiled” by cybernetics.

    Another Mechanicum trait I like is the way forge worlds manufacture equipment that is similar in function yet has its own local spin (a Mars-Pattern Lasgun versus an Accatran-Pattern Lasgun, for example). Using the history of the Calixian forge worlds I took this idea and ran with it for many of the weapons and equipment within the Armoury. The Perinetus-Pattern Servo Harness, the Midath-Pattern Power Glove and the Het-Pattern Rapier tap into the histories of these worlds to better bring them to life, making them more than simple tools or weapons, but things that have a logical place within the larger Calixis Sector.

    I’m sure Dark Heresy players will find a wealth of mechanical miracles within The Lathe Worlds’ pages. The Mechanicum has always played a large role in our campaigns, and once this book is out I’m certain that there will be Tech-Priests everywhere!
    .. does make one long for Codex : Ad Mech, although given the perilous state of ones wallet already it's absence is most probably a good thing.

  7. #407
    Chapter Master Easy E's Avatar
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    Re: FFG 40k RPGs Update thread

    Ooooooh, that Lathe World sbook sounds promising!
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  8. #408

    Re: FFG 40k RPGs Update thread

    Lathe World book goes right to the top of my must-buy list.

  9. #409

    Re: FFG 40k RPGs Update thread

    small update..


    Quote Originally Posted by FFG
    The Dark Kin
    Bonus Content for The Soul Reaver, a Rogue Trader Supplement


    http://www.fantasyflightgames.com/ff...t-tsr-logo.png

    “Power is available to anyone with the ambition to do whatever is necessary to grasp it, but only the cunning can survive it. What depths will you tread for power? How long do you think you can walk amidst its venomed barbs before reaching the end of your path?”
    –Archon Salaine Morn

    Last month, Fantasy Flight Games released The Soul Reaver, an adventure in three parts for Rogue Trader. This epic campaign is a chance for daring Explorers to look deep into the twisted heart of Dark Eldar society in the Koronus Expanse, and pull the greatest heist of their careers.

    Today, we’re pleased to offer bonus content for The Soul Reaver, now available for download from our support page!

    The Dark Kin is a web-exclusive supplement to The Soul Reaver that provides new options for Dark Eldar Explorers. Players and Game Masters alike can use these exciting options alongside the Kabalite Warrior Career Path featured in the main volume to explore new facets of the insidious Dark Eldar.

    Masters of Suffering

    http://www.fantasyflightgames.com/ff...k-kin-prev.png

    Included in The Dark Kin is the Wych Career Path, for players who wish to take on the role of these elegant and brutal killers. Unlike Kabalite Warriors, who focus on inflicting suffering at range, Wyches are artists of the arena, melee combat specialists who do their dark work up close. To them, a dying breath is not a whisper heard from afar, but a billowing breeze that stirs around them each time they kill.

    The Dark Kin (web-quality pdf, 2.4 MB)
    The Dark Kin (print-quality pdf, 23.9 MB)

    Further, it contains three Alternate Career Ranks to help players construct iconic Dark Eldar characters. The Skyterror is a master of aerial combat, the fiendish Fleshcrafter Disciple twists bodies into terrifying new forms, and the Incubus Initiate relentlessly pursues martial perfection. With these deadly tools in hand, we hope that players will go on to create unique Dark Eldar characters to overcome deadly challenges, reap vast and terrible rewards, and shake the Koronus Expanse to its very core.

    Head to our support page for these bonus files today!
    related :


    High-res: http://new.fantasyflightgames.com/ff...Sheet%20HD.pdf
    Low-res: http://new.fantasyflightgames.com/ff...er%20Sheet.pdf

  10. #410
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    Re: FFG 40k RPGs Update thread

    Uhm, this is the first expansion I'm going to purchase for RT.

    Slightly off-topic, but is there only a US FFG webstore? Shipping is sky high for Spain.

    EDIT: nevermind, they carry these at Maelstrom.

  11. #411

    Re: FFG 40k RPGs Update thread

    have some cool free stuff...


    Quote Originally Posted by FFG
    The Lost Dataslate
    Bonus Content for The Lathe Worlds, a Dark Heresy Supplement


    http://www.fantasyflightgames.com/ff...h-tlw-logo.png

    “You’ve never been to Cyclopea, have you? I went there once. It was eerie. They say there are one hundred Servitors for every one man on those stations. The silence was like a tomb. I’d never go back.”
    –Delfin Zway, archeotech trader

    Last month, FFG released The Lathe Worlds, the latest supplement for Dark Heresy. This invaluable tome reveals the secret history of the Lathe Worlds, from their mysterious founding to their current struggles against tech-heresy. What’s more, players gain access to new Alternate Careers such as the Mech-Assassin and Agent of the Lords Dragon, and arm themselves with weapons and gifts of the Omnissiah. And in a thrilling new adventure, your team will journey to a lost comet-station, where they’ll stop renegade tech-priests from heretical experiments into the Warp!

    Today, we’re pleased to present bonus downloadable content for The Lathe Worlds, now available on the Dark Heresy support page.

    The Lost Dataslate (web-quality pdf, 2.2 MB)
    The Lost Dataslate (print-quality pdf, 24.4 MB)


    Fire the Forges

    http://www.fantasyflightgames.com/ff...orlds-prev.png

    The Lost Dataslate is a compilation of additional material for The Lathe Worlds, in which players and GMs can find new origins for their Mechanicum characters, a new NPC to guide them within the Lathes system, additional armoury weapons and gear, and revelations for one of the more mysterious of the Lathe Worlds.

    Head to our support page for these bonus files, and fire the forges with new blessings of the Omnissiah!

  12. #412

    Re: FFG 40k RPGs Update thread

    And Amazon, too (when you can find them).

    Quote Originally Posted by Silvertongue View Post
    Uhm, this is the first expansion I'm going to purchase for RT.

    Slightly off-topic, but is there only a US FFG webstore? Shipping is sky high for Spain.

    EDIT: nevermind, they carry these at Maelstrom.

  13. #413

    Re: FFG 40k RPGs Update thread

    On a slightly tangential aside, there seem to be a few allusions in the above linked Lathe Worlds pdf to the notion that the AdMech are increasing in power and are preparing for war. I know this has long been a trope in the relationship between the Inquisition and the Cult Mechanicus but I'm wondering if these allusions are included as hints to GW (or probably more likely FW) finally producing an AdMech army - I could well be looking for easter eggs in places where they're not there, but it's an interesting point of note (maybe).

    (Sorry, that came out overly-wordy!)
    Last edited by ThousandPlateaus; 10-09-2012 at 10:55.
    Quote Originally Posted by Jedi152 View Post
    Complaining that a staff member called you sir? I thought this thread was a joke until i read it.

    Jesus, i've heard everything on this site now. What's next? Complaining about the carpet colour in the stores?

  14. #414

    Re: FFG 40k RPGs Update thread

    It's Khorne time...

    The Tome of Blood
    Announcing an Upcoming Supplement for Black Crusade

    Quote Originally Posted by Fantasy Flight Games
    Cover here

    “Your schemes and sorcery are worthless. This ends simply. My Axe. Your Blood. Another Skull for the Throne."
    –Darjok, Reaver of the Rankine Straits

    Khorne is the Chaos God of Rage and War. His daemonic legions and mortal warriors live only for spilling blood and taking skulls in his name. Are you worthy to stand among his chosen?

    Fantasy Flight Games is pleased to announce the upcoming release of The Tome of Blood, a supplement for Black Crusade! The Tome of Blood is the second of four books delving into the darkest secrets of the Ruinous Powers. It is devoted to Khorne, the Lord of Skulls, perhaps mightiest of the Chaos Gods, and his powerful minions who carry his blood-drenched banner across the worlds of the Screaming Vortex. Within its pages, Heretics gain terrible new armaments and weapons to wage war, new devices to carry their wrath across the battlefield, and more to aid them in their struggles against the hated Imperium.

    The Tome of Blood introduces four new Heretic Archetypes, along with deadly armaments, mighty Daemon Engines, bloodthirsty Daemon Weapons, and much more for the frenzied disciples of the Lord of Carnage. Players of all alignments will develop powerful, unique Legacy Weapons and fight in huge Mass Combats against the lackeys of the Imperium. More blood-soaked areas of the Screaming Vortex are revealed, such as the gladiator pits of Kurse, Furia’s savage oceans, the xenos-infested worlds of Berin and Asphodel, and the infamous War Moons of Talax. Heretics will also go on an adventure into the deadly wastelands of Messia to wrest a legendary Daemon Weapon from a vast mutant horde!

    There Will Be Blood

    For more on The Tome of Blood, here’s a word from lead developer Tim Huckelbery:

    For many players, Khorne personifies the sheer power of Chaos, and our goal for this, the second of the Tomes, was to capture the rage and fury of the Blood God in the pages. Everything in the book revolves around combat and conflict, so we made sure players get lots of new weapons to use in their crusades against the hated Imperium. The new Legacy Weapon rules allow Heretics to take their existing armaments and turn them into mighty devices that can tear apart their foes, and players also get new rules for riding bikes and steeds too. I found the image of the Heretics roaring into battle atop daemonic bikes and giant mutant beasts just too cool not to allow for it here!

    The new worlds inside also allowed us to explore the nature of conflict and the various ways the Lord of Battles is worshipped across the Screaming Vortex. Many planets, such as Xurunt, are not even aware it is Khorne they turn their prayers to, but still their offerings of blood and skulls increase his power. The incredible art inside brings these worlds, and the rest of The Tome of Blood, to life perfectly with insane visions of crimson and brass, and seeing each new art piece as they arrived was always great fun. In each page within, you can be sure that There Will Be Blood!

    Look for The Tome of Blood on store shelves late this year, and prepare to take up your chainaxe and reap new skulls for the Blood God!

  15. #415

    Re: FFG 40k RPGs Update thread

    Quote Originally Posted by ThousandPlateaus View Post
    On a slightly tangential aside, there seem to be a few allusions in the above linked Lathe Worlds pdf to the notion that the AdMech are increasing in power and are preparing for war. I know this has long been a trope in the relationship between the Inquisition and the Cult Mechanicus but I'm wondering if these allusions are included as hints to GW (or probably more likely FW) finally producing an AdMech army - I could well be looking for easter eggs in places where they're not there, but it's an interesting point of note (maybe).

    (Sorry, that came out overly-wordy!)
    FFG appears to have an ongoing storyline of some sort. They don't appear to necessarily have a meta-arc planned, but mention of unusual happenings in one book are sometimes referenced elsewhere. It's quite possible that FFG is going to use the Ad-mech for something within the local region. Though it's also possible that the Ad-mech war preparations are connected to the ongoing military campaign in Deathwatch.

  16. #416

    Re: FFG 40k RPGs Update thread

    Quote Originally Posted by Eumerin View Post
    FFG appears to have an ongoing storyline of some sort. They don't appear to necessarily have a meta-arc planned, but mention of unusual happenings in one book are sometimes referenced elsewhere. It's quite possible that FFG is going to use the Ad-mech for something within the local region. Though it's also possible that the Ad-mech war preparations are connected to the ongoing military campaign in Deathwatch.
    Yeah, I'd noticed that a short while ago - particularly with certain factions of the Inquisition itself. I have it on good authority that the books are definitely scattered with easter eggs and plot clues and lines-of-intrigue, although I'm wrong on this count (there's no AdMech army due immanently).
    Quote Originally Posted by Jedi152 View Post
    Complaining that a staff member called you sir? I thought this thread was a joke until i read it.

    Jesus, i've heard everything on this site now. What's next? Complaining about the carpet colour in the stores?

  17. #417

    Re: FFG 40k RPGs Update thread

    Rogue Trader info..

    Quote Originally Posted by FFG
    Stars of Inequity

    Announcing an Upcoming Supplement for Rogue Trader

    http://www.fantasyflightgames.com/ff...book-right.png

    [i]“Ever on forward I race, to the unknown edge of reality. There, in the eternal horizon, lies our glory and our gain!”
    –Rogue Trader Alexei Magn

    Fantasy Flight Games is pleased to announce the upcoming release of Stars of Inequity, a supplement for Rogue Trader that presents tempting new opportunities for those brave few who make their livings in the Koronus Expanse.

    Stars of Inequity is a detailed resource that focuses on the perilous worlds of the Expanse. Game Masters can create their own new realms with the World Generator, a system designed to craft unique planets filled with terrible risks and unmatched potential for profit. Players can brave the dangers of planetside missions, crossing the surface of shadowy worlds to explore deadly jungles, ancient ruins, crashed voidships, and more. And with the Colony Creation rules, your group can construct, expand, and control its own outposts on the lost and forgotten worlds of the Expanse!


    A Word From the Developer

    http://www.fantasyflightgames.com/ff...iasKollros.png

    For more on Stars of Inequity, here’s a word from lead developer Max Brooke:

    The most miraculous part of a Rogue Trader's lot in life stems from the ability to travel freely—not just within the bounds of the Imperium of Mankind, but beyond the Emperor's Light as well. The Navis Primer will cover the journey through the spiraling delirium of the Warp, and Stars of Inequity is about the destination: the countless worlds of the Koronus Expanse.

    Stars of Inequity is a guide to crafting encounters and experiences within the vast realm of the Koronus Expanse. It features the World Generator, a system that allows for the rapid generation new regions of space and the individual worlds within them, as well as rules and inspiration for challenges in unique locales on these worlds. These rules are designed to help Game Masters and players journey together off of the beaten path, and into the unknown.

    Another major feature of Stars of Inequity is Colony Creation, a set of rules for Explorers who wish to establish their own colonies in the Expanse, all in the name of vast financial gain and, of course, the God-Emperor. The Colony Creation rules allow Explorers to personally manage the infrastructure of their ventures or leave them in the hands of trusted Representatives while they journey on to new stars, new worlds, and new dangers in the 41st Millennium.

    Stars of Inequity is full of possibility, peril, and, of course, profit. I'm very excited to hear about the new worlds, adventures, and stories that people use it to create.


    Look for Stars of Inequity later this year, and delve into the the unknown to discover the shrouded corners of the Koronus Expanse!

  18. #418

    Re: FFG 40k RPGs Update thread

    And, this time, Deathwatch...

    Announcing Ark of Lost Souls
    Explore an Ancient Space Hulk in this Upcoming Deathwatch Adventure


    Quote Originally Posted by Fantasy Flight Games website
    http://www.fantasyflightgames.com/ff...-DW14-left.png

    “For my house. For my father. For my vengeance, and death to that which cannot die.”
    –Unknown vox transmission, intercepted near Mideal in M34

    The Space Hulk Mortis Thule drifts silently through the void of the Jericho Reach, and with it comes devastation, ruin, and woe. Do you dare breach its hull and uncover its sanity-shattering secrets?

    Fantasy Flight Games is pleased to announce the upcoming release of Ark of Lost Souls, a supplement for Deathwatch! This unique tome is both a three-part adventure set onboard an infamous Space Hulk, and a Game Master’s guide to Space Hulks in general.

    Told over thee gripping chapters, Ark of Lost Souls’ included adventure will take your Kill-team to the brink of both sanity and survival:

    • Peril on the Horizon—En route to break a siege at a newly-founded Watch Station, the Kill-team is waylaid and met with a terrible fate.
    • Darkness at the Core—The Kill-team must overcome the horrors of the Mortis Thule and make their escape, but it may cost more than they are willing to sacrifice.
    • Survival—Stranded and alone, the Kill-team must find their way to salvation, locating unexpected allies along the way.

    What’s more, GMs can use the included Space Hulk Generator to create unique adventures set in the forlorn corridors of their own cursed Space Hulks!

    A Word from the Developer

    For more on Ark of Lost Souls, here’s a brief word from developer Tim Flanders:

    One of the most iconic images of the Warhammer 40,000 universe is the Space Hulk. These floating masses of derelict ships, all conglomerated together by the insane energies of the Warp, have been a symbol of 40k for decades. In terms of Warhammer 40,000 Roleplay, a Space Hulk really offers Game Masters an amazing opportunity for creativity in his adventure writing. For that reason, imagine my delight when we decided to make an adventure that took place entirely within the heart of the infamous Space Hulk, Mortis Thule!

    Set aboard that drifting wreck, Ark of Lost Souls is the latest adventure supplement for Deathwatch. Players are in for quite a ride aboard the Mortis Thule! They will face all manner of threats and uncover secrets from ages past as they delve its haunted corridors and cursed catacombs. Ark of Lost Souls offers Game Masters more than just a narrative adventure, too; it provides them with all the tools they might need to create adventures of their own aboard a Space Hulk. Needless to say, I think Game Masters and players, both, will enjoy the missions provided within Ark of Lost Souls, so long as their Battle-Brothers have the resolve to make it out of Mortis Thule with their sanity...

    Thanks, Tim! The madness and despair of the Mortis Thule is brought to life in Ark of Lost Souls. Look for it in early 2013, when a Warp Rift is opens in your friendly local game store.

  19. #419
    Chapter Master Shamana's Avatar
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    Re: FFG 40k RPGs Update thread

    I was just skimming the new CSM codex and I noticed something interesting. The Warp Talons entry, which as all entries has some flavorful phrases under the unit name, mentions the Calixis massacres. Any chance that may lead to something?

  20. #420

    Re: FFG 40k RPGs Update thread

    more news..

    Quote Originally Posted by FFG
    Final Testament
    Announcing the First Adventure Supplement for Only War

    http://www.fantasyflightgames.com/ff...book-right.png

    “In the end, only the Emperor can judge you. Only He is qualified to weigh acts of righteousness against deeds of vile treachery and find a verdict for your soul. It is merely my humble task to commend you to His final justice.”
    –Lord Commissar Salieri

    Fantasy Flight Games is pleased to announce the upcoming release of Final Testament, a complete adventure for Only War! Set to arrive on store shelves just a few short months after the upcoming core rulebook, Final Testament takes players to the war-ravaged mining world of Hervara, where they must do battle at one of the Imperium’s most brutal fronts.

    Throughout the course of Final Testament, the Guardsmen will experience the tragedy of war and the harsh consequences of their own actions. While fighting savagely against a variety of enemies, they will navigate debriefing and interrogation sessions that require them to tread carefully amidst powers beyond their reckoning. In Final Testament, the players will constantly be challenged to innovate and overcome unusual obstacles, even as they strive to uphold the honor of the Imperial Guard—and perhaps even survive!

    The mining world of Hervara is beset by war, ravaged by the conflict between the Severan Dominate and the Imperium of Mankind. Final Testament draws players in, pitting them against new challenges in each of its three chapters:

    • Planetfall—The squad’s arrival on Hervara is not a quiet one. However, the havoc of their landing uncovers an ancient secret capable of changing the fate of the war against the secessionists.

    • The Night Path—Separated from their own regiment, the squad must learn to work alongside new allies as they execute a number of critical strikes for control of key assets on Hervara.

    • The Horn of Mars—Beset on all sides by their foes, the squad’s only path to survival leads them to one of the grandest and most powerful Imperial weapons ever constructed: The Ordinatus.


    http://www.fantasyflightgames.com/ff...ment-Cover.png

    A Word from the Developer

    Developer Max Brooke took a moment to share his thoughts on Final Testament:

    Final Testament is the first book-length adventure supplement for Only War. It drops the players into the action (literally) on the world of Hervara, where the men and women of the Imperial Guard struggle to retake this key mining world from the traitorous forces of the Severan Dominate and their separatist allies.

    The course of the war in the Spinward Front hangs on wresting worlds like Hervara away from the Severan Dominate. However, even greater forces are at play here, and a deadly secret sleeps beneath the ash-choked wastes of Hervara's surface. Deep in the dark and rock heart of Hervara rests a cursed weapon of without peer: an Imperial Ordinatus. An ancient miracle of a forgotten age, this vast weapons platform is capable of scouring entire armies from the field and deciding the fate of the war on Hervara. If the Guardsmen can find a way to end up on the right end of the barrel, they can tip the outcome of the conflict in their favor—and they might even survive to tell of it!

    I won't go into any more detail about the plot now, but I'm looking forward to hear how players handle the trials and dilemmas that their characters must face in this exciting adventure across a war-torn world in the Spinward Front!


    Thanks, Max! Check back for more in the coming weeks (including previews of the Only War core rulebook), and look for Final Testament on store shelves early in 2013.

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