Ouch. That kind of list is going to be brutal against anything not designed to kill hordes - especially elite troops like Marines, Eldar or - of course - Harlequins.
Hmm... I don't know. I think the ability to Infiltrate, Scout or Outflank is pretty powerful already. I don't know that adding in a Shadowseer with his Veil of Tears or the Stealth rule is really needed. We just have to be careful with them.
If I did add it, it might be an option for the Shadowseer to be upgraded, like the Death Jester gains his Veteran Status. It would maybe upgrade his stats in a similar fashion, and give him the Master Infiltrator rule...? I don't know - I'll think about it.
Yeah, they aren't great at anti-horde. But then, everyone has to have a weakness of some sort, don't they? Against Orks, I'd suggest the bigger guns on the DJ's (Brightlance, Dark Lance, etc) to pop their vehicles. Of course, if you are facing a horde like this, that doesn't help. In that case, if you know in advance, I'd say go for things like Shrieker Cannon or Splinter Cannon and run them with the Harlequin Troupes. Their Assault Weapon status would keep them firing on the move, and the Troupe would provide more protection for them. Powerblades are a nice addition here.
I'm not sure what you mean here. His Shuriken Catapult is Assault 2 and his Nightweaver is an Assault 1 Template (i.e. Flamer type). The only "1 shot" weapon is the Fusion pistol option - which isn't optimal against Horde Orks but should usually equal one dead Ork before charging (assuming you hit). The Nightweaver should have torn them to shreds (seeing as it is a S6 Template), and even the Shuriken Catapult is nothing to ignore.
Did you read the rules for the Sonic Cannon? It causes D6 hits, and has a Strength between 4 and 6 depending on how many Hits you roll. If you still think that is underwhelming, I have been considering adding +1 to the number of hits caused per Hit rolled as well, or maybe making it D3 hits per Hit (if that makes sense). This weapon is still a WIP, but I don't want to go the way of a Blast Weapon as that doesn't fit in with the existing rules for the Vibro cannon (upon which this is based).
I'm very interested to hear more about how they faired. What did you arm them with, what did they do that caused you to declare that theh "did well"? Since this is a controversial unit (at least on another site I've posted this at), I want solid evidence that they help out the Harlequins as a whole, and more than just my own playtests would be helpful.
lol - nice. I think you could hardly be expected to have faired better against so many Orks. I'd love to see how this same list played against a more balanced Ork list with some vehicles and other bits and bobs cutting their numbers down a bit.
Well, at least he didn't get them all!![]()



I think it needs some sort of blast template weapon. Maybe S6 ap5 heavy 3 blast?
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"I could have died"! "Looks like you lost this game in the "purchase models" phase."
{The gene pool could use a little chlorine.}
Could be a nice centre piece for the space clowns.

) (he shimmers into existence guns down a bunch of people then vanishes like smoke in a breeze)