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Thread: As promised, my second Nids preview game critique.

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  1. #1
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    So like I said in my earlier thread that got over 6 pages of responses I will be doing another review of some new Tyranid units in a 1750 pt game versus Tau. So here it is.

    My army contained the following:
    Alpha Warrior with Deathspitter/S Talons
    3 Hive Guard
    Doom Malan'tai in Spore Pod
    Death Leaper
    8 Warriors with Death Spitters/Stalons
    25 Termagaunts
    20 Hormagaunts
    1 Tervigon
    5 Raveners with 2x STalons
    2 Carnifexes bare cost

    He took
    Battlesuit Commander with Cyclic Ion Cannon, Airburstprojecter, Shield Drones
    3 Crisis Suits with Plasma/Missile 2 Shield Drones
    2 Broadsides with multi track target lock target array
    1 Hammerhead with Railgun and upgrades to the hilt
    1 Hammerhead with Ioncannon and many upgrades
    8 Pathfinders with Rail Rifles and Marker Drone
    Devilfish with Smart Missiles, seeker missiles and other upgrades
    13 Kroot with Shaper
    24 Fire Warriors

    So the game was 5 objectives with deployment in spearhead formation. Spearhead favors neither side because he can set up a good gun line and it forces me to advance further around the flanks to get to him since were going at it diagonally. The end result was I won the game with 4 objectives scored and one contested, here are the unit break downs.

    Alpha Warrior: This guy is pretty much just another warrior, his WS/BS is key to making a large squad of warriors with Deathspitters awesome. He cheap and effective for HQ and worth it in every small game.

    Hive Guard: First time for these guys now, I used three warriors with venom cannons to substitute. They hid in my right flank and advanced through a thick forrest firing at a Railgun Hammerhead, through four rounds of shooting they immobilized/stunned/stunned/destroyed it. So they made their points back and harrassed an armor 13 tank. So I think they did alright.

    Death Leaper: What can I say this guy was awesome. He came in around turn 2. He hid behind a giant hill behind the a Tau firebase of Broadsides and Pathfinders where they couldn't see him but he was only 6 inches behind them. Its an old GW dwarf fortress mountain thingy. Death Leaper affected the battle quite a bit. The Tau player diverted an Ion Cannon tank from the front line to chase him. Thanks to death leapers night fighting special rule, the Hammerhead could not see me thus wasted his shots. He then proceeded to move his pathfinders forward away from deathleaper so I could not assault them next turn. He kept his broadsides who fired smart missiles up and over the wall that hit death leaper 3 times but I made 2 cover saves so I had one wound on me. The next turn death leaper assault the broadsides wiping them out and then was advancing on the back of a immobilized Hammerhead beforethe Hive Guard blew it up. This guy is awesome if you have a safe place to put him!

    Doom of Malan'tai: Another favourite of mine for the game, the Tau player brought his suits and a fire warrior team in from reserve on his right flank. I dropped the DOOM into the formation and fired off my soul sucking ability. I killed 3 FW's and 3 Shield Drones, the proceeding blast attack that he does killed 5 Fire Warriors and 2 Suits. He proceeded to shoot back at me knocking me down to my original four wounds when I proceeded to do the same thing again finishing the FW squad and wounding a few more suits and drones. The only thing with this guy was the rule says that your enemy takes his leader ship test on 3D6 and suffers wounds with no armor saves over their leadership, now is this 3D6 total or 3D6 and pick the highest two? I dunno, we did 3D6 total. I was lucky for no ID weapons were near me as all his railguns were incapacitated and the fusion guns were knocked out.

    Tervigon: My tervigon had a good game but instead of eating a Land Raider like it did last time, it did not get into combat at all. She just provided synapse and crapped out 38 gaunts over three turns. I told my buddy to kill her and make all the guants explode but he was more preoccupied shooting raveners and carnifexes. I threw FnP on my Warrior Squad and Raveners when they weren't behind the cover of Termagaunt which was a nice move on my part I think. Didn't lose a single warrior .

    Gaunts: Did their part as meat shields for the warriors and raveners, killed some fire warriors and downed two piranhas with S4 guns haha.

    Hormagaunts: Did poorly, I left them in reserve cause I didn't know what to do with them being spearhead. I used to ride along with the Raveners but now they can't keep up. When he outflanked his Kroot I brought my Hormaguants right up to them from my board edge but the lose of the 12" charge and me rolling 4 on my so called fast fleet didn't get me into combat. They capped an objective and never saw combat the whole game.

    Raveners: their 24" threat radius made them a target for my opponent. I deployed them on my left flank thinking I could swing them around his flank but his suits walked on the board and pretty much gunned them down over 2-3 turns, I was out of assault ranges cause I blew my difficult terrain rolls. FNP kept them alive for a turn longer than they should have been. I just misplayed them I think.

    Carnifexes: Pretty useless in this game, well except for maybe soaking up railgun fire which I guess is okay. Lost one before it got into CC to shooting over two turns, the second one killed a single Drone in CC, then I was out of synapse and failed my test. I had to charge at the nearest target which happened to be a immobilized Piranha instead of the immoblized Hammerhead I wanted. My carnifex made short work of the Piranha but was then exposed dangerously in the open to two seeker missles, a railgun, burst cannons, and those pathfinders with railrifles that my death leaper had driven forward. They gunned the carnifex down in one turn. Both carnifexes killed one piranha and one drone. But they absorbed alot of fire I suppose.

    So their you have it, it was a fun game, but I don't think it was an overly hard one for me, he took way to many unit upgrades on his stuff which limited his number of FW's in my opinion. He never set his target priorities right as far as I was concerned, he should have shot the Tervigon first but he was blasting the Carnies and Raveners too. So who knows. By the end of the game I had pretty much all my gaunts, hormaguants, tervigon, the Doom, Death Leaper and my full warrior squad left alive, he had a couple of tanks, suits, pathfinders and thats it.

    Oh I forget to mention spore mine clusters. I deployed two clusters of 6 into his table quarter, which I think was a bad idea cause I got second turn and he just drove into them with his Hammerheads setting them off and they bounced harmlessly off the FA 13. If I had first turn it could have been devastating for him to have 12 Large blast S4 templates amongst all his AS4 Fire Warriors but alas I did not get first turn. Next I'll put the spore mines in a more middle ground. These units are very dependant on you getting first turn so you can spread them out and possibily hit something before he blasts them.
    Last edited by t-tauri; 10-01-2010 at 17:14. Reason: Double post-please use the edit button.
    "War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth war is much worse. The person who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    --John Stewart Mill

  2. #2

    Re: As promised, my second Nids preview game critique.

    I also tested the new list and, although I love the new spore mines, they're too easily avoided.

  3. #3

    Re: As promised, my second Nids preview game critique.

    Quote Originally Posted by tazguy95 View Post
    I also tested the new list and, although I love the new spore mines, they're too easily avoided.
    They are cheap enough that you can have a decent amount of them in your fast attack.....drop 18 of them in the enemy deployment zone and see how easy they are to avoid.

  4. #4
    Banned Shadowfax's Avatar
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    Re: As promised, my second Nids preview game critique.

    The crappy thing about Spore Mines is that they are suicidal on the first turn, since they deploy in the tightly packed deepstrike formation, but each mine blows up if its scatter move brings it into contact with another member of its cluster.

  5. #5

    Re: As promised, my second Nids preview game critique.

    actually it just disappears if it comes in contact with a friendly unit.

  6. #6
    Banned Shadowfax's Avatar
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    Re: As promised, my second Nids preview game critique.

    I didn't actually blows up... probably should have said "implodes".

    The end result's the same; dead Spore Mine, 10 points down the tubes.

  7. #7

    Re: As promised, my second Nids preview game critique.

    Nice, good use of the varied threats the new Tyranid book can throw out. Interesting to see the Carnifexes being targetted so much (no doubt what allowed the DOOM (DOOOOOOOM!!!) to wreak so much havoc? I wonder if, after a few months of play gamers will stop shooting Carnifexes (which is what, a hangover from the last book?) in order to focus on the newer stuff... which in turn means you get your Carnifex broods into combat in much better shape. Interesting times ahead.
    Quote Originally Posted by dangermouse425 View Post
    Q: How many Tyranids players does it take to change a lightbulb?

    A: CHANGE?! CHANGE?! NO! NEVER!

  8. #8

    Re: As promised, my second Nids preview game critique.

    Quote Originally Posted by TheShadowCow View Post
    Nice, good use of the varied threats the new Tyranid book can throw out. Interesting to see the Carnifexes being targetted so much (no doubt what allowed the DOOM (DOOOOOOOM!!!) to wreak so much havoc? I wonder if, after a few months of play gamers will stop shooting Carnifexes (which is what, a hangover from the last book?) in order to focus on the newer stuff... which in turn means you get your Carnifex broods into combat in much better shape. Interesting times ahead.
    I believe you may be right, my friend (knowing the large amount of gribbly killing power my carnifex could dish out) shot that, leaving the death leaper to eat his big mek and lootas.

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