shifting is controllilng your opponent though. If the tyrant lives to wreck his army, alls good. If he fires at your warriors, put a Prime in with them. Take a venomthrope. Make them shoot at it instead.
shifting is controllilng your opponent though. If the tyrant lives to wreck his army, alls good. If he fires at your warriors, put a Prime in with them. Take a venomthrope. Make them shoot at it instead.
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I see what your saying but I think that between soaking up a couple himself and then giving them to the guard, coupled with a possible leech essence and a 4+ cover from a screening infantry unit the tyrant is allready preaty resiliant. If my oppoent is using his Kraks on my tyrant then the game is either gona go well or has allready gone badly wrong in my (limited) experience.
Unfortunately not in mine. Both armies I face alot have tons of Missiles or Lascannons.
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May I suggest a mawloc meat puppet? Have it come up in your opponent's face so that he spends turn 2 firing everything at the immediate (perceived) threat? It takes just under 11 anti tank rounds (S8+ AP3-) from a MEQ to bring down a mawloc, so that might ease pressure on units in the back.
1222. It's a stranglehold. Not an Ogryn neck pinch.
1395. Eldar really hate it when you greet them with "Live long and prosper".
1537. My Rogue Trader does not need to announce his arrival with eight hours of orbital bombardment.
1572. The Navigator has Warp Sight. Not Insane-o-Vision.
1594. Flak armor is not just a muscle shirt with the word "ARMOR" stenciled on it.
It wouldn't even last 11 hits. He'd send 2 landspeeders after it to soften it up, and then unload the crusader full of lighting claw termies and chaplin to finish it off before it even got to attack. then go back to shooting at my army.
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My Skaven painting guide.
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My Black Legion
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It's not supposed to survive, only buy you time for your main force to advance.
1222. It's a stranglehold. Not an Ogryn neck pinch.
1395. Eldar really hate it when you greet them with "Live long and prosper".
1537. My Rogue Trader does not need to announce his arrival with eight hours of orbital bombardment.
1572. The Navigator has Warp Sight. Not Insane-o-Vision.
1594. Flak armor is not just a muscle shirt with the word "ARMOR" stenciled on it.
Half a turn does not give you much time. Plus you're giving him a free assault, which wouldn't even be buying time.
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Personally if I was going to suicide a unit, I'd rather pod in 20 bare bone Hormagaunts.
*edit* Woot! 2,000 post.
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My Skaven painting guide.
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Not a bad idea, I'll keep it in mind except with termigants in the spore for a tervigon troop. Oh, and congrats.
1222. It's a stranglehold. Not an Ogryn neck pinch.
1395. Eldar really hate it when you greet them with "Live long and prosper".
1537. My Rogue Trader does not need to announce his arrival with eight hours of orbital bombardment.
1572. The Navigator has Warp Sight. Not Insane-o-Vision.
1594. Flak armor is not just a muscle shirt with the word "ARMOR" stenciled on it.
Horms are a threat. Against IG, if they manage to survive and get a charge, they'll wipe out whole squads. Against marines, the amount of saves will still kill things. It's something that has to be killed now, and can't just be tied up in combat.
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My Black Legion
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I'm returning to nids having only had a couple of games since the current codex came out- I just lost the mojo for them with it. So, anyway, the new hive tyrant got me interested again for certain, but it's thrown up a few Tyrannofex/Tervigon questions too.
I go all close combat- in last edition my only shooting in 2,500 points was the spine banks on my carnifexes. No dakkafex, no barbed stranglers, just lots or rending and scything and I am intending to stick to that as close as possible. So the main question is, is it worth my while getting the Tyrannofex kit? I know it'll provide lots of cover, but can it be a combat monster? I can get a helluva lot of warriors etc for those points.
I am prepared to compromise a little on the shooting, but I don't want nids modelled with guns. I'd maybe consider the fleshborer hive or example.
Likewise the Tervigon. As I don't and won't play termagants (100+ hormies), is there any point in taking one? I really want one- I love the kit and would love to build it in either guise, but will it do any good? I hasten to add that I'm not a tourney player, not desperate to win at all costs, and am determined to stick to the theme. Any help graciously appreciated.
Mike
You're just jealous that the little voices are talking to me
Im sorry to say but you're out of luck. The T-fex is solely shooting. The tervigon has only one use and thats to sit on objectives while providing Feel no pain to allied squads.
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Well. That's not very nice!
![]()
You're just jealous that the little voices are talking to me
I wouldn't underestimate the utility of FnP, especially when a brood is in combat and can make armor saves. A model with a 6+ save and FnP is comparable to power armor, and it only gets better as armor increases. Otherwise I agree with Draconis, the Tyranofex is best for shooting; the tervirgon is best for sitting, spawning and surviving. if you're not doing at least two of those the model is probably not worth it.
1222. It's a stranglehold. Not an Ogryn neck pinch.
1395. Eldar really hate it when you greet them with "Live long and prosper".
1537. My Rogue Trader does not need to announce his arrival with eight hours of orbital bombardment.
1572. The Navigator has Warp Sight. Not Insane-o-Vision.
1594. Flak armor is not just a muscle shirt with the word "ARMOR" stenciled on it.
Actually the FnP isn't nearly as good as you think. I once got whined at because my tervigon was pooping out free termagants. They complained and complained. So I took the gon out of the army and replaced it with 175 points in termagants. Never heard a word out of em since. Same thing for FnP. Sure you can give it to a squad of Horms and it'll save 50% of them, or you could spend the point cost of that Tervigon in more models and have more than 50% extra.
Old painting blog. Full of random stuff.
http://www.warseer.com/forums/showth...37#post4756937
My Skaven painting guide.
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My Black Legion
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The only possible exception is when you use a tervigon or tyrannofex to charge a wounded squad (possibly with other units as well). They're not amazing in combat (although they're still MCs), however, they're incredibly resilient to damage by most basic units in combat. Might sometimes be useful to try and get most of an enemy squad in contact with said MC, to minimise the damage done to a stronger (but also more fragile) CC unit.
Saying that though, you certainly wouldn't take either the tervigon or tyrannofex for their CC potential. You might as well take Old One Eye for his point efficiency...![]()
Ah well. Thanks anyway guys. I may still get one and model it up as a terrain piece until next edition of rules and codex. They'll maybe let me use the tervi for hormogants. Though the way they nerfed my fexes last time I'll not hold my breath. lol
You're just jealous that the little voices are talking to me
I know this isn't a tactic per se, but more of question of bang for your buck. From the usefulness of the model standpoint, is there a reason to buy the 12 pack of gants over the snap box other than devourers? The 12 pack seems to be about 50% more expensive per model than the snap pack, but it seems to have a lot of tactically ineffective choices (Ripper swarm, spine fists, and ts/ag for individual gants). With the tervigon, the snap gants are perfectly suited to be cheap and WYSIWYG, both for spawning and points for upgrades.
Tactically, is there any reason to buy the dozen gaunt pack over a few of the snap gaunts packs if you're bulking up your basic troop numbers?
1222. It's a stranglehold. Not an Ogryn neck pinch.
1395. Eldar really hate it when you greet them with "Live long and prosper".
1537. My Rogue Trader does not need to announce his arrival with eight hours of orbital bombardment.
1572. The Navigator has Warp Sight. Not Insane-o-Vision.
1594. Flak armor is not just a muscle shirt with the word "ARMOR" stenciled on it.