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Thread: Malifaux

  1. #1121
    Chapter Master daemonkin's Avatar
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    Re: Malifaux

    I got the chance to get my aSeamus out. He manifested, hit the Executioner for some damage then ladyJ swung in and decapitated him. Missed a few rules but it was just epic to see him transform in the sewer. Not my last run out with him to be sure to be sure....

    D.
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  2. #1122

    Re: Malifaux

    Quote Originally Posted by EmperorNorton View Post
    Has everybody already seen the June releases or why aren't they being discussed?
    I for one was surprised when I saw them on TTGN yesterday.
    The Dreamer Avatar will be hard to resist, although I have no clue what the avatars are actually good for. I wish I ever had a chance to play the game...
    I was wondering when this thread would pick up and discussion about the FAQ would begin. I'm surprised it hasn't happened yet.

    I'd love to play more Malifaux, and I fully intend to continue buying their minis and rulebooks; but at this point I don't really have much to contribute in the way of discussion because I haven't been able to find many players.


    EDIT:

    I'm really excited about the Retro Fate Deck. I'm thinking about getting a couple.
    Last edited by Scaryscarymushroom; 13-06-2012 at 20:08.

  3. #1123

    Re: Malifaux

    Edit again to avoid doubleposting:

    I went back to that store I mentioned a few posts ago and had them look at their distributor page again. It turns out that they can order lots of products and they were wrong about Malifaux being "on it's way out." He and I also had a brief conversation about GW 'hating their customers' but that's a different post for another thread.

    For those you you in the SLC area, the store is called Game Night Games. And they CAN order most malifaux stuff. So buy some and let's play.

    Oops. Sorry about that.

  4. #1124
    Librarian Chucklemoney's Avatar
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    Re: Malifaux

    In my area there did seem to be a lul but the player base seems to have picked up again recently.

    As for Avatars, I am very much enjoying them in my Zoraida and Lilith crews, and have aPandora on the way. A nice mid game change of pace.

  5. #1125

    Re: Malifaux

    So guys, how much less is the chance factor in this game? Compared to the regular dice-rolling games like 40k or Mordheim. Or maybe even Infinity?

    I would love to play a game that relies more on strategy and tactics, than on chance.
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  6. #1126
    Chapter Master daemonkin's Avatar
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    Re: Malifaux

    If you think of the deck of cards as your 'dice rolls' and your hand of cards as 'rerolls' each turn. You already know before the turn begins how your rerolls look and whether you can risk doing the things you need to do each turn assuming chance does not go your way - ie the regular card flips are not what you wanted you may be able to 'cheat' or reroll to a better card.

    Unlike a regular D6 where there are only 6 possible outcomes the card flip + stat mechanic gives a large amount of possible successes. This in itself allows a large margin of tactics to be employed rather than blind luck from a dice roll.

    Truly an awesome mechanic and 1 that works for everything in the game - shooting, combat, magic, morale.

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  7. #1127

    Re: Malifaux

    @daemonkin: thanks for replying, my curiosity felt good to be indulged so quickly.

    So what you're saying is: there is still an element of randomization, however you will know up front what your capabilities are of "altering" chance. More of a calculated chance. Am I getting it right? That would be very awesome, indeed.
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  8. #1128
    Chapter Master daemonkin's Avatar
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    Re: Malifaux

    Yes pretty correct indeed. there are a few things where you cannot cheat to increase your chances - like flipping a black joker.

    But it isn't just your chances for success but your opponent's chance of failure. If I flip well and get 17 (flip of 10 + 7 for stat). My opponent may only have DEFENSE of 4 so he needs to get a 13 to even have a chance of stopping me. If a bad flip sees him getting 10 total he may be forced to use a high cheat card to save his model or choose to take the damage.

    There is a lot of tactics in resource management. You may have wanted to save a high card for your action but your opponent could force you to use it earlier than you wished.

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  9. #1129

    Re: Malifaux

    Quote Originally Posted by Intrepid Adventurer View Post
    So guys, how much less is the chance factor in this game?
    Don't forget about card counting. It takes a lot of practice, but once you get the feel for it, you can make incredibly well informed decisions based on the cards you've already seen. For instance, if you have the black joker in your hand, and you've already seen 3-4 "1s," You can be relatively certain that whatever you do won't *completely* fail. Likewise, if you've seen the red joker and a lot of 12s or 13s (and you don't have any of those high cards in your hand), you know that your chances of success in the event that you need a high card flip could be much lower than if you had a fresh deck to work with.

    Dice rolling stays predictably random. If you work through a deck of cards, you'll notice something very different about them. For every time you pull a King, you'll also pull an Ace (Which is played low in Malifaux).

    Edit to avoid doubleposting:

    This is interesting. I found this post here.

    Welcome to Dead Heat, the first ever official worldwide Malifaux campaign! This campaign will run from June 15th to August 26th 2012, and the winning faction will receive an alternate sculpt of their henchman model(s).

    The carnage is being reported on by the Breachside Broadcasting Company, and in-character radio updates of campaign happenings can be found at: Breachside.coda.net every Sunday.

    Here are the rules and a sheet to log your games to give to your local henchman. Download them and get started!
    Last edited by Scaryscarymushroom; 18-06-2012 at 22:46.

  10. #1130
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    Re: Malifaux

    Wow, I have been quiet on here lately. Anyway, in case people haven't seen it yet, Wyrd have posted the Avatar Hamelin model, which I think looks truly excellent.



    Now if only they would post the Avatar Colette minis!

    Also, like Gomez, I am having a difficult time resisting the Avatar Dreamer, very original model to say the least and I play the Dreamer (without Alps I might add!) so it's only mt "to buy" list. Then again, apart from my Teddies all of my Dreamer crew models are proxies I bought intentionally to use instead of the official models (the Reaper Pumpkin Horrors range to be exact) and even then my 4th teddy is a proxy (White Rabbit from their Alice in Wonderland pack).

    Trying not to buy to much right now with Gencon approaching, I am saving my money as I just know Wyrd will release limited edition stuff I'll be wanting to buy again this year :P
    Last edited by LonelyPath; 23-06-2012 at 19:29.
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  11. #1131

    Re: Malifaux

    It does seem Wyrd is suffering from some quality control issues. I've ordered two starter boxes and both had a defect. The Ophelia box didn't have a 40mm base for Pere Ravage (came with 30mm instead) and the Rasputina box didn't have any stat cards....

    Mailed Wyrd about both and the reply was fast, too bad shipping the right stuff from the USA to Europe will take a while.

  12. #1132

    Re: Malifaux

    I just purchased a crew and there were no defects in the kit. It's too bad about your kits though. At least it's getting taken care of.

  13. #1133
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    Re: Malifaux

    I've never had a single defect in any of their products, neither has anyone I game with, it looks like you were just unlucky

    However, I have heard that some of the earlier releases of Snowstorm had some nasty mold lines, but only saw 1 example and that was online.

    As for replacements and missing parts, unless it is placed around the same time as Gencon, things should only take a week to come through. Gencon orders though take about 3 weeks on average )both of mine have taken just over 3 weeks to arrive at my door form the date of placing the order). Better than Privateer, last time I had a missing part with them, I was still waiting for it a month later.
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  14. #1134
    Chapter Master EmperorNorton's Avatar
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    Re: Malifaux

    I must have bought around a dozen crews and I haven't had a single defect either.
    I wasn't too thrilled about the Snowstorm's quality. The mold lines weren't that bad, but there were a fair few bubbles.
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  15. #1135
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    Re: Malifaux

    hi

    i'm looking into malifaux, can someone give me some pointers :
    - online introductions/reviews that are actually good
    - are there like in warhammer some factions better then the others ?
    - basic cost for an "army", just the starter ?

    thanks a lot
    steevn
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  16. #1136
    Chapter Master Getifa Ubazza's Avatar
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    Re: Malifaux

    I got the Zoraida crew box. Malifaux models are just lovely. I now want lots of other models. The Stitched togethers are cool and Baby Kade and Teddy are just too much of a temptation. Then there is Collodi and his crew. Those also look like lots of fun to play.

  17. #1137
    Commander Baragash's Avatar
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    Re: Malifaux

    Quote Originally Posted by LonelyPath View Post
    However, I have heard that some of the earlier releases of Snowstorm had some nasty mold lines, but only saw 1 example and that was online.
    I bought one in the last 2 months and in terms of mould lines it's better than any of the many FW products I've bought over the years, so either they sorted it, or I got lucky.
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  18. #1138

    Re: Malifaux

    Quote Originally Posted by steevn View Post
    hi

    i'm looking into malifaux, can someone give me some pointers :
    - online introductions/reviews that are actually good
    - are there like in warhammer some factions better then the others ?
    - basic cost for an "army", just the starter ?

    thanks a lot
    steevn
    Hey Steevn.

    I'm afraid I can't help with the online introductions part. Here's what I can say about my limited experience with this awesome game, though.

    It's very objective driven. So much that you could lose all your models and still win the game by having more victory points than your opponent. You won't know your objective until after you've compiled a crew, so tailoring a crew to meet an objective is out. On the other hand, balance pretty well takes care of itself. Having a lopsided crew in terms of combat strengths (say for instance, everyone is super-fast but weak) can be used creatively to accomplish just about any objective.

    The strength of different factions varies a lot. Some minis are weak, some are strong. But they're all distributed fairly evenly throughout the factions so no faction is distinctly 'better' than any other. Except maybe Perdita's crew with the Guild. That one's debated. Lots of people hate playing against Perdita. And Collete with Arcanists is pretty good too, I suppose.

    Also, building an Arcanist crew can be tricky. Everyone else naturally has very synergistic options: no ressurectionist model synergizes with McMourning any more than it synergizes with Nicodem; except if it's a dedicated "McMourning totem." And then almost everyone has dedicated totems. The problem with Arcanists is that the synergy between the cult of december, the M&SU, Marcus' beasts and Colette just doesn't quite translate. You can make a really wonky crew if you don't think about it before you start.

    You'll want more than just the starter in most cases. But not much more. The point values of the box sets ranges wildly. (From about 16-28 points.) The Lady Justice box set is really small. The Ramos box set is large. A 'small' game size is typically around 25 points. So if you get the LJ box set, you'll almost certainly want to pick up her totem (scales of justice) and an executioner. The ramos box set comes with arachnid swarms that have the abililty to split apart. So you'll either need some more spiders and 30mm bases, or you'll need 30mm bases and magnets to do something like this. I can't comment on the other box sets. LJ and Ramos are the ones I know well enough to be helpful with.

    Either way, you're probably looking at another $20 per crew to get in a small game.
    Last edited by Scaryscarymushroom; 13-07-2012 at 19:55.

  19. #1139

    Re: Malifaux

    Here's a nice set of resources (including an online introduction) to Malifaux.
    http://www.wyrd-games.net/showthread...urces&p=422806

    For info on different crews, and overviews of models and factions, I'd poke around PullMyFinger:
    http://pullmyfinger.wikispaces.com/

    Ordo Fanaticus also has some great resources for new players:
    http://ordosylvanus.com/socalmalifau...dex.php/intros
    Last edited by decker_cky; 13-07-2012 at 23:54.

  20. #1140

    Re: Malifaux

    Quote Originally Posted by LonelyPath View Post
    I've never had a single defect in any of their products, neither has anyone I game with, it looks like you were just unlucky

    However, I have heard that some of the earlier releases of Snowstorm had some nasty mold lines, but only saw 1 example and that was online.

    As for replacements and missing parts, unless it is placed around the same time as Gencon, things should only take a week to come through. Gencon orders though take about 3 weeks on average )both of mine have taken just over 3 weeks to arrive at my door form the date of placing the order). Better than Privateer, last time I had a missing part with them, I was still waiting for it a month later.
    Well I must be pretty unlucky then. Mind you all the models have been fine its just stuff missing.....

    Bought Rasputina starterbox and it arrived with no stat cards!

    lol.. quality control issues with the packaging I reckon.

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