Deployment: Pitched Battle
This game is against a list that I had always had some problem with, I've made some changes to my regular list and most importantly I dropped a bloodthirster and 2 slaanesh chariots in favour of 4 tzeentch chariot heralds. Trying to make up for all the short-comings of taking BT (expensive singular model, not enough attack against crowds)
2x Tzeentch Herald
-Chariot, Master of Sorcery, We Are Legion, Breath of Chaos
2x Tzeentch Herald
-Chariot, Master of Sorcery, We Are Legion, Bolt of Tzeentch
2x 6 Fiends of Slaanesh
1x 4 Bloodcrusher
-Instrument, Fury, Icon
1x 9 Plaguebearer
2x 5 Plaguebearer
3x Daemon Prince
-Mark of Slaanesh, Ironhide, Unholy Might, Pavane, Aura, Transfixing Gaze
At the heart of this list are some tough icon bearers (PBs and Crushers), supported by fast slaanesh units andnagain reinforced with Tzeentch Chariots.
2x 10 Sternguards
-Powerfist, Heavy Flamer, 4x Combi-flamer, 4x Combi-Melta, Drop Pod
1x 5 Assault Terminator
1x 10 Tactical Marine
-Powerfist, Multimelta, Melta, Drop Pod
1x 6 Tactical Marine
-Powerfist, Flamer, Razorback
1x 3 Attack Bikes
-Autocannon, Heavy Bolter
The board is mirrored on the diagonal with 4 small cluster of 10" by 8" area terrain in each quadrant of the board and a single large area terrain dead centre, about 10" in radius. Nothing that blocks LOS right off.
Marines won the roll-off and handed me the first turn. With nothing to deploy, we move the marine deployment. He chose the top table-edge and places the Predators and Razorback in a patch of area terrain to the top-right quadrant, the 3 attack bikes spread out and occupies the space between the space between the terrain and table corner. The assault terminators form a single line in front of this small castle.
Turn 1 – Daemon
Knowing that I'll be hammered by the 2 sternguard pods, I decide to bait him by putting units that’s designed to decimate his 750pt sternguards. The warp powers agree with me and I dropped my Crusher, 2 Fiends and 4 chariots and start about 24” away from him. Everything but the bolt chariots drop into the top-left table quarter. Most things deviate slightly and one chariot lost a wound to the terrain, but scatters are very slight.
Knowing that the predators in cover will be much too difficult to harm, the 2 bolt chariot fire on the bikes in cover, instantly killing one and putting a single wound on another bike. Everything else runs to spread out and move towards eachother
Turn 1 – Salamanders
2 Drop Pods arrives like burning comets, firing their reverse thrusters moments before impact and out comes 20 veteran sternguard marines led by the Forgefather himself. The Vulkan pod arrives without deviation while the second pod lands on top of the fiends and ends up drifting away from his quarter. The razorback drives over, and the 6 tactical marine disembarks, their bolters at the ready.
In a maelstrom of flame and corrosive bolts, the bloodcrushers lose 5 wounds and the remainder of the force pours their fire into the crushers, hoping that the other sternguard unit can shoot at one of the fiend unit, but after the dust settles, the single icon crusher remained. Now, having not combat-squadded his 10 men sternguard unit in the fear of giving away additional kill-points, his entire squad was forced to shoot at the surviving icon bearing bloodcrusher. I allowed him to combat-squad his sternguard. With these 2 squads he easily kills the surviving crusher and kills 2 fiends.
Turn 2 – Daemon
Reserve! 2 out of the 3 DPs arrive and the large icon plague bearer squad arrives. The plague bearers appear in the large patch of terrain in the middle and lose one of their number while the DPs manage to appear in the openings in the midst of the pods and my forces, the chariots move slightly to get a shot at the bikes and away from the terminators. The breath chariots move into position in preparation of the devastating pavane-breath combo.
The bolt chariot shots are resolved first and to the awe of my opponent, they managed to kill both bikes and kill no less than 2 assault terminators. Near the pods, the pavane-breath combo and the ensuing gaze killed 7 sternguards from the Vulkan pod and 5 from the other 2 combat-squadded marine. Despite the carnage, all of the marines find the nerve to stay and fight.
The unscathed fiend multi-charges the 2 small squads, dividing their attacks evenly while the wounded fiends smash into the Vulkan squad and in a flurry of claws, Vulkan lost his entourage but puts a wound on a fiend in return. In the other combat, all but a single marine survive the furious onslaught and runs, but the nimble fiends caught the lone marine and he was run-down before he could get anywhere. The victorious fiend consolidate 6” into the woods.
Turn 2 – Salamanders
Desperately fighting to withstand this daemonic carnage, Vulkan called upon the aid of his brethrens and his call was answered by the deafening roar of the last marine pod, who attempted to land away from one of the DP to avoid being assaulted by both, but drifts dead in between the two. The Razorback leaves its cargo and moves away from the bolt heralds and the terminators lumbers towards the melee.
The combined marine shooting reduced my unscathed fiend to 2 unwounded model and chipped 3 wounds off one of my breath herald
The terminators find themselves still out of range and with nothing else being able to assault, we move to the fight between Vulkan and the 4 fiends. The claw of the fiends bounce off the Forgefather’s ancient armour but at the same time, his relic spear fails to penetrate the warp current surrounding the slaanesh monsters. Combat is drawn with neither side able to harm the other. Fiends HnR 11” away towards my opponent’s Predators.
Turn 3 – Daemons
One 5 men PB unit arrives and arrives off the icon without scatter, but loses one of their own when deep striking into cover. Chariot move the position themselves, one to flame the pod squad that had just arrived and the other at the Razorback marines. In the mean time, the fiends poise themselves for attack. In the mean time, the plague bearer ready themselves to assault the 3 strong assault terminator through the woods.
Pavane-Breath combo killed 4 of the 10 marines from the pod unit while the second breath saw 2 of the Razorback marine turn into boneless goo. Their gaze took 2 wounds off Vulkan, his ancient artificer armour finally giving away under the relentless daemonic assault. I decided that the Plaguebearers might need a hand even though there are only 3 terminators to deal with and 2 of the lumbering warriors fell, even with the aegis of their storm shield.
Barely making the distance, the Slaanesh DP smash into the pod marines, killing 4 and leaving just the powerfist sergeant and one unlucky marine, who failed to harm the daemon in return. The marines break but the monstrous creature proved to be too agile for them to escape and both die to the daemon’s claw before they could make their escape. The other daemon prince marked Vulkan as her pray and in a series of elegant strikes, dismembered the venerated Salamander captain.
The plague bearer managed to drag their weight through the difficult terrain and smashed into the assault terminator, in one mighty hammer strike, one plague bearer was reduced to a noxious paste but not before he was pierced by a pair of plagueswords.
Against the vehicles, the fiends exploded one predator and immobilized another while the other pack failed to catch the moving razorback. The fiends HnR off the tanks (there was a debate as to whether we are allowed to do this, but we then decided that it makes logical sense that you should be able to) and hid from the immobilized tank’s heavy bolters.
Turn 3 – Salamanders
It’s already clear at this stage that it’s only a matter of time before he’s tabled, he still wanted to try his luck with taking out the wounded fiend pack and the herald.
The razorback fire…kills a fiend! The pods fire… and kill another! Since when are they BS4 anyway? The predator pours fire into the wounded breath herald and manages to inflict 2 wounds and banish the sorcerous monster back to the warp. The only non-vehicle models are the 4 surviving razorback marine who find themselves facing off the fiend that had just killed their Forgefather. Screaming bitter vengeance, they fired their bolt pistol and manages to cause no less than 2 unsaved wound on the heavily armoured daemon
The fiends claw away at the immobilized predator, managing 4 weapon destroyed and 2 immobolised result, wrecking the tank. The marines engage in a melee against the wounded DP who manages to kill everyone except for the power fist sarge (ain’t that always the case) before they get to strike, and then nimbly dodging the ponderous powerfist. The marines fails morale but didn’t manage to break away. They suffer no additional casualty.