As Egil stood upon the hill,
He saw the priest and wondered,
The Wolves he'ed pledged,
For Snorris' quest,
Were together rapt before him.
If Snorri knew he gave no clue,
And sounded the hunt before him...
Snorri has earned a promotion after the last 2 battle reps and gets his own thread. As ever it 1750pts of SW here's what I took to the latest battle:
Snorri Wetherbane - Rune Priest, Terminator Armour, Saga of the beast Slayer (TW/LL)
Wolf Guard 5 WG, inc 1 TDA, Cyc, CF & 1 TDA, Cyc, PS.
Vindicator Iron Fang
Vindicator Thunders Might
Redeemer Grendels Fury
Jontis' Long Fangs 6 Long Fangs, 5 ML, WG
Svens' Grey Hunters 5 GH, flamer, Wolf Banner, MotW. WG with CbP, mounted in a LCTPG Razorback
Yuris' Grey Hunters 5 GH, flamer, Wolf Banner, MotW. WG with CbP, mounted in a LCTPG Razorback
Andres' Grey Hunters 10 GH, 2 Plasma Guns, MotW, Wolf Banner. WG with CbP - these go in the redeemer on turn 1.
Jaegers' Scouts 5 Wolf Scouts, melta bombs, MotW. WG MotW
Not 100% happy with the list but good enough for now.
Facing us were the IG Steel Legion and they had somthing like:
Alpha Platoon - In Chimeras
A0 Command Squad, plasmas, commisar.
A1 Squad, HB, Commisar
A2 Squad, Las Cannon, Commisar
Bravo Platoon - In Chimeras
B0 Command Squad, plasmas, commisar.
B1 Squad, HB, Commisar
B2 Squad, Las Cannon, Commisar
Leman Russ - BC/LC/HBS
Basically everything was mounted and there were quite a few upgrades on commissars etc. Looking at this I'm not sure he was fielding a 1750 list or not - It certainly looked a lot accross the table.
The mission was capture and control with a dawn of war set up, he won the roll to go first and gave it to me - which was very nice as I didn't fancy massed IG fire on T1. I should of suspected them that somthing was up.
I placed my objective in a ruin smack bang in the centre of my DZ between the 2 pillars, he placed his behind a hill on my far left flank. The terrain was laid out as follows:
2' Gap/3 Tree Wood/18" Gap/2 Tree Wood/Gap
Gap/Long hill/Left Clearing/3 Story Building/Right Clearing/Oval ruin
Gap/Ruined wall/Gap/2 Pillars/Near right clearing/High Hill.
For deployment I placed Yuris' GH and Razor on my objective between the pillars and kept the rest in reserve. The Steel Legion declined to deploy - this took away my 1st turn and acute senses advantages, canny.
This gave me a great first turn of bringing everything on bar the scouts.
I decided to dominate the Left flank and ignore the right, too this end I advanced both Svens' Razor and the Iron Fang up the gap on the left flank and popped smoke. Jontis' Long Fangs ran on and into the ruined wall whilst Snorri and the WG arrived in style aboard Grendels Fury. Andres' Grey Hunters were close behind this and tucked in behind both it and Thunders Fury. Both these were tucked in close to the 2 Pillars. Everything poped smoke.p
As ever late to battle the Steel Legion showed up. The sheer mass of armour looked daunting enough as it rolled on:
A1 & A2 took up station with a Hellhound between them guarding his objective in the far left corner. B1 & B2 Were next, tucking in behind the long hill. To the right of 3 tree wood the LRBT lumbered a massive 12" forward. On the right flank, A0, B0, Yarrick, the Commisar Lord and HellHound 2 deployed next to 2 tree wood. The size of the smoke screen was massive as everything from both sides had popped.
With both sides now deployed and in the game we moved to turn 2 and the action really began.
More to follow...