Okay, so I finally managed to get a game in with my Gondor army, and my first impression of WotR is fairly positive. The mission was the one where you get points for killing companies, heroes, and the general, and the deployment was maelstrom.
My 850 point Gondor army:
4 companies of Minas Tirith warriors with champion, banner, and hornblower
2 companies of Minas Tirith archers with champion
3 companies of Knights of Dol Amroth with captain and banner.
My friend's army:
Gothmog (I think, it's the orc who can copy heroic actions within 12 inches)
2 units of 6 companies of Moranon orcs. no command models
3 companies of warg riders (the legendary formation, I forgot what they're called)
2 mordor Trolls
Turn 1: I chose to give Mordor priority, Gothmog's unit of orcs came on from my right flank, and one of his trolls came on from my board edge, near my right flank to support the orcs. My entire army came on turn 1, my infantry with Boromir came on from my right flank right in front of Gothmog's orcs, my archers came on from my edge, and the knights with imrahil came on from my left flank. The highlight of the turn was the archers assassinating the troll shooting him through a building. I had to roll sixes followed by sixes, the second roll was a pair of fives, which I turned into sixes by spending the captain's might points, then I got lucky and rolled another six on the hard to kill table. Boromir declared a heroic charge on Gothmog's unit, and spent a second point of might to win the roll off when Gothmog declared a heroic charge back. combat was painful for both sides, but it looked promising for Gondor.
Turn 2: the other unit of orcs and the troll arrive on my opponent's board edge, the warg riders arrived on my right flank. The Orcsset themselves up to recieve a charge from my knights, the troll charged the infantry in the flank, and the warg riders tried to get across the board to intercept the knights, but remained facing the Minas Tirith warriors to charge them in the charge phase. The troll turned the tide in the combat, and the warriors start to take more casualties, with Boromir using another 2 points of might to fight an epic duel that sliced apart three warg riders, including the hero leading the unit, and to use epic strike after Gothmog used epic strike in the duel. Imrahil used his first point of might to declare an epic charge against the orcs, and removed two and a half companies The archers shot at the unit of orcs grinding against the warriors on my right flank, causing one or two casualties. They did about the same for the remainder of the game.
Turn 3: the wargs got around behind the warriors, and at this point Boromir's formation was reduced to the command company. Boromir and the captain used their last might points to slay a few more orcs before dying, except that the orcs fumbled their attacks and didn't kill anyone. Gothmog jumped into the unit in front of the knights, and his unit held off another epic charge (albeit with more awful casualties)
Turn 4: the second troll finally got to flank charge the knights, and the orc infantry charged them in the front. both of my combat units died, leaving me with two companies of archers vs a troll, Gothmog, and two formations of (now) two companies of orcs