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Thread: Tactica: Ogre Kingdoms

  1. #221
    Tactical Ninja Malorian's Avatar
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    Re: Tactica: Ogre Kingdoms

    Well cheese stone throwers anyway...

  2. #222

    Re: Tactica: Ogre Kingdoms

    Quote Originally Posted by mightygnoblar View Post
    it would actually have no ranks as im thinking a pure 12 wide shield here, the point of it is not to win combat all by itself (in fact once the unit gets in position it is best off stay out of the thick of it for VP denial) the point of it is to take the majority of fire off the 3+ units that will be hiding behind it, it gives orges a chance against gunlines and magic heavy list by ensuring that most of your units will get there unscathed.
    Im not saying that it is unbeatable, it is just an interesting tactic that can work to good effect especially if you use it in good sync with the rest of your army (in which i normally field around 1000pts of pure msu bulls, ironguts and lead belchers)
    My fear with that is that something might panic the Bulls sending them through all of my units when they ran and start a chain reaction. Screening with Gnoblars gives you 20+ wounds and they can panic and the rest of the army will laugh, including other Gnoblars.
    "The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair."
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  3. #223
    Chapter Master Urgat's Avatar
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    Re: Tactica: Ogre Kingdoms

    Quote Originally Posted by Malorian
    Yhetees are popular, but it more has to do with their look rather than their effectiveness.
    Funny, I don't have yetees not because I don't like their stats, because I think the minis are ugly (they're part of my personnal ***** trio: the yetees, the gorgers, and the sabertusks).

    Trying a new army setup tonight versus chaos mortal at 1095 points, I'll tell you how it went.

  4. #224

    Re: Tactica: Ogre Kingdoms

    Quote Originally Posted by Urgat View Post
    Funny, I don't have yetees not because I don't like their stats, because I think the minis are ugly (they're part of my personnal ***** trio: the yetees, the gorgers, and the sabertusks).

    ...

    Agreed on your ******* trio... I do not even think about buying Yethees or Gorgers, and I play armies that do not include them (maybe not rules wise, but what the heck!)

    I plan to use either Ninja Ogres or Trolls as a Proxy for Gorgers in friendly games. As for the Yethees, they'll never make it in.

    As for the Tuskers, I plan on buying a Hunter, but believe me that some green stuff will hit the Tuskers heads to make'em nicer (some more hair, some more cheeks, redesigned jaw & tusks).

  5. #225
    Chapter Master Urgat's Avatar
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    Re: Tactica: Ogre Kingdoms

    Well well, I won, major victory too
    But it was an odd battle, to say the least.

    First, the lists (sorry if the names aren't right, I'm translating from the french books):
    My army:
    bruiser with that common weapon that gives +1 to hit (was priceless, I rolled many 3), heavy armour and the magic stone necklace
    butcher with the firestick or whatever (the bound spell item)
    4 ironguts with war banner and a bellower (general with them at the begining)
    5 bulls with two hand weapons, standard and a belower
    1 maneater with brass of handguns
    20 gnoblar warriors
    8 gnoblar trappers
    2 leadbelchers

    My opponent:
    the biggest chaos hero with two weapons, the thing that gives a 4+ ward save, and something that makes me take a Ld check if I wanna strike him (very annoying item, btw...)
    Another chaos hero, don't know which one. Don't think he had magic items
    10 chaos warriors (general with them) with full command and war banner
    a sorcerer with a familiar, using lore of fire. He got conflagration of doom and fireball
    5 mounted marauders
    20 marauders (other hero with them) with full command
    3 chaos ogres
    1 spawn

    Well, the deployement was highly in my favour. He put the chaos warrior far on one side with the mounted marauders. The idea was probably to get on my flank, but they were really far, it was stupid of him to break his army in two like that. I got my leadbelchers in front of them, and the trappers at 10" of them (there was a hill just next to the mounted marauders, I could deploy just behind so they wouldn't see me.
    At that point, I was fairly comfident. I got first turn to boot.
    The trappers managed to kill a mounted marauder with their shooty things on the first turn, who moved in front of them, but on the second turn I killed another one during the shooting phase, they fled, and never rallied. The leadbelchers got close to the chaos warriors back (they were moving toward the core of my army), and they didn't blow up while shooting! (yeah, it's rare, for me). rolled 44 hits, wounded two, and he saved a wound on 6+ (he got an unholy amount of 6 in that battle, on my first magic phase, he rolled only 6 to dispell, for instance. I was really going well up to this point.
    Then things went bad during his first magic phase. Basically, he got his two spells through (including double 6 on conflagration of doom), and it was the same on each magic phase, he rolled only 5 and 6s...
    Anyway, he made a stupid mistake, he turned his chaos warriors toward my leadbelchers, who stoicly decided not to move. They got charged, one died, the other fled. And then he overan farther away from the main fight into my gnoblars, who fled, rallied, were charged again, rallied again (the wonders of rolling low dice results), and were finally decimated to the last by the sorcerer (I got that panick spell on him, and he fled quite far away). The chaos ogres charged my irongut unit (down to 3 plus butcher and general) alongside the chaos spawn. Some lucky dies later, the chaos ogres and the spawn were gone, with me loging only one irongut.
    Well anyway, A turn or two later, I had the 3 ironguts and the butcher (had joined them earlier after surviving somehow to a very nasty fireball, but regenerated all his wounds) ready to charge the front of his marauders, and the bruiser and the maneater on his flank (general had switched units). He had an opportunity of charging the ironguts, but he failed both his fear checks (the wonders of rolling high dice results ). The combined charged (with bull charge for all of them) killed 11 marauders, I got flank charge, negated all his ranks, and outnumber. They fled in a building right behind them while all the ogres managed to restrain from pursuit.
    Then I got the infamous 17 hits conflagration of doom on my ironguts (who luckily had +1 toughness at that point), leaving only the standard bearer and the butcher alive.
    ow to make a long story short, a few fireballs and conflagrations of doom later on one side, and a few shots of handguns later, there were only 6 chaos warriors with their general, and the sorcerer left on the chaos side, and, on my side, the bruiser with the maneater, the butcher who had joined the two remaining bulls, and the lone standard bearer of the ironguts on my side. They all managed to charge together, the ironguts standard on the flank of the chaos warriors, the rest in the front. He didn't issue a challenge since he knew I'd take him with the butcher. A few dice rolls later, the exalted warrior was down to one wound, and the unit down to the standard bearer. My maneater refused to attack the exalted champion, who killed him promptly. I won the combat by 3, the two chaos warriors fled and were overan by my bruiser and the standard bearer.
    At that point, I had won, of course, but I agreed to let him get a last turn (well, magic phase). I managed to dispell the fireball, but conflagration of doom got 15 hits on the last bulls, killing them all.

    What remained on the battlefield: my bruiser, my butcher, and the brave irongut standard bearer. He only got the sorcerer left.
    Major victory!

    Well, I won thanks to the strange obstination my opponent had to kill the trappers I believe. He probably got pissed off they managed to kill the mounted marauders, a unit he particularly likes. Anyway, his luck with spell casting (getting 5 dies to cast, and me only 3 to dispell surely helps, though, but I never rolled more than 10 with 3 dies anyway) nearly won him the battle, but I never failed a break or panic test with my ogres (the gnoblar warriors, on the other end, left promptly after a fireball and something like 7 or 8 conflagration of doom kills. By the Maw, do I hate that spell).
    Well, voila.

    lparigi34: if I ever get a hunter, the sabertusks will be built from flesh hounds of Khorne
    Last edited by Urgat; 22-12-2007 at 23:50.

  6. #226
    Scout lord_nagash's Avatar
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    Re: Tactica: Ogre Kingdoms

    I have been playing ogres for awhile now. My list is basically this.

    Tyrant
    Heavy armor
    Luck gnoblar x1
    Siegebreaker
    Wyrdstone necklace

    Butcher
    Bangstick
    Dispell Scroll

    Butcer
    Halfling Cookbook
    Dispell Scroll

    Butcher
    Dispell Scroll x2

    Bulls x3 with bellower, 2 hand weapons

    Bulls x3 with bellower, 2 hand weapons

    Bulls x3 with bellower, 2 hand weapons

    Ironguts x3 with standard

    Ironguts x3 with standard

    Ironguts x3 with standard

    Ironguts x3 with standard

    Gnoblar fighters x20 with groinbiter (so they think someone is in charge and I needed the extra points)

    Leadbelchers x2

    Leadbelchers x2

    Gorger

    Gorger

    This comes out to exactly 2250 points which around here is the size of games we play.

    Your Tyrant, well, I don't have to say much about that...he hits, he kills. Butchers are needed. I can't say more about them. How would you like to go against a Tyrant and his 3 Irongut bodyguard and they can regenerate. Remember, ogre remain in play spells stay in play even if you cast another spell, it doesn't go away unless your opponent burns dice to end it.

    Your bulls are to be used as flank holders while your ironguts with your characters hold the center of the battlefield. Gnoblars are mainly there for comic relief, not much else. Leadbelchers give you some missle fire, but don't expect them to do too much. I have had good-bad luck with them. Gorgers are a MUST to keep your opponent leary of them. If they get into combat with some support, they can really do a number on the enemy. I have used this list on several occasion and have lost 1 time to victory points (stupid scenarios) and drawn once and had 8 victories. I am not saying it is the best list out there, but it has served me well.
    Last edited by lord_nagash; 25-12-2007 at 00:02.

  7. #227

    Re: Tactica: Ogre Kingdoms

    Is Ogre Kingdoms a good army to go if your just getting back into the hobby?

  8. #228
    Chapter Master studderigdave's Avatar
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    Re: Tactica: Ogre Kingdoms

    if you know the rules a lil i would say yes. if your just learning fantasy, they are a bit tricky, but no less fun.

    i know it sounds odd, but the thing that keeps me playing ogres and loving it is the tenderizer, it has to be one fo my favorite magic weapons in the entire game. the tenderizing tyrant is such a scary thing, ive taken down countless nasties with him.

    my usual builds at 2k run the tyrant with tenderizer and toys, 2 butcher, 2 blocks of bulls, 2 blocks of gutz and anewly added rhinox rider, when i allowed to play with im that is.
    Last edited by studderigdave; 21-02-2008 at 23:42.
    Quote Originally Posted by Dangereux View Post
    Yeah, I actually agree with Studder.

  9. #229
    Librarian pkain762's Avatar
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    Re: Tactica: Ogre Kingdoms

    i'm getting into fantasy.... been playing 40k and i really like the ogre kingdom all around..... cause i was just thinking about how i would want my army to be if i was a general in the fantasy world..... and just huge, massive, killing machines sound like a bad ass army to me.

    they sound like a tough elite army..... geared to kill.... plus i think they're a unique army and just would look good on the table.... may not win all of the time but they sound like they're fun and challenging to play.

    i am going to keep reading and maybe see if i can read some match results and see if i want to start an ogre kingdom army up

    kain
    Tomorrow we will have our war

  10. #230

    Re: Tactica: Ogre Kingdoms

    Quote Originally Posted by pkain762 View Post
    i am going to keep reading and maybe see if i can read some match results and see if i want to start an ogre kingdom army up
    Well, welcome and good luck. I like Ogres because they are challenging. Ogres require tactics. They require singling out an enemy unit at a time to smash in the front and flank to negate rank bonus. They don't have much range but can be vulnerable to range so you really have to get into CC. Even so there are times you want to avoid CC like against blocks of troops with huge static CC.

    So all in all Ogres are a tough army to play, but very satisfying. It's always fun when you opponent says in a voice that is crawling higher all the time, "You get how many Str 7 attacks? But... but... that's just 4 models." or "What do you mean my knights only have a 6+ armor save after Str modification? Aren't those core troops for you?" Other fun moments are when your general charges out of a unit alone, breaks an enemy unit, and runs them down.
    "The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair."
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  11. #231
    Librarian pkain762's Avatar
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    Re: Tactica: Ogre Kingdoms

    Quote Originally Posted by Mercules View Post
    Well, welcome and good luck. I like Ogres because they are challenging. Ogres require tactics.
    like you said they are challenging and it is more fullfilling when you kill the enemy and win..... that is why i like them..... they're strong, unique, cool models, and challenging......

    IMHO if i started an army and won all the time with some cheese list, i would get bored of the army.... so the fact that i won't be able to win all the time doesn't bother me.... however, atleast i know that all of my battles will be fun and have some high points for my ogre army....

    kain
    Tomorrow we will have our war

  12. #232
    Commander Negafex's Avatar
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    Re: Tactica: Ogre Kingdoms

    wow, not to get off topic but i just logged in after a 2 year hiatus the other day....and i cant beleive my old tacticas still going ;P good job guys
    "surrender and serve me in life, or die and slave for me in death"- count Vlad Von Carstein

  13. #233

    Re: Tactica: Ogre Kingdoms

    Woah... way to go Negafex!

  14. #234
    Librarian pkain762's Avatar
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    Re: Tactica: Ogre Kingdoms

    people say that the OK isn't that popular.... well i tend to show the people in my area that they're popular and they're ready to eat the meat from their bones!

    kain
    Tomorrow we will have our war

  15. #235
    Librarian pkain762's Avatar
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    Re: Tactica: Ogre Kingdoms

    I bought the army book for the Ogre Kingdom and confirmed that yes i will be ammassing a hunormous army of ogres....

    therefore I believe that the first buy that i'd have to go for would be the battalion box set which includes-

    6 ogre bulls
    4 Ironguts
    4 Leadbelchers
    24 Gnoblars

    That's a good solid buy for 90 bucks because all of that sold seperately would have been 150 easily. so what i'm asking is.... is that bn box set worth buying? i believe it is..... just looking for some feedback

    the bn box set is roughly around 670 pts w/out any updates

    kain
    Tomorrow we will have our war

  16. #236

    Re: Tactica: Ogre Kingdoms

    Newb to the boards, as well as Ogres seeking advice.
    My friends and I are picking Fantasy up again (we took a break for a bit to play 40k and Warmachine). I have an Ogre Kingdoms army that I have played all of two times. I will be playing again vs. my friends High Elves(both games were against his HE), and am looking for advice. I will probably be facing lost of archers/rbt with some cav thrown in to mop up. He generally shoots in the first few turns, and waits for me to close in and charges with his cav. The first game he was unsure of what to expect from my big fats, and I won due to this. 2nd game we rolled the mission where we deploy in lines, on the edge of the table. He got 1st turn and focused his shooting on a unit of bulls on the flank, they broke and ran, causing another 2 units to break as well. So my first turn saw 3 expensive units off of the board (bad dice rolls for rallying). I can chalk that loss up to the poor luck of mission choice. What I am concerned about is facing the new army book HE, I have not seen it yet and am unsure about what I will face.
    I use 1-2 units of bulls to flank, 1-2 units of Ironguts down the center, and leadbelchers to soften up units for the guts to charge. I mix in some maneaters/gnoblars as needed, and when points allow. I have not used my scraplauncher, or yhetees (they look bad, on paper), but I do love my Gorger to come on and help deal with warmachine crews. I guess if anyone has fought HE recently and in particular faced an opponent that was heavy in the shooting department, please give me some tips/advice. Thanks in adnvance.

  17. #237
    Chaplain Peegore's Avatar
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    Re: Tactica: Ogre Kingdoms

    @osore, I'm no master of tactics by a long straw, but I can appreciate the hurt us Ogre players feel when facing a wall of shooters. I personally face Dwarfs quite regularly, and it's a pain in the backside.

    Firstly, come to terms with the fact that some ogres aren't going to make it across the battlefield! We don't tend own a lot of armour, so persistant casting of toothcracker and trollguts helps to reduce the number of fatalities, assuming he doesn't remove them in his magic phase before shooting ( don't forget, once in play, they are 7+ to dispel.... he can only get rid of so many )
    Also staying with magic, Bonecruncher in turn 2+ when you are close enough to cast can often take down the 2 man crew of a boltthrower if you cause enough hits...save a dice or two till last and see if you can get this one off. )

    Second, Our relatively average leadership doesn't help when it comes to break tests, especially units operating more than 12" away from the general. Kineater ( 6" panic re-roll Bigname ) on the general is useful, and a jade lion on a butcher running with a unit on a flank can keep them in check. Basically, we WILL take damage, we just don't want to run if we do.

    Thirdly, When we DO break due to shooting, make sure your units aren't too compact. If we flee through a friendly unit especially away from the general, it can be a house of cards.
    NOTE: Regarding your problem with 1 unit fleeing from shooting, and panicking 2 other units. Make sure you've read the rules correctly ( not saying you haven't ). To panic another unit, your shot-up unit must have to have been DESTROYED by shooting ( effects units with 6" ), or Flee through the said other units. The only other way to panic another units is to break from combat (effects units within 6" ). As far as I can tell, you possibly did neither, so there may have been a few units ther that shouldn't have actually run!

    Fourthly, RUN FATBOYS RUN! Don't hesitate. Pick your target units from turn one and go at them!

    Fifthly and lastly, Leadbelchers I find are useful as a front first wave ( in say 3 units of 2 ). Head these towards stuff like the Cavalry, and make sure at the end of each movement phase they are angled so that if they bait and flee, or take a charge/stand&shoot/break, they will leave the Knights stranded in front of your Ironguts ready for a countercharge!!!
    In fact, when your opponent sees you setting up bait-and-flee units, he's likely to shoot at them as they can cause a lot of problems for the knights etc. COOL BEANS! if he's shooting at them, he's not shooting at you 'ard stuff!!!!

    Anyhow, hope that's of some use. In fact, If I have the time, I might add my own take on Ogre Tactics vs the various armies I face on my Website ( link in my sig. ).

    Peegore
    In The Grim Darkness Of My Pants.... There Is Only My Winkie

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  18. #238
    Librarian pkain762's Avatar
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    Re: Tactica: Ogre Kingdoms

    that's some helpful tips...... i especially like the baiting units of leadbelchers..... that would work well... but what i think is the best thing to do... as you said... target one or two units... and try to eliminate that target.... then move to the next one.... i've seen a few battles where an ogre player spreads his force out too thin... and then they are just cannon fodder....

    kain
    Tomorrow we will have our war

  19. #239
    Chapter Master studderigdave's Avatar
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    Re: Tactica: Ogre Kingdoms

    i just want to chime in to see what everyone is running on their tyrants, i run the standard kit of tenderzier, mawseeker and jade lion. toughness 6 beatie is pretty huge in my book, but i would like to hear what others are running.
    Quote Originally Posted by Dangereux View Post
    Yeah, I actually agree with Studder.

  20. #240

    Re: Tactica: Ogre Kingdoms

    I am currently running with

    Tenderizer
    Gut Maw
    Wyrdstone Necklace

    I've found to get the best results from the Tenderizer I end up challenging. Might as well heal up when done so I can just keep on going.
    "The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair."
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