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Thread: WFRPv3 Upcoming Supplements

  1. #161

    Re: WFRPv3 Upcoming Supplements

    http://www.fantasyflightgames.com/ed....asp?eidn=2947


    There’s old heroes and bold heroes, but there aren’t any old, bold heroes. Well, except for me, of course.
    –Aleksander Schmidt, the self-proclaimed Hero of Schondheim, retired

    The Old World is a brutal and bloody place. Throughout the Empire, tensions run high as some interpret the spotting of the Twin-Tailed Comet as a harbinger of doom. They fear the End Times are at hand. While the Beastmen grow restless, Chaos cults rise up, and bands of Chaos marauders test the Reikland’s borders, the Empire faces terrific threats at all sides.

    In this time of peril, brave adventurers from the Empire and its allies stand as beacons of light amid the darkness. Many are extinguished along their journeys and during their trials, but some heroes survive, grow in power, and shine brighter than others.

    Hero’s Call introduces new rules for the best of the best. Those heroes who have honed their skills to tremendous mastery may find themselves risen to the pinnacles of their career, promoted to the most prestigious ranks of their organisations, and recognized by passers-by on city streets. These heroes have truly reached the heights of power, and in Hero’s Call, you’ll be able to advance their continued adventures with new careers, spells, blessings, and talents. When they’re not too burdened with their new responsibilities, some of these epic heroes who win battle after battle still thirst for more.

    Channel the winds of magic and invoke the wrath of the gods

    Among other things, the expanded rules from Hero’s Call allow players–for the first time ever in Warhammer Fantasy Roleplay–to use spells and blessings of Rank 4 and 5.Wizards and priests will gain new abilities for every Order and Faith. These powerful effects permit characters to accomplish feats rare and strange enough to marvel even the greatest adventurers.

    However, controlling such power often comes with an inherent difficulty. Many of the new action cards in Hero’s Call, particularly Epic action cards, gain additional difficulty modifiers in the form of results symbols, rather than dice. These results are then added directly into the results pool as if they had been rolled.

    Additionally, wizards and priests gain a full selection of new Order and Faith cards. These new talents may only be purchased by characters of Rank 4 or higher, and once you’ve acquired them, your character can swap between two Order or Faith abilities whenever you like.

    Perfecting their skills

    Wizards and priests gain tremendous ammunition in Hero’s Call, but they’re not alone. All characters of Rank 4 or higher can benefit from the new high-ranking careers and their extra talent sockets. Available only to advanced characters, these new careers permit your characters to rise above the masses, and you’ll gain greater ability to respond to the challenges facing you with the extra focus, reputation, or tactic talent cards the new sockets afford you.

    You’ll also be able to draw upon new Advanced defenses, Epic actions for characters of all persuasions, Enhance cards that allow you to gain additional benefits from your actions but at increased risk of failure, and new skill mastery options, which permit automatic successes at simple and easy checks.



    Answering the Hero’s Call

    With the tremendous new powers available in Hero’s Call, your characters may be able to stand against the Epic Threats that seek to defeat them. An adventurer’s life in the Old World is not an easy one, but neither is it boring. For those war-worn and combat-tested heroes not jaded by their myriad battles and encounters with Chaos, new pinnacles of power await them in Hero’s Call.

    In our next preview: Discover two new playable character races!
    .. 2 new races coming eh !

  2. #162

    Re: WFRPv3 Upcoming Supplements

    And here they are..

    [quote]
    “Little Empire people scared. I say, ‘Hokay, don’t bother me none.’ They scared, they pay on time, they keep me fed.”
    –Blorg, Ogre Maneater

    Hero’s Call, the epic campaign supplement for Warhammer Fantasy Roleplay, features a wide range of high-powered careers for heroes at the pinnacles of their professions, new actions to inspire awe, and deadly foes such as Archaon the Everchosen, who make worthy adversaries for epic showdowns toward the climactic end of a campaign. Still, Hero’s Call offers yet another truly exciting addition to your adventures in the Old World; players find rules to play characters of two new races, halflings and ogres.

    While halflings and ogres have long resided within the Empire, neither race is so much welcomed as tolerated. Most common folk in the Empire think of halflings as lazy, cowardly thieves. Still, it’s a fool who dismisses the halflings’ culinary talents, and many halflings earn good livings in human cities as chefs. Those with good reputations can find employment in fine noble houses.

    Meanwhile, no matter how many assassinations an ogre has thwarted or how many battles an ogre mercenary has helped the Empire win, people remain fearful and wary of them, never certain if one of the hulking brutes will turn against them. Nonetheless, a few members of the nobility have hired ogres into their staff as bodyguards. Their sheer size and strength makes them truly intimidating, and while an ogre receives payment on time and remains well fed, he remains surprisingly loyal. An ogre who doesn’t find himself drafted as a bodyguard may end up serving as a mercenary or hired muscle for a criminal organization.

    How might halflings and ogres fit into your Warhammer Fantasy Roleplay campaign? To give you an idea, we’re offering you several examples of halfling and ogre characters as web exclusive content. These characters are not from Hero’s Call, but they illustrate how halflings and ogres may play a part of your adventures in the Reikland.

    Sample halflings

    Ham Hubgrub

    A halfling with an adventurous appetite, Ham Hubgrub left the Moot at a young age to travel the Empire in search of new meals, new flavors, and new opportunities. After sampling human, Dwarf, and High Elf cuisine, Ham rooted himself in Altdorf, where he established a filthy little deli where he sold sweet breads and seasoned meats. His distinctive cooking style quickly earned him a reputation among the nobility, whereupon he was asked to serve as a personal chef for Ludenvig Waldorfer, a minor noble with aspirations of greatness.

    Ham has recently become increasingly suspicious that his employer may be involved in cultish activities, which he may host in secret chambers within his massive estate. For his part, Ham feels this justifies the acquisition of any loose and useful objects lying about the estate, many of which he comes across while searching for secret doors or false panels.

    Rosie Duckend

    Rosie Duckend doesn’t share the same fear and loathing of rats as most people of the Empire. While physicians link rats to epidemics such as the Black Plague of 1111 and common folk suspect they may be witches’ familiars, Rosie has learned to think of rats as a source of income. Her short stature allows her to pursue nests of the beady-eyed rodents through the dark reaches of Altdorf’s sewers into which her human counterparts can’t squeeze. Traditional ratting poles are too long for her, but Rosie has cut her own down to size, which she has named “Bacon” after her favorite food, in order to remind herself why she spends so much time in the sewers, chasing rats. Though she’s named her ratting pole, Rosie refuses to name the small but vicious dog that keeps her company. She was raised by a family that held it unlucky to name animals, and Rosie has yet to shake that superstition.

    Like most halflings, Rosie shares a keen appreciation for food. She hasn’t tried cooking rat for herself yet, but she sometimes sells fat catches to halfling chefs employed by the Altdorf nobility who serve the meat renamed as a delicacy, seasoned with cloves, ginger, and cinnamon.


    Rosie may need a bigger dog to help her face the epic monsters in Hero’s Call!

    Rook Clumpwood

    Like many halflings who establish residence within the Empire’s human cities, Rook Clumpwood confronts daily distrust and even blunt bigotry. While some halflings feel compelled to rise above the frequent jibes and taunts, Rook simply decided that if people were going to call him a thief and a coward, he’d prove them right. Rook’s natural aptitude for theft earned him a steady diet of fine steaks, wines, and desserts–everything for which a halfling could ever hope–but several close encounters with the watch and suspicious priests of Sigmar prompted Rook to reconsider his personal involvement in thievery. Recently, he’s entered a new chapter of life as the boss of a local gang of thieves, educating them in the subtlest techniques, directing them to targets he’s marked, and enjoying a nice cut of the proceeds.

    Still, there are times in which Rook feels nostalgic for the thrill of a personal adventure, sneaking about, feeling tumblers tick and fall, and testing the heft of a coin purse in his hands or savoring the flavor of a fresh baked pie acquired at full discount. As the urge to become more active starts to take him, Rook has begun to train his network of thieves to serve also as a network of spies and informers.

    Sample ogres

    Blorg

    The ogre maneater known only as Blorg found his way to the Empire largely due to his fondness for the taste of Orcs. Hailing from a family out of favor with the Tyrant of his tribe in the Mountains of Mourn, Blorg traveled out of the mountains to travel the world, fight, and eat. Blorg’s early encounters with a number of Orc scouts resulted in the acquisition of a taste for the flesh of greenskins, as well as a tremendous bronze and iron tower shield that serves him nicely as a gutplate. Later, Blorg’s wanderings led him into a skirmish between a battalion of Empire soldiers and a host of greenskins. The ogre happily charged into the melee, much to the astonishment of the Empire soldiers, and when the humans and ogre proved victorious, Blorg was pleasantly surprised that none of the soldiers wanted any share of his greenskin meat.

    Since his happy encounter with the Empire’s military, Blorg has served as a mercenary, patrolling the wilds and turning back incursions by tasty greenskins as well as the less flavorful Beastmen and Chaos marauders. Even when the Empire’s patrols have given Blorg few foes to slay and ingest, the soldiers have kept him happy by introducing him to roast mutton, rye bread, and spiced wine.

    Kronn

    For years, Kronn traveled the Old World and the Empire as a maneater, but he has happily put those nomadic ways behind him as he seeks to enjoy his new life as a dockhand who claims his weekly bonus in barrels of raw fish. It was his fondness for the fish he’d sampled that first led Kronn to the docks of Nuln, and his employer gladly rewards his prodigious appetite with an ample supply of salmon, mackerel, whitefish, and trout. Kronn’s tremendous strength and endurance allow him to pack and unpack cargo holds at an astonishing rate, making him a model of efficiency, but not everyone is as pleased by Kronn’s unique abilities as his employer.

    Both the Hooks and Fish dock gangs see the potential Kronn offers as an ally and seek his vow of loyalty. Even so, they plot against the dull-witted dockhand, should he refuse them–or worse, accept the offer provided by the rival gang. Just as Kronn has begun to appreciate and rely upon the services a number of cooks, tailors, barbers, and other humans offer, the Hooks and Fish have begun to exert their influence over the ogre’s life, in order to make him miserable should he prove himself a thorn in their sides.


    All ogres in the Empire begin as maneaters, but how they advance is up to you!

    Günther

    “Cheaters never prosper, but they sure are tasty!”
    –Günther, Ogre Gambler

    Günther served as a bodyguard for an old, minor noble after his travels took him to Altdorf, where he adopted a new name to better blend into the crowds. Günther’s years of service as a bodyguard were remarkable for his efforts in foiling a burglary and saving his employer from a riot when starving peasants had been incited by Chaos cultists. As reward, Günther received not only legs of lamb, lamb stew, and lamb chops, but the respect of his fellow guards in the noble’s service. They introduced him to drinking halls and gambling dens, where Günther, who was long interested in fitting in with his fellow citizens of the Empire, caught a taste for the thrills of Daemon’s Eyes and Cripple My Pig. With a growing interest in the Empire’s many fashions and its finer foods, Günther was easily entranced with the opportunity to win quick coin. Whether due to luck or his hulking presence at the table, Günther enjoyed a good share of success.

    Thus, when the old noble passed away, and his heir had no use for Günther’s service, the ogre decided to pursue his fortune as a gambler. Occasionally, an enterprising gambler will cheat Günther once, but never twice. Still, even in Günther’s worst games, as it seems his fortunes are ready to slip away from him entirely and his realization leads to anger, his luck has a way of turning around so that he wins his last hand. Rare is the opponent who walks away from the table, bold enough to swindle the ogre for more than a minor profit.

    Adventures await

    Tolerated, though never entirely welcomed by the majority of the common folk, halflings and ogres live lives apart from most within the Empire. Whether they undertake adventures at an employer’s behest, to earn acceptance, or simply because no better opportunities appear to them, heroes of these two races understand what it is to be outsiders within their homeland.

    With Hero’s Call, players gain the opportunity to add these outsiders to their Warhammer Fantasy Roleplay campaigns.
    http://www.fantasyflightgames.com/ed....asp?eidn=3085

    Gotta say some of the artwork for this game is great, those skaven monsters look really awesome.


    who knows, one day I might even get to play this version !

  3. #163
    Stick figure on a beach Arnizipal's Avatar
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    Re: WFRPv3 Upcoming Supplements

    That ogre's head seems... strange. It's like a human head stuck on an Ogre body.
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    Quote Originally Posted by TheBigBadWolf View Post
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  4. #164
    Chapter Master Drasanil's Avatar
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    Re: WFRPv3 Upcoming Supplements

    Yeah that's one surprisingly primp and proper looking ogre... is he going to the ball or something? Bet you heads are fake too, wearing rotting flesh one's person is so unhygienic!
    Quote Originally Posted by G-u-n-l-i-n-e-t-a-s-t-ic, stupid word filter
    And things that require tactics are BAD. The less tactics involved, the better, and it means less things can go wrong.

  5. #165

    Re: WFRPv3 Upcoming Supplements

    What is there to say? When in Rome, do as the Romans do, when in the Empire, carry a large sword.

    Besides, he looks so ridiculously satisfied with himself. I think it's a nice touch to remind that Ogres can adapt to their surroundings, even if they aren't gonna give up their appetite.

    On a side note, I kinda wonder if there'll ever be source books for Ulthuan, Lustria, Naggaroth, the Southlands, the Eastern Steppes, Cathay, and Nippon with this kind of detail.

  6. #166
    How bout bretonnia....
    "Revenge is a dish best served by Uma Thurman"

  7. #167
    Chapter Master Drasanil's Avatar
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    Re: WFRPv3 Upcoming Supplements

    Quote Originally Posted by Ludaman View Post
    How bout bretonnia....
    Bretonnia already recieved two books in V2 before the franchise was rebooted again (for no reason) and transferred over FFG. There's never been anything on anything outside the old world. I want a damned elves supplement and a re-hash of stone and steel. At this point everything is just recycling of previous material.
    Quote Originally Posted by G-u-n-l-i-n-e-t-a-s-t-ic, stupid word filter
    And things that require tactics are BAD. The less tactics involved, the better, and it means less things can go wrong.

  8. #168
    Good point, I always wonder why the GW spinoffs don't understand that their main customer base plays 1 or 2 of 15 armies, and if they really wanted to start bringing in some dough, they'd release supplements for lots of different armies instead of 12 for just 1.... Oh well
    "Revenge is a dish best served by Uma Thurman"

  9. #169

    Re: WFRPv3 Upcoming Supplements

    This has been a problem with WFRP in all its incarnations, its very Old World centered. To take the action abroad takes alot of work by the GM using what small information there is. Of course, this information is usually mixed up and contradicts itself badly, just compare the information given in "Something Rotten in Kislev" to the information given in "Realm of the Ice Queen" or even, dare I mention it The story of what exactly happened to good ole Sigmar.

    You say there was a reboot for no reason, well the reason is sadly all to plain to see. WFRP 2 needed, at the very minimum, one book. With some thinking and background in Warhammer you can run the whole game from the corebook for years, everything else is just icing on the cake. So that $50 investment is all. FFG make pretty boardgames and are famed for the quaility and quantity of the bits. By spreading it out so you need to buy 6 different boxes just to get the basic races and basic magic colleges covered means people will need to spend several hundred dollars to get the same amount of material we got in WFRP 2 and probably more to get the amount you got in the WFRP1 corebook which was epic.

    Of course the other reboot reason is GWs continued denial that there ever was a storm of chaos campaign. One of the saddest things about the change to WFRP2 from version 1 was the shoehorning in of that nonsense.
    Familiarity, the first myth of reality: What you know the best you observe the least.
    Devotion, the second myth of reality: The faithfull are most hurt by the objects of their faith.
    Conviction, the third myth of reality: Only those who seek the truth can be decieved.
    Fellowship, the fourth myth of reality: As the tides of war shift, so do loyalties.
    Trust, the fifth myth of reality: Every truth holds the seed of betrayal.

  10. #170
    Jozxyqk! Jedi152's Avatar
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    Re: WFRPv3 Upcoming Supplements

    Don;t know why i started a new thread is RP rather than post this here ... Later this year the WFRP1 campaign The Enemy Within is to be remade for WFRP3.

    Who is the Black Cowl? And what ties has he forged between the merchants of Altdorf and cults dedicated to the Ruinous Powers? The Empire has many enemies, but perhaps the greatest of these is the enemy within…

    Fantasy Flight Games is proud to announce the upcoming release of The Enemy Within, a hallmark campaign for Warhammer Fantasy Roleplay!

    New life for a classic campaign

    Ask any veteran players of Warhammer Fantasy Roleplay about The Enemy Within, and you’re likely to learn that it stands as one of the classic adventures of earlier editions. Indeed, some rate it among the greatest roleplaying adventures of all time. Since its release in the late 1980s, its intrigues and villainy led players deep into its secretive plots and subsequent adventures. For decades, players around the world have struggled to rid the Empire of the rot that lies near its core.

    Now, Fantasy Flight Games has worked with Graeme Davis (Shadows over Bögenhafen, The Edge of Night) and Dave Allen (The Gathering Storm, Journey to Black Fire Pass) to bring you a brand new story drawn from the themes and concepts of the original.

    With enough material for more than thirty sessions, The Enemy Within engages players in a thrilling series of adventures that takes their characters from their humble beginnings to the later stages of their careers, where they must fulfill their destinies as fate’s champions. The Enemy Within can take player characters from their very first sessions through their third character ranks. The truly adventurous can extend the story into truly epic terrain with an optional epilogue and the rules from Hero’s Call.

    Dark times in Averland

    Two years ago, the Elector of Averland, Marius Leitdorf, was slain in the Third Battle of Black Fire Pass. Although he died a hero, Leitdorf’s leadership was conflicted. He was renowned as much for his periods of melancholy, his mania, and his black rages as for his brilliance, wit, and skill with a sword. Furthermore, he left no clear heir, so his death introduces an uncertain time to Averland.

    Meanwhile, a sinister figure stands poised to take advantage of this period of uncertainty. Conspiring with the enemies of the Empire, he intends to manipulate the succession for his own advantage.

    Into the midst of this conspiracy steps a small group of heroes. Their adventures will take them far to the north and into the heart of the Empire. They will be both catspaw and foil. They will be embroiled in politics and war. And they alone will save the Empire from its greatest enemy… The Enemy Within.

    Live the excitement

    Players and GMs looking forward to The Enemy Within will find a massive campaign with three complete adventures and an optional epilogue, easily spanning thirty or more gaming sessions. GMs, particularly, will find The Enemy Within loaded with all the resources they need to manage a series of adventures of this scope and scale. You’ll find cards, sheets, maps, handouts and other materials to help GMs create a truly immersive experience for their players.

    Additionally, you’ll find detailed backgrounds for each important NPC and optional starting backgrounds for player characters starting into the adventure from scratch.

    Even with all these materials, we make certain GMs have tremendous flexibility to steer this campaign to best suit their play groups. The Enemy Within introduces a tremendous number of tools to place at the GM’s disposal, including new villains, NPCs, monsters, and encounters. GMs will find it easy to develop any content they need to include, and they’ll find ways to use character backgrounds to tie each character to the story and draw attention to important plot events as they occur.

    Save the Empire

    Immerse yourselves in conflicts and conspiracies that run deep toward the heart of the Empire when you confront The Enemy Within. Look for this epic new take on the classic series of adventures to release in the third quarter of 2012!
    Quote Originally Posted by BigRob View Post
    Of course the other reboot reason is GWs continued denial that there ever was a storm of chaos campaign. One of the saddest things about the change to WFRP2 from version 1 was the shoehorning in of that nonsense.
    Gah! Tell me about it. Totally ruined what could have been an amazing sourcebook - Sigmar's Heirs - by having 2-3 provinces totally annihilated and every major city chock full of starving refugees. How hard would it have been to have set it pre-SoC?
    Last edited by Jedi152; 05-03-2012 at 15:18.

  11. #171
    Stick figure on a beach Arnizipal's Avatar
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    Re: WFRPv3 Upcoming Supplements

    Averland? You don't even go near that in the original Enemy Within campaign
    Come join the discussion at the Warseer Anime Fan Group

    Quote Originally Posted by TheBigBadWolf View Post
    I want to come back as an octopus in the odd chance I will be able to attach myself to a young womans b3wb, alas I will more likely be served with some rice and a nice sauce.

  12. #172

    Re: WFRPv3 Upcoming Supplements

    Quote Originally Posted by Jedi152 View Post
    Gah! Tell me about it. Totally ruined what could have been an amazing sourcebook - Sigmar's Heirs - by having 2-3 provinces totally annihilated and every major city chock full of starving refugees. How hard would it have been to have set it pre-SoC?
    Sigmar's Heirs also had rather low population counts. According to their numbers the entire population of the Empire before the Storm of Chaos numbered at just over half a million. That's about the population of Akron Ohio. I understand that a historically similar population would be lower than one today, but consider that Germany had an estimated renaissance population of between 12 million in 1500 and 15 million in 1600. There were 6 times more people living in England after the black death went through than the entire Warhammer Empire had before the Storm of Chaos happened!

    It seemed rather silly to include pages and pages of settlement charts when the information in them was so entirely unbelievable.

  13. #173

    Re: WFRPv3 Upcoming Supplements

    mind blowing time...


    Quote Originally Posted by FFG
    http://www.fantasyflightgames.com/ff...od-3dbox-1.png

    For two bleak decades the Undead reavers of Count Noctilus have plagued the oceans of the world. And yet there remains hope; Captain Jaego Roth has vowed to hunt down and destroy the Undead captains once and for all, and with him stand the most notorious and cunning of the pirate lords of Sartosa. But even as these legendary figures prepare to do battle, destiny has a role for the most unlikely of heroes. Will you rise to the challenge?

    Fantasy Flight Games is proud to announce that Dreadfleet Captains, a Print on Demand expansion for Warhammer Fantasy Roleplay, is now available through our webstore!

    The legends come to life
    This exciting 40-card pack lets players bring the memorable characters of Games Workshop’s Dreadfleet to their WFRP campaigns with nearly a dozen new NPCs. Learn of quests from Captain Jaego Roth, parlay with The Golden Magus, or engage in combat with Count Noctilus himself. With Dreadfleet Captains, the choice is yours.

    http://www.fantasyflightgames.com/ff...F21-layout.png

    With new Creature cards, Action cards, Location cards, and more, Dreadfleet Captains features a host of new narrative options. Will your party hunt Sartosa’s shadowy pubs for rumours leading to Aranessa Anja Saltspite, or seek an audience with Prince Yrellian of Ulthuan? Wherever your adventures take you, you’ll have the cards and components you need to bring a piece of Dreadfleet’s action to your story.

    What is Print on Demand?
    Originally debuted with our announcement of expansions for Space Hulk – Death Angel: The Card Game, Print on Demand is an exciting new process that allows Fantasy Flight Games to produce professionally finished cards on a made-to-order basis, which opens up new opportunities for expanding existing games.

    This process (not to be confused with Print and Play), results in smaller print runs of professionally manufactured products, allowing publishers to provide fans with content that would otherwise not be commercially viable. If you’re a retailer interested in carrying our Print on Demand products, visit our Professional Zone website to learn more.

    Order yours today
    Whether you incorporate just one of Dreadfleet’s epic figures into your campaign, or you use all of them, Dreadfleet Captains gives you exciting new ways to enjoy Warhammer Fantasy Roleplay. Set sail for adventure!

    Note: Due to variations in the printing process, cards from Print on Demand expansions will be subtly different in appearance and texture from base game cards.

  14. #174
    Jozxyqk! Jedi152's Avatar
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    Re: WFRPv3 Upcoming Supplements

    ... Because naval engagements are essential for WFRP.

    I can't see why you can't just create generic pirates for your players to interact with, but each to their own. Some groups might consider them important enough in the scheme of things to include in a game.

  15. #175

    Re: WFRPv3 Upcoming Supplements

    I kind of agree..

    .. but...

    .. I am always a sucker for seeing "official" stats for characters. Spent many hours when I was younger pondering the stats printed in WD for the characters from the early novels.

    .. and don't get me started on stats for superheroes and the like...

  16. #176
    Chapter Master Archibald_TK's Avatar
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    Re: WFRPv3 Upcoming Supplements

    Quote Originally Posted by Jedi152
    ... Because naval engagements are essential for WFRP.
    No but tavern brawls are!

    More seriously it's print on demand like their Mansion of Madness expansions so they're not taking any risk here even if it proves to not have a lot of success. It probably just gives them an opportunity to test the water when it comes to that kind of ties in... I suppose it's still more useful than an expansion full of Blood Bowl star players NPC.
    Is it a bird? Is it a plane? No, it's a miniature gallery!

  17. #177
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    Re: WFRPv3 Upcoming Supplements

    My Warhammer (v2) RPG game at the moment has the characters on board the Heldenhammer assisting Jago Roth. I guess the cards would be sort of useful, although I prefer my made up stats.

  18. #178
    Chaplain benvoliothefirst's Avatar
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    Re: WFRPv3 Upcoming Supplements

    I have to say, some of these expansions are really tempting, and I'm VERY glad to see that the cast of Dreadfleet will be making more than just one small SPLASH (groan!) in the Warhammer world after the box game debut. Pirates are cool, Warhammer roleplay is cool, two great tastes that taste great together. Now we just need some good models for all the Dreadfleet captains and we're good to go!
    My Vampire Counts/HeroQuest Plog: http://www.wickedmetal.blogspot.com

  19. #179

    Re: WFRPv3 Upcoming Supplements

    From Hell's heart I stab at thee,
    From the depths of page 2 I summon thee
    Something something.... kind of ran out of ideas here, hopefully no one will notice.


    ... hmmm..


    anyway



    http://www.fantasyflightgames.com/ed....asp?eidn=3214

    Today, you and I do battle for the last time. On this field we will clash steel and shed each other’s blood. But tonight… I will celebrate your death.”
    –Final words of the champion Niklas Kessler

    Champions of the Empire, take heed! The call sounds forth for those tried and tested in battle to stand once more against the Empire’s greatest foes. Who will answer the call? You who have stood against the seeds of corruption, who have slain orcs and daemons, it is time to head to your local retailer. Hero’s Call is now on sale!

    Find epic power and fight epic antagonists in this high-powered expansion for Warhammer Fantasy Roleplay.

    Hero’s Call provides your heroes with tremendous new ammunition to face the challenges before them: twelve new high-powered careers, twelve regional options for men and dwarfs from outside Reikland, two new player races, action cards of all types, and new spells and blessings for Ranks 4 and 5. It’s a good thing, too, that your characters will gain greater power than ever before because Hero’s Call also explores the daily challenges of the Old World’s greatest heroes, including the Epic Threats they must face.

    Adventures at the peak of your career

    Hero’s Call also introduces a half-dozen heroic episode templates. Designed to help GMs create thrilling encounters for high-ranking parties, these six episode templates can be used as the basis of an adventure, as part of a larger scenario, or even as the root of a wider story arc involving advanced player characters.

    Rally the Masses: Challenge the heroes’ leadership, as they must stem disaster by quelling public dissent, calming a volatile mob, and dealing with the rabble-rouser inciting the trouble.
    Monster Slayers: The archetypal heroic quest pits the party against a monster of legendary proportions and terrible ferocity.
    Court Intrigue: Challenge characters’ investigative skills as they unravel the secrets of the rich and powerful.
    The Conclave: The PCs flex their political muscles as they seek to persuade an influential body of nobility to commit to urgent action.
    Battle Lines: High-ranking heroes shine in pitched battles, where an understanding of tactics and troop movements are as important as brute strength.
    The Grand Finale: Find the perfect ending; bring an epic campaign to a dramatic and memorable close.
    Epic in every regard, Hero’s Call grants players the opportunity to take their characters to the heights of power, battle awesome foes, explore the deepest roots of the Empire’s intrigues, and participate in fantastic stories of epic proportion.
    With the heroic episode templates and the complete high-level adventure, The Art of Waaagh!, you’ll find stories and excitement of the highest order.

  20. #180

    Re: WFRPv3 Upcoming Supplements

    Not strictly a 3rd edition supplement, but this seems the best place for this ( if it's not them MOD away ! )
    http://www.flamesrising.com/warhammer-2e-back-in-print/

    In Warhammer Fantasy Roleplay, you are unlikely heroes in a grim world of perilous adventure. You venture into the dark corners of the Empire and deal with the threats that others cannot or will not face. You’ll probably die alone in some festering hellhole, but maybe, just maybe, you’ll survive foul Mutants, horrible diseases, insidious plots, and sanity-blasting rituals to reap Fate’s rewards.

    Warhammer Fantasy Roleplay is a complete game. All you need to play is in this book, some dice, and a group of friends.

    Inside these covers you’ll find:

    A quick system for character creation. You can make a character in less than half an hour and jump right into the game.
    A simple yet robust set of rules that let you handle everything from social interaction to Chaos mutations.
    A unique career-based system of character advancement and over 100 careers – from Assassin and Bone Picker to Troll Slayer and Zealot.
    Complete rules for magic, cover both Arcane and Divine Orders and over 175 spells. Power can be had, but beware Tzeentch’s Curse!
    Details on the Empire and the Old World, from the social order to religion and belief.
    A complete introductory adventure, Through the Drakwald.
    A new short story by renowned Gaunt’s Ghosts author Dan Abnett.

    The Warhammer Fantasy Role 2nd Edition Core Rulebook is now available in Print on Demand at RPGNow.com!

    Also available now in Print on Demand formats from Fantasy Flight Games:

    Tome of Corruption – This expansive volume reveals all of the secrets of Chaos, exploring it in lavish detail. From the countless verieties of Mutants and Chaos Spawn, to the Beastmen that haunt the unclaimed depths of the Forest of Shadows and the Drakwald, to the horrific Daemons spawned from nightmare, this sourcebook contains everything you ever wanted to know about Chaos in all its disturbing forms.

    Career Compendium – The Career Compendium is designed as the ultimate, comprehensive career reference for both players and Game Masters, and explores the many different paths heroes may take during their adventures
    which is surprising, in a nice way.

    I snapped up all the 2nd edition books as they were released, loved this system, a worthy successor to the formidable 1st edition of which I have many fond memories indeed.

    Bit of luck maybe they'll reprint some of the other OOP books too ? I've seen some of them go for dirty money on ebay and the like.
    Last edited by reds8n; 12-09-2012 at 09:59.

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