I played a 750 point Recon battle last night featuring my foot slogging Orks and my bro's Nids. First game ever against new nid codex and first time ever playing Orks against Nids.
I had about 73 models all up including:
1 Warboss in Mega-armour with lots of gear including a kombi-skorcha.
37 slugga boyz in 2 units (1 with 20 Orks, 1 with 17 Orks)with 3 rokkits, 2 burnas and 1 big shoota, there's also a Nob with a Power Claw
12 shoota boyz with 4 Big Shootas
22 Grots + Slaver
The Nids had:
1 Hive Tyrant
3 Shooty warriors
11 Genestealers (non-upgraded)
16 Termagaunts with strength and save upgrades
16 Hormaguants
3 Rippers
TURN 1
NIDS:
The Nids had first turn and moved forward. The shooty warriors killed 2 grots.
ORKS:
I moved forward and tried to use my Grots as bait. Plan was for Nids to attack Grots and Orks to counter attack Nids. Shooting killed a whole 5 Termagaunts.
TURN 2
NIDS:
Nids are bloody fast! Warriors kill 4 shootas with firepower. Genestealers ignore Grots due to good Fleet roll and smack into my 17 strong Slugga Boy unit and kill 3 Orks. The 2 Gaunt units slam into the Grots and wipe them out. Hormaguants get good massacre result and consolidate into 20 man strong Slugga boy unit.
ORKS:
Warboss uses combi-skorcha to flame Termagaunts - kills lots. He charges in and kills remaining 2. Genestealers wipe out Slugga boy unit. Hormagauants and othe Slugga Boy unit pound each other but no-one wins.
TURN 3
NIDS:
Warrior Nids continue to provide firesupport - a couple of shoota boyz die. Hive Tyrant charges into combat with Hormagaunts and Ork Slugga Boyz. Still no winner in this combat despite massive casaulties on both sides. Stealers wipe out remains of other Slugga Unit and consolidate into trees.
ORKS:
Shoota boyz attempt to shoot Genestealers and kill 1 (my brother made at least 4 5+ saves). Warboss charges Rippers and wipes them out. The Hive Tyrant loses two wounds and the remainder of the Hormagaunts die.
TURN 4
NIDS:
Warrior shooting kills more shootas and they break and run. Stealers charge and kill Warboss with mass rending kills. They consolidate close to Ork Warboss. Hive Tyrant loses 1 more wound and has one left.
ORKS:
Hive Tyrant goes down but the Ork Slugga unit is now down to 5 Orks out of 15.
TURN 5
NIDS:
Stealers move forward into my deployment zone. Warriors redeploy to get into better position to kill remaining Slugga boys.
ORKS:
Slugga Boyz charge forward in a bid to reach the Warrriors.
TURN 6
NIDS:
Stealers are in my deployment zone. Warriors shoot remaining sluggas - kill a couple and charge in to kill the remaining couple.
RESULT:
Nids: 930 points
Ork: 450 points.
LESSONS:
With their new Fleet of Claw, Genestealers are fast. And as a whole Nids are fast. I had been charged on the 2nd turn and most of my units were still very close or in my own deployment zone. Other than my Warboss charging Rippers and Termagaunts, none of my other units managed a charge.
In fact I was totally outclassed by the Nids in everything - the Nids were more maneouvrable, had better shooting and were better in close combat.
It might be more worthwhile to field smaller units of Orks - instead of 2 large Slugga Boy units, it might have been more worthwhile to field 3 smaller units.
I also have to figure out a way of stopping Stealers. Ork shooting is too unreliable while in combat the stealers have a total advantage (Better WS, I, S, Save). Any ideas?


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Get three if you have no other fast Attacks and the weedy Bug-eyez will be very worried. They kill ´stealers pretty easy as well.

He writes poetry too-
