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Thread: Foot slogging Orks + Speedy Nids = Lots of dead Orks

  1. #21

    Re: Foot slogging Orks + Speedy Nids = Lots of dead Orks

    I play a shooty dex ork list and I have problems with nids too, they are just real fast and can be really nasty shooty, especially with those barbed stranglers, ouch!!!!

    I only use 1 trukkah squad and 1 burna boy squad for counter assault and I find that the trukkah's can do a number on whatever they charge but don;t have the numbers to hold up against the waves the nids can throw at me.

    My burna boyz ussually hang near my Battle wagon so the mek can provide KFF, tool support and then when the time is ripe load up for some flamin drive bys. I have learned that it's best to keep the burnas in the wagun, DON"T GET OUT!!! The nid player will get very annoyed with all the burnin and focus a lot o firepower on it.

    I try and use my tankbusta's and 2x rokkit totin kommando's to tag team a carnifex in the first turn (the ones my friend runs are gun fex's with minimal upgrades) this either succeeds in takin one down in fair short order or else ties up the beast as he either manuevers out of range or hunkers down in cover and returns fire.

    The stealers, especially the ones with extended carapace are murder and very scary!

    My best advice is to stay concentrated and avoid splitting your army over terrain, the nids can move so quick they can deny a flank and over whelm you with hordes of bugs. That and forget the big ones, the little opnes will bog you down fast, kill the blighters as fast as possible!!!

    Oh yah a looted Russ or Basilisk draws a lot of attention!

    My 20 shoota boys actually killed a winged HT in hth once! I totally lost the game but the fact that these guys kil a HT and 16 gaunts made me WAAAAGH!!!!!

  2. #22
    Veteran Sergeant justFIGHT's Avatar
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    Re: Foot slogging Orks + Speedy Nids = Lots of dead Orks

    you should play nids differently than other races. you want to delay CC t oget some shooting off. the best weapon against nids is the big shoota. the burna will only get in used if in range and they usually get the charge first so you wont be able to use it often.

    having 3 big shootas in your slugga mobs really lays down the hurt. big shootas wound regualr gaunts on a 2+ and no save. ork shooting isnt bad when you roll many dice. you can deploy at the back, then advance while pourin some dakka.
    bikes can be your friend here as they can move around get into good postions and lay down large amounts of big shoota fire with rerolls! genestealers should be your primary target really, even if they take the 4+ save you are gonna pick them off before they reach you.

    also as some one said take scorcha buggies. nothin is better than a drive-by filled with toasted bugs!

    as for the big nasty stuff, just have a nob with a PK in all your slugga mobs. if you want to take me out at range, the most reliable weapon is the zzap gun. AP 2 and an average str of 6,7,8.

    you can also try lobbas for some long range, out of LOS fire.

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  3. #23
    Librarian Shaper Shakra's Avatar
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    Re: Foot slogging Orks + Speedy Nids = Lots of dead Orks

    Buy a whole buncha trukks and drive up the flanks, shooting as you go. Then jump out behind his army, kill the Biovores/Zoanthropes, then just start popping the bugs. If a tyranid player ever has to split his force, you win. Of course, this isn't really a viable strategy for footslogging orks, but hey...
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  4. #24
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    Re: Foot slogging Orks + Speedy Nids = Lots of dead Orks

    I have to disagree with Da Reddaneks.

    Just in the point of him being da king of da footsloggers. Other than that take his advice. Footslogging Orks can beat anyone, but I will admit Nids are a tough fight, but easily beatable.

    As to tactics, you must be sure that the grots take the first charge, but are far enough away from the boyz that there is no possibility that the enemy can get into your boyz. That is crucial. You have to charge with the boyz. You need to concentrate. I also question a warboss in mega armor who is not riding to battle. Even then I don't upgrade my boss.

    As to troops, many have already said choose skorchas. They are the best against nids. Around here every Nid player I fight shoots the skorchas and nothing else until they are blown up. Then they shoot them some more. A fun trick is adding spikes and blades to the skorchas then go and toast some stealers. Move over 6 inches and you'll be putting a load of hits anything that can't hit you. I had a unit of 32 str 4 hormagaunts charge a lone skorcha. 29 of them impaled themselves on the vehicle, and all they did to me was shake me and immobilize me (a grot rigger fixed that problem)

    Also add a kan, it's only 45 points and in a small point battle it is either a great addition to any attack, or a big distraction to the foe.

  5. #25
    Brother Sergeant jefritrout's Avatar
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    Re: Foot slogging Orks + Speedy Nids = Lots of dead Orks

    Just for an idea of a 500 or so point army - don't have my codex, so this is a rough guess on points.

    2 slugga mobs with 13 boyz plus a nob. (3 rokkits)
    1 grot mob with 16 grots and a slaver with squighound
    1 kan
    1 skorcha or 1 rokkit buggy
    1 warboss with only a slugga and choppa

    That's an approximate list that can handle any other 500 point force on the table. In case you can't tell, I like rokkits, but they aren't so hot against the nids.

  6. #26
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    Re: Foot slogging Orks + Speedy Nids = Lots of dead Orks

    get rid of the warbosses mega armour in 750 points it costs too much...then buy more boyz wif the remaining points, and as people have recommended slugga boyz are much better hope this helps you
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  7. #27
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    Thumbs up Re: Foot slogging Orks + Speedy Nids = Lots of dead Orks

    Quote Originally Posted by jefritrout View Post

    2 slugga mobs with 13 boyz plus a nob. (3 rokkits)
    1 grot mob with 16 grots and a slaver with squighound
    1 kan
    1 skorcha or 1 rokkit buggy
    1 warboss with only a slugga and choppa

    That's an approximate list that can handle any other 500 point force on the table. In case you can't tell, I like rokkits, but they aren't so hot against the nids.
    yes this is a good idea but take burnas and the skorcha instead of all the rokkits flame weapons do more damage in my opinion
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  8. #28
    Chapter Master Goq Gar's Avatar
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    Re: Foot slogging Orks + Speedy Nids = Lots of dead Orks

    May I suggest dropping the grots? Theres not much shooting coming your way, what do you really need them for? In replacement id take a few lobbas, or better yet just another couple of Sluggas.
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  9. #29
    Chaplain bloodlust's Avatar
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    Re: Foot slogging Orks + Speedy Nids = Lots of dead Orks

    Quote Originally Posted by Goq Gar View Post
    May I suggest dropping the grots? Theres not much shooting coming your way, what do you really need them for? In replacement id take a few lobbas, or better yet just another couple of Sluggas.
    The grots are to absorb the initial blow of close combat so the boyz don't get charged.

    I have used Da Reddaneks taktiks to great success, as much as that's worth, especially the T-shaped grotline against nids.
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  10. #30
    Chapter Master Da Reddaneks's Avatar
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    Re: Foot slogging Orks + Speedy Nids = Lots of dead Orks

    Quote Originally Posted by bloodlust View Post
    I have used Da Reddaneks taktiks to great success, as much as that's worth, especially the T-shaped grotline against nids.
    I am very flattered bloodlust that you credited me. thanks. And yes, the T formation grot line is a very good first step of an anti-nid taktika. i am a huge advocate of the footslogging ork (as i think the proverbial "green wave" is the way most "orky" way to do things) and play against a very powerful fast attack 'Nid opponent on a simi-regular basis. My footsloggers do not fear 'nids at all.
    Last edited by Da Reddaneks; 28-08-2006 at 02:37.
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  11. #31
    Chapter Master Outlaw289's Avatar
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    Re: Foot slogging Orks + Speedy Nids = Lots of dead Orks

    I agree with the guys that say drop-mega armor.

    No use in being saddled with heavy armor if you can't get stuck in with it. I don't play Orks but I realize its all about offense. Use grots and then pile in on a charge.

    Also, though I've never seen it done, that burna drive by trukk sounds like a great idea.
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  12. #32

    Re: Foot slogging Orks + Speedy Nids = Lots of dead Orks

    Thread Necromancy!

    Army has come a long way since that. It's now 1,000 points with 30 sluggas in 2 mobs, 12 shootas, 8 stormboyz, 2 warbuggies, 3 kannon and the Megarmoured warboss who is a mean lean killing machine!

  13. #33
    Chapter Master Goq Gar's Avatar
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    Re: Foot slogging Orks + Speedy Nids = Lots of dead Orks

    May i suggest... dare I say it... Lootas?

    Im am often an advocate of the horde army... but... occasionally those wimpy grots with big gunz can be useful. Set them up WAY behind your force, defend them with some grots (a 40 point 11 wound meatscreen? Thankyou!) and then let the bugs eat badly-aimed lead! With that many shots, you can't miss too much.

    And if they do nothing, for 75 points, they offer a great soundtrack to the advance
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  14. #34
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    Re: Foot slogging Orks + Speedy Nids = Lots of dead Orks

    Er, Goq, you might want to check the date, Cailus' last post was 2006 .

    But yeah if anyone is still having the same trouble, lootas for the Warriors and then either the Tyrant or the Stealers and mass shootas for the Gaunts. Thin them out then krump um.
    Last edited by Blagrot Squigbreff; 13-04-2008 at 09:12.
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  15. #35
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    Re: Foot slogging Orks + Speedy Nids = Lots of dead Orks

    I've always been a fan of buggies with skorchas myself. Drive-by flame-throwers!
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  16. #36
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    Re: Foot slogging Orks + Speedy Nids = Lots of dead Orks

    Considering that these posts were made using a different edition of the Ork codex (I'm not sure when the most recent Tyranid codex was released), the advice given by some of the posts are a bit moot.

    I'd stock up on shoota boyz and perhaps a squad of burna boyz or lootas, as mentioned. Personally, I prefer the SAK or KFF to a Warboss.
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