'Captain! The shields are failing!' yelled an unidentifiable voice as her father looked down at her and picked her up. She recalled his bushy mustasche as he kissed her and she recalled word for word what he said to her: 'You will carry on my Empire. I love you.' Those were the last words her father spoke to her before she was torn away from him, thrust into the arms at the age of 7 into the first mate and being taken to the escape shuttle her father had prepared.
Her father died fighting a space battle against Eldar Corsairs that he had double crossed. She never learnt the truth until she was in her mid-twenties and her drunken mother had loosened her tongue about her father. It did not matter to her.
Rogue Trader Jassmine Recheel Lithensired had taken her father's mantle and worn it proudly.
The Graceful Theif is a converted Imperial Escort ship that has been retrofitted to fit Jassmine's lavish tastes and combimed with the need for decent firepower. The vessel is home to just over a thousand odd people, most making up the actual workforce that tend to the engine maintanence, arming the massive weapons and servitors. However, some people aboard the Graceful Theif are the peronsal bodyguards, servants, savants, and others that are in the employ of the ship's Mistress. With a rare few actually taking passage aboard the ship to where ever they want to get off at. If their money is good, they stay till they can't pay and at that point they are ditched at the nearest port.
It is a relatively new Escort ship, bought fresh out of the orbital docks, having paid five Governor's ransoms for it and then twice as much for the retrofitts she had demanded. The Graceful Theif has served as her flagship for over two decades and has seen scraps with Orks, pirates, Tau and Eldar Corsairs, each time either with the ship fleeing with its hide intact or unleashing a devastating blow and looting the vessel they had rendered destroyed. For all its worth, the ship has served Rogue Trader Jassmine loyally in her travels.
Those that are apart of her immediate crew, like Navigators, the Astropath, personal comrades that were once hired mercenaries and hired mercanaries are treated to the private rooms where they eat and drink well and have a relatively easy life aboard the ship. There are target ranges, practise combat servitors and other activities available for the members she keeps close around her to keep them on their toes and not going insane with boredom. The Graceful Theif is her home eight years out of a decade and she had never left it any longer than a few months.
You are a character from the immediate crew that I have indicated about in the last paragraph. For whatever reason you are apart of this group and even passengers that paid well would also be in this luxury area. You met the Captain somehow, or got brought on by the First Mate or even another recruit that could be dead, but somehow you were brought into the fold.
However, I ask that no one has been with the Captain for no longer than two years. This is will make sense once the storyline continues. If you want to be a prior aquaintance, please make sure our characters went seperate ways no later than twelve years. Essentially there is an entire decade of happenings I want the players and their characters to be ignorant of.
The plotline is pretty straight forward. We have left port with a contract to unload Imperial foodstuffs, fine clothing and various spirits and wines to sell and trade with Tau out in on the Eastern Fringes of Imperial space. They are going along as either bodyguard, hired guns, savants to assist with the money, a Navigator that is too tired of sitting cooped up, or other characters that you can choose to use and would be happy to come along. Now I did mention Xenos and even they could have signed up. A Kroot would really add into the fray and be welcomed.
We are to meet Tau on a third party world and make the trade with them and we'll get Tau weapons and other Tau products like their own foodstuffs, spirits and intoxicants. (Just because they are all about the Greater Good, does not mean the culture does not have a way of releasing their baser desires). Thats the plot.
0-1 Kroot Shaper
0-1 Eldar Outcast (can be Eldar or Dark Eldar, if Dark please have developed reason. It would be very unusual (even more than an Eldar Outcast) for a Dark Eldar to work with humans)
0-2 Psykers (please keep the psykers to low powered psykers, like not killer machines, but not weak and pointless)
0-2 Tech Adepts
1+ Ex-Guard, Mercs, Bounty Hunters, etc. The real characters of this RPG. Please keep in mind that sometimes its just best to be a human, with a lasgun and the self rightious notion you are better than the Xenos you just killed.
Being apart of the Rogue Trader's crew and being all sorts of characters, I will be a little lax on weapons. However, if everyone seems to just be taking bolt pistol or plasma pistol and power weapon and having this combo, I will be cracking down. Please do not really consider a weapon for your character just because you want a 'cool weapon'. Please reveiw the limitations on wargear when choosing as well:
0-1 Heavy Stubber
No Missile Launchers, Lascannons, Autocannon, Cyclone Missile Launchers, Plasma Cannons or Meltacannons
0-2 Grenade Launcher (frag and krak)
Please once again, think of who your character is and what equipment they would have. Now I am about to appear a hypocrite because my character does have expensive wargear, however, she is a well off Rogue Trader....(for now)
Any Questions Please Ask.
Name: Rogue Trader Jassmine Recheel Lithensired
Age: 48 Standard Imperial Years
Occupation: Rogue Trader
Appearance: Jassmine is a pretty attractive woman with long purple hair that is pulled into a segmented ponytail with each part going from purple to dark blue and ending in dark black. She has dark emerald eyes with succelent red lips and developed cheekbones with a soft and pleasant nose. To look at her first is to see a beautiful woman, to look again and see the person behind the eyes and she see the seriousness within her. The air of a Captain who demands respect and will not settle for less than absolute obediance. She has a developed bosom that can be used as persuasive tools if need be and finely attractive and atheletic body.
She wears what she wants to wear depending on the occasion. Most of the time she is wearing furlined boots made of Groxhide, black grox leather loose fiting pants and a blouse of the finest woodkilk silk with a vest underneath. She is prone to also wearing a fine jacket made of a now extinct bird that is suitable for both cold and warm weather enviroment. At her right side is her mother's family sword and on the left is her bolt pistol. She is always armed.
Personality: Jassmine is two people. She is relatively a young lady who is suitable for marriage and seeks to pleasure people in the high life as she sees it. She can be a very well adjusted young lady and use curtesy and everything that high life standards meet.
However, aboard the Graceful Theif she is a cursing and spitting rogue that is a dangerous lady to cross. Her temper is well known for people that have worked with her to just shut up once her eyes flash in rage and leave the subject alone. She commands them through yells and demands, but she is a fair Captain and most of the crew love and respect her as she cares about them.
Alone, she is a lonely person who ultimately misses her father and dearly wishes she could have gotten to known the dashing rogue her mother would describe to her. She seeks to one day surpass him and it is that burning desire that has led her to the progress she has made.
Family Heirloom: Power Saber: Her mother gave her the sword of their Great Grandfather than he apparently used to sever the head of some Chaos heretic during soem great space battle. Its a power sword shaped like into a saber.
Bolt Pistol: She regularly uses her bolt pistol and is quite accurate with the weapon.
Mastercrafted Plasma Pistol: Keeps the plasma pistol in a holster on her right side. Rarely used as it was a gift from a very happy client.
Other Equipment: Auspex, personal voxbead, carapace armor on chest and legs, flak jacket over carapace armor. She carries frag and krak grenades as well as other personal items a woman of her nature would carry (perfume, eye make-up, stuff you boys were once clueless about, can't tell these days).
At the age of 7, she lost her father and her story started there. For the next ten years she was forced into a 'Young Lady's Academy' by her mother and she was taught to be a young Noble with her mom having intentions of marrying her off to further her own political standings, but at the age of 18 and fully reconized as an adult, she took to the stars without so much as telling her mom. For those ten nearly eleven years she was forced into the preparation school, she dreamt about fulfilling her father's dreams.
First Mate Nouma had been quick to teach her the ropes and she learnt from the trusted advisors and crews her father once employed and from Nouma she went on her way to learning the ways of a Rogue Trader. Seeking good deals and steady work, within two years she had three regularly routes and five vessels in her fleet already. She was expanding and even though she only gained one more ship, she was beginning to gain contracts for the valaubles her fleets would take back from Kroot, Tau and other Xenos empires along the Eastern Fringes. Her biggest score was the Spacehulk: MommaTerror as she had named it in the end.
At the age of 24, she finally owned the Graceful Theif and for however long she has been running deals with Kroot, Tau and even Eldar now and then. She has had running ins with the Inquisition and even once and thankfully temporarily in the service of a rather ticked off Xenos Inquisitor. It mattered not to her. She was making a ton of money and her mother and her were living the lives they both wanted. With her daughter out leading the fleets, her mother ran the accounts and both women were happy.
Jassmine is now 48 and has been working with the Tau for over two decades. The trade route she is doing is quite literally for the easy money to fuel the Graceful Theif on a longer expedition.